Crafter.Network/interfaces/Crafter.Network-ClientHTTP1.cppm

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feat(http1): add an HTTP/1.1 client and listener HTTP/3-only is not a deployable position yet: plenty of clients, proxies and CI tooling still speak nothing but HTTP/1.1. This adds that path using the request/response types the HTTP/3 stack already uses, so a route handler or call site moves between the two protocols by changing the class name. - :HTTP1 — transport-free wire format. Serialisation with the framing headers owned by the serialiser, and an incremental parser that takes arbitrary socket chunks and yields one message at a time: keep-alive, pipelining, content-length and chunked bodies (with trailers), read-to-EOF responses, interim 1xx skipping, HEAD/204/304 framing and Expect: 100-continue. Ambiguous framing is rejected rather than guessed at (content-length with transfer-encoding, disagreeing content-lengths, whitespace before a colon), and CR/LF in a value we are asked to serialise is refused. - ClientHTTP1 — persistent connection, redialling once when a pooled connection turns out to have been closed by the peer, which is the race HTTP/1.1 keep-alive cannot avoid. Nothing is replayed after a response byte has arrived. - ListenerHTTP1 — one thread per connection (keep-alive connections are idle most of their life and would pin every ThreadPool thread), automatic Date, HEAD, 100-continue, handler-requested close, idle and request timeouts, and 400/404/500 responses. Routes fall back to the query-stripped path so `/thing?x=1` reaches the handler for `/thing`. No TLS: this is `http://` only. Encrypted traffic still goes over HTTP/3, or through a TLS-terminating proxy. Tests: codec unit tests including the malformed inputs above, a client/server round-trip, keep-alive and stale-connection recovery, a 10 MiB body both ways, and interop both directions against curl and python3's http.server (skipped when those are not installed). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-27 00:45:09 +00:00
//SPDX-License-Identifier: LGPL-3.0-only
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
export module Crafter.Network:ClientHTTP1;
import std;
import :HTTP;
import :HTTP1;
#ifndef CRAFTER_NETWORK_BROWSER
namespace Crafter {
// HTTP/1.1 client over plain TCP, for peers that cannot speak HTTP/3.
// The request/response types are the ones the HTTP/3 client uses, so
// swapping ClientHTTP for ClientHTTP1 is a one-line change at the call
// site.
//
// The connection is persistent: the first Send() dials, and later calls
// reuse the socket unless the peer asked for it to be closed
// (`Connection: close`, or an HTTP/1.0 response without
// `Connection: keep-alive`). A reused connection that turns out to have
// been closed by the peer in the meantime — the unavoidable race in
// HTTP/1.1 keep-alive — is redialled once and the request replayed;
// a freshly dialled connection is never replayed on, so a genuinely
// broken server surfaces as an exception rather than a retry loop.
//
// Thread-affinity matches ClientHTTP: one ClientHTTP1 serves one caller
// at a time; distinct instances are independent.
//
// No TLS. This talks `http://`; for an encrypted transport use
// ClientHTTP (HTTP/3 over QUIC), or put a TLS-terminating proxy in
// front of the HTTP/1.1 endpoint.
export class ClientHTTP1 {
public:
std::string host;
std::uint16_t port;
ClientHTTP1(const char* host, std::uint16_t port);
ClientHTTP1(std::string host, std::uint16_t port);
~ClientHTTP1();
ClientHTTP1(const ClientHTTP1&) = delete;
ClientHTTP1(ClientHTTP1&&) noexcept;
// Send a request and read the full response. `authority` defaults to
// the host:port this client was constructed with; `scheme` is
// ignored (the transport is plaintext).
HTTPResponse Send(const HTTPRequest& request);
// Send a request and deliver the response (or the error text) via
// callback, on Crafter.Thread's ThreadPool.
void SendAsync(const HTTPRequest& request,
std::function<void(HTTPResponse)> onSuccess,
std::function<void(std::string)> onError);
// Whether a pooled connection is currently open. Mostly useful for
// tests asserting that keep-alive actually kept the socket.
bool Connected() const noexcept;
// Drop the pooled connection; the next Send() dials again.
void Disconnect();
// Limits applied to responses. Set before the first Send().
HTTP1::MessageLimits limits;
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
}
#endif