updated to latest crafter version
This commit is contained in:
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7 changed files with 234 additions and 310 deletions
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@ -1,12 +1,11 @@
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/*
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Crafter.Math
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Copyright (C) 2025 Catcrafts
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Catcrafts.net
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Crafter®.Math
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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@ -18,24 +17,15 @@ License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include <type_traits>
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#include <concepts>
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#include <immintrin.h>
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#include <string>
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#include <sstream>
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#include <iostream>
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#include <cmath>
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export module Crafter.Math:MatrixRowMajor;
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import :BasicTypes;
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import :Vector;
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import :Misc;
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import std;
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namespace Crafter {
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export template <typename T, uint32_t CollumSize, uint32_t RowSize, uint32_t Repeats>
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export template <typename T, std::uint32_t CollumSize, std::uint32_t RowSize, std::uint32_t Repeats>
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class MatrixRowMajor {
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public:
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T m[RowSize][CollumSize*Repeats];
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@ -69,6 +59,27 @@ namespace Crafter {
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m[3][3] = w3;
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}
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MatrixRowMajor(
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float x0, float y0, float z0, float w0,
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float x1, float y1, float z1, float w1,
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float x2, float y2, float z2, float w2
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) requires(CollumSize == 4 && RowSize == 3 && Repeats == 1 && std::same_as<T, float>) {
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m[0][0] = x0;
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m[0][1] = y0;
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m[0][2] = z0;
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m[0][3] = w0;
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m[1][0] = x1;
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m[1][1] = y1;
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m[1][2] = z1;
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m[1][3] = w1;
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m[2][0] = x2;
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m[2][1] = y2;
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m[2][2] = z2;
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m[2][3] = w2;
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}
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Vector<T, 3> operator*(Vector<T, 3> b) const requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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return Vector<T, 3>(
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b.x * m[0][0] + b.y * m[1][0] + b.z * m[2][0] + m[3][0],
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@ -143,6 +154,14 @@ namespace Crafter {
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0, 0, 0, 1
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);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Identity() requires(CollumSize == 4 && RowSize == 3 && Repeats == 1 && std::same_as<T, float>) {
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return MatrixRowMajor<T, CollumSize, RowSize, Repeats>(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0
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);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Scaling(float x, float y, float z) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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return MatrixRowMajor<T, CollumSize, RowSize, Repeats>(
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@ -152,7 +171,13 @@ namespace Crafter {
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0, 0, 0, 1
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);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Scaling(float x, float y, float z) requires(CollumSize == 4 && RowSize == 3 && Repeats == 1 && std::same_as<T, float>) {
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return MatrixRowMajor<T, CollumSize, RowSize, Repeats>(
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x, 0, 0, 0,
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0, y, 0, 0,
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0, 0, z, 0
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);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Scaling(Vector<float, 3> vector) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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return Scaling(vector.x, vector.y, vector.z);
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}
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@ -165,20 +190,26 @@ namespace Crafter {
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x, y, z, 1
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);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Translation(float x, float y, float z) requires(CollumSize == 4 && RowSize == 3 && Repeats == 1 && std::same_as<T, float>) {
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return MatrixRowMajor<T, CollumSize, RowSize, Repeats>(
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1, 0, 0, x,
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0, 1, 0, y,
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0, 0, 1, z
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);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Translation(Vector<float, 3> vector) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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return Translation(vector.x, vector.y, vector.z);
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Rotation(float Pitch, float Yaw, float Roll) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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float cp = cosf(Pitch);
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float sp = sinf(Pitch);
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float cp = std::cosf(Pitch);
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float sp = std::sinf(Pitch);
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float cy = cosf(Yaw);
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float sy = sinf(Yaw);
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float cy = std::cosf(Yaw);
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float sy = std::sinf(Yaw);
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float cr = cosf(Roll);
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float sr = sinf(Roll);
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float cr = std::cosf(Roll);
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float sr = std::sinf(Roll);
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MatrixRowMajor<T, CollumSize, RowSize, Repeats> M;
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M.m[0][0] = cr * cy + sr * sp * sy;
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@ -204,6 +235,35 @@ namespace Crafter {
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return M;
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Rotation(float Pitch, float Yaw, float Roll) requires(CollumSize == 4 && RowSize == 3 && Repeats == 1 && std::same_as<T, float>) {
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float cp = std::cosf(Pitch);
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float sp = std::sinf(Pitch);
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float cy = std::cosf(Yaw);
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float sy = std::sinf(Yaw);
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float cr = std::cosf(Roll);
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float sr = std::sinf(Roll);
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MatrixRowMajor<T, CollumSize, RowSize, Repeats> M;
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M.m[0][0] = cr * cy + sr * sp * sy;
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M.m[0][1] = sr * cp;
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M.m[0][2] = sr * sp * cy - cr * sy;
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M.m[0][3] = 0.0f;
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M.m[1][0] = cr * sp * sy - sr * cy;
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M.m[1][1] = cr * cp;
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M.m[1][2] = sr * sy + cr * sp * cy;
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M.m[1][3] = 0.0f;
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M.m[2][0] = cp * sy;
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M.m[2][1] = -sp;
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M.m[2][2] = cp * cy;
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M.m[2][3] = 0.0f;
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return M;
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> LookAt(Vector<float, 3> eyePosition, Vector<float, 3> focusPosition, Vector<float, 3> upDirection) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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MatrixRowMajor<T, CollumSize, RowSize, Repeats> M;
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@ -251,7 +311,7 @@ namespace Crafter {
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return M;
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}
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Rotation(Vector<float, 3> vector) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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static MatrixRowMajor<T, CollumSize, RowSize, Repeats> Rotation(Vector<float, 3> vector) requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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return Rotation(vector.x, vector.y, vector.z);
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}
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@ -266,6 +326,93 @@ namespace Crafter {
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return Result;
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}
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// MatrixRowMajor<T, CollumSize, RowSize, Repeats> Inverse() requires(CollumSize == 4 && RowSize == 4 && Repeats == 1 && std::same_as<T, float>) {
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// Vector<float, 4> V0[4], V1[4];
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// V0[0] = Vector<float, 4>(m[0][2], m[0][2], m[1][2], m[1][2]);
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// V1[0] = Vector<float, 4>(m[2][3], m[3][3], m[2][3], m[3][3]);
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// V0[1] = Vector<float, 4>(m[0][0], m[0][0], m[1][0], m[1][0]);
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// V1[1] = Vector<float, 4>(m[2][1], m[3][1], m[2][1], m[3][1]);
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// V0[2] = Vector<float, 4>(m[0][2], m[2][2], m[0][0], m[2][0]);
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// V1[2] = Vector<float, 4>(m[1][3], m[3][3], m[1][1], m[3][1]);
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// Vector<float, 4> D0 = V0[0] * V1[0];
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// Vector<float, 4> D1 = V0[1] * V1[1];
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// Vector<float, 4> D2 = V0[2] * V1[2];
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// V0[0] = Vector<float, 4>(m[2][2], m[3][2], m[2][2], m[3][2]);
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// V1[0] = Vector<float, 4>(m[0][3], m[0][3], m[1][3], m[1][3]);
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// V0[1] = Vector<float, 4>(m[2][0], m[3][0], m[2][0], m[3][0]);
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// V1[1] = Vector<float, 4>(m[0][1], m[0][1], m[1][1], m[1][1]);
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// V0[2] = Vector<float, 4>(m[1][2], m[3][2], m[1][0], m[3][0]);
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// V1[2] = Vector<float, 4>(m[0][3], m[2][3], m[0][1], m[2][1]);
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// D0 = Vector<float, 4>::NegativeMultiplySubtract(V0[0], V1[0], D0);
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// D1 = Vector<float, 4>::NegativeMultiplySubtract(V0[1], V1[1], D1);
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// D2 = Vector<float, 4>::NegativeMultiplySubtract(V0[2], V1[2], D2);
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// V0[0] = Vector<float, 4>(m[1][1], m[2][1], m[0][1], m[1][1]);
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// V1[0] = Vector<float, 4>(D2.v[1], D0.v[1], D0.v[3], D0.v[0]);
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// V0[1] = Vector<float, 4>(m[2][0], m[0][0], m[1][0], m[0][0]);
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// V1[1] = Vector<float, 4>(D0.v[3], D2.v[1], D0.v[1], D0.v[2]);
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// V0[2] = Vector<float, 4>(m[1][3], m[2][3], m[0][3], m[1][3]);
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// V1[2] = Vector<float, 4>(D2.v[3], D1.v[1], D1.v[3], D1.v[0]);
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// V0[3] = Vector<float, 4>(m[2][2], m[0][2], m[1][2], m[0][2]);
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// V1[3] = Vector<float, 4>(D1.v[3], D2.v[3], D1.v[1], D1.v[2]);
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// Vector<float, 4> C0 = V0[0] * V1[0];
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// Vector<float, 4> C2 = V0[1] * V1[1];
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// Vector<float, 4> C4 = V0[2] * V1[2];
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// Vector<float, 4> C6 = V0[3] * V1[3];
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// V0[0] = Vector<float, 4>(m[2][1], m[3][1], m[1][1], m[2][1]);
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// V1[0] = Vector<float, 4>(D0.v[3], D0.v[0], D0.v[1], D2.v[0]);
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// V0[1] = Vector<float, 4>(m[3][0], m[2][0], m[3][0], m[1][0]);
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// V1[1] = Vector<float, 4>(D0.v[2], D0.v[1], D2.v[0], D0.v[0]);
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// V0[2] = Vector<float, 4>(m[2][3], m[3][3], m[1][3], m[2][3]);
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// V1[2] = Vector<float, 4>(D1.v[3], D1.v[0], D1.v[1], D2.v[2]);
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// V0[3] = XMVectorSwizzle<XM_SWIZZLE_W, XM_SWIZZLE_Z, XM_SWIZZLE_W, XM_SWIZZLE_Y>(MT.r[2]);
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// V1[3] = XMVectorPermute<XM_PERMUTE_0Z, XM_PERMUTE_0Y, XM_PERMUTE_1Z, XM_PERMUTE_0X>(D1, D2);
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// C0 = XMVectorNegativeMultiplySubtract(V0[0], V1[0], C0);
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// C2 = XMVectorNegativeMultiplySubtract(V0[1], V1[1], C2);
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// C4 = XMVectorNegativeMultiplySubtract(V0[2], V1[2], C4);
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// C6 = XMVectorNegativeMultiplySubtract(V0[3], V1[3], C6);
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// V0[0] = XMVectorSwizzle<XM_SWIZZLE_W, XM_SWIZZLE_X, XM_SWIZZLE_W, XM_SWIZZLE_X>(MT.r[1]);
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// V1[0] = XMVectorPermute<XM_PERMUTE_0Z, XM_PERMUTE_1Y, XM_PERMUTE_1X, XM_PERMUTE_0Z>(D0, D2);
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// V0[1] = XMVectorSwizzle<XM_SWIZZLE_Y, XM_SWIZZLE_W, XM_SWIZZLE_X, XM_SWIZZLE_Z>(MT.r[0]);
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// V1[1] = XMVectorPermute<XM_PERMUTE_1Y, XM_PERMUTE_0X, XM_PERMUTE_0W, XM_PERMUTE_1X>(D0, D2);
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// V0[2] = XMVectorSwizzle<XM_SWIZZLE_W, XM_SWIZZLE_X, XM_SWIZZLE_W, XM_SWIZZLE_X>(MT.r[3]);
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// V1[2] = XMVectorPermute<XM_PERMUTE_0Z, XM_PERMUTE_1W, XM_PERMUTE_1Z, XM_PERMUTE_0Z>(D1, D2);
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// V0[3] = XMVectorSwizzle<XM_SWIZZLE_Y, XM_SWIZZLE_W, XM_SWIZZLE_X, XM_SWIZZLE_Z>(MT.r[2]);
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// V1[3] = XMVectorPermute<XM_PERMUTE_1W, XM_PERMUTE_0X, XM_PERMUTE_0W, XM_PERMUTE_1Z>(D1, D2);
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// XMVECTOR C1 = XMVectorNegativeMultiplySubtract(V0[0], V1[0], C0);
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// C0 = XMVectorMultiplyAdd(V0[0], V1[0], C0);
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// XMVECTOR C3 = XMVectorMultiplyAdd(V0[1], V1[1], C2);
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// C2 = XMVectorNegativeMultiplySubtract(V0[1], V1[1], C2);
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// XMVECTOR C5 = XMVectorNegativeMultiplySubtract(V0[2], V1[2], C4);
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// C4 = XMVectorMultiplyAdd(V0[2], V1[2], C4);
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// XMVECTOR C7 = XMVectorMultiplyAdd(V0[3], V1[3], C6);
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// C6 = XMVectorNegativeMultiplySubtract(V0[3], V1[3], C6);
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// XMMATRIX R;
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// R.r[0] = XMVectorSelect(C0, C1, g_XMSelect0101.v);
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// R.r[1] = XMVectorSelect(C2, C3, g_XMSelect0101.v);
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// R.r[2] = XMVectorSelect(C4, C5, g_XMSelect0101.v);
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// R.r[3] = XMVectorSelect(C6, C7, g_XMSelect0101.v);
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// XMVECTOR Determinant = XMVector4Dot(R.r[0], MT.r[0]);
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// XMVECTOR Reciprocal = XMVectorReciprocal(Determinant);
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// XMMATRIX Result;
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// Result.r[0] = XMVectorMultiply(R.r[0], Reciprocal);
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// Result.r[1] = XMVectorMultiply(R.r[1], Reciprocal);
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// Result.r[2] = XMVectorMultiply(R.r[2], Reciprocal);
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// Result.r[3] = XMVectorMultiply(R.r[3], Reciprocal);
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// return Result;
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// }
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};
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}
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@ -279,4 +426,15 @@ struct std::formatter<Crafter::MatrixRowMajor<float, 4, 4, 1>> : std::formatter<
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obj.m[3][0], obj.m[3][1], obj.m[3][2], obj.m[3][3]
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), ctx);
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}
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};
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template <>
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struct std::formatter<Crafter::MatrixRowMajor<float, 4, 3, 1>> : std::formatter<std::string> {
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auto format(const Crafter::MatrixRowMajor<float, 4, 3, 1>& obj, format_context& ctx) const {
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return std::formatter<std::string>::format(std::format("{{{}, {}, {}, {}\n{}, {}, {}, {}\n{}, {}, {}, {}}}",
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obj.m[0][0], obj.m[0][1], obj.m[0][2], obj.m[0][3],
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obj.m[1][0], obj.m[1][1], obj.m[1][2], obj.m[1][3],
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obj.m[2][0], obj.m[2][1], obj.m[2][2], obj.m[2][3]
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), ctx);
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}
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};
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