/* Crafter®.Math Copyright (C) 2026 Catcrafts® catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3.0 as published by the Free Software Foundation; This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ export module Crafter.Math:Ray; import :Vector; import std; namespace Crafter { export template constexpr T IntersectionTestRayTriangle(Vector vert0, Vector vert1, Vector vert2, Vector rayOrigin, Vector rayDir) { constexpr float EPSILON = 0.0000001; Vector edge1 = vert1 - vert0; Vector edge2 = vert2 - vert0; Vector h = Vector::Cross(rayDir, edge2); float determinant = Vector::Dot(edge1, h); if(determinant < 0) { return -1; } if (determinant > -EPSILON && determinant < EPSILON) { return -1; } float inverse_determinant = 1.0 / determinant; Vector origins_diff_vector = rayOrigin - vert0; float u = Vector::Dot(origins_diff_vector, h) * inverse_determinant; if (u < 0.0 || u > 1.0) { return false; } Vector q = Vector::Cross(origins_diff_vector, edge1); float v = inverse_determinant * Vector::Dot(rayDir, q); if (v < 0.0 || u + v > 1.0) { return -1; } return inverse_determinant * Vector::Dot(edge2, q); } }