/* Crafter®.Network Copyright (C) 2026 Catcrafts® Catcrafts.net This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ export module Crafter.Network:ClientHTTP; import std; import :HTTP; import :ClientQUIC; namespace Crafter { // HTTP/3 client over QUIC. The constructor establishes the QUIC connection // (TLS handshake + ALPN "h3"); each Send() opens a fresh request stream // on the multiplexed connection. Thread-affinity: Send() is not safe to // call from multiple threads concurrently against the same ClientHTTP, // but distinct ClientHTTP instances are independent. // // For local development against a self-signed listener, pass // QUICClientCredentials{insecureNoServerValidation = true}. // // Browser build: the request is dispatched via the browser's fetch() // and the synchronous Send() is not compiled — use SendAsync instead. // The ClientHTTP instance does not maintain a persistent connection // (fetch is request-scoped); host and port are stored and prefixed to // the request path on each call. QUICClientCredentials is ignored. export class ClientHTTP { public: std::string host; std::uint16_t port; ClientHTTP(const char* host, std::uint16_t port, QUICClientCredentials creds = {}); ClientHTTP(std::string host, std::uint16_t port, QUICClientCredentials creds = {}); ~ClientHTTP(); ClientHTTP(const ClientHTTP&) = delete; ClientHTTP(ClientHTTP&&) noexcept; #ifndef CRAFTER_NETWORK_BROWSER // Send a request and synchronously read back the full response. HTTPResponse Send(const HTTPRequest& request); #endif // Send a request and deliver the response (or an error) via callback. // Available on both native and browser builds. Native dispatches on // Crafter.Thread's ThreadPool; browser uses fetch() and resolves on // the JS event loop. void SendAsync(const HTTPRequest& request, std::function onSuccess, std::function onError); private: struct Impl; std::unique_ptr impl; }; }