Crafter.Network/interfaces/Crafter.Network-ClientTCP.cppm

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/*
Crafter®.Network
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
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module;
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <sys/uio.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <sys/ioctl.h>
#include <netdb.h>
#include <strings.h>
#include <cerrno>
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export module Crafter.Network:ClientTCP;
import std;
namespace Crafter {
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export class SocketClosedException : public std::exception {
public:
const char* what() const noexcept override {
return "Socket closed";
}
};
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export class ClientTCP {
public:
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int socketid;
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ClientTCP(int socket);
ClientTCP(const char* host, std::uint16_t port);
ClientTCP(std::string host, std::uint16_t port);
~ClientTCP();
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ClientTCP(const ClientTCP&) = delete;
ClientTCP(ClientTCP&& other) noexcept;
void Connect();
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void Stop();
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void Send(const void* buffer, std::uint32_t size) const;
std::vector<char> RecieveSync() const;
std::vector<char> RecieveUntilCloseSync() const;
std::vector<char> RecieveUntilFullSync(std::uint32_t bufferSize) const;
std::vector<char> RecieveSync(std::uint32_t bufferSize) const;
int RecieveSync(std::uint32_t bufferSize, void* buffer) const;
void RecieveAsync(std::function<void(std::vector<char>)> recieveCallback) const;
void RecieveUntilCloseAsync(std::function<void(std::vector<char>)> recieveCallback) const;
void RecieveAsync(std::uint32_t bufferSize, std::function<void(std::vector<char>)> recieveCallback) const;
void RecieveUntilFullAsync(std::uint32_t bufferSize, std::function<void(std::vector<char>)> recieveCallback) const;
void RecieveAsync(std::uint32_t bufferSize, std::function<void(int)> recieveCallback, char* buffer) const;
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private:
hostent* host;
sockaddr_in serv_addr;
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};
}