Send() and the receives threw a bare std::runtime_error with the strerror text, so a caller that reports the cause the way Python does - "the connection broke ([Errno 104] Connection reset by peer)", which a language model reads in Crafter.Review's SQL helper output - could not tell the code. They throw SocketErrorException now, as a failed connect already does: kind System, the errno, and the same message, still a std::runtime_error. A receive timeout stays SocketTimeoutException and a closed peer SocketClosedException. ShouldReportIoErrors: a peer that resets the connection (SO_LINGER 0) fails the next receive with ECONNRESET and a send into it with EPIPE or ECONNRESET. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
125 lines
No EOL
5.5 KiB
C++
Executable file
125 lines
No EOL
5.5 KiB
C++
Executable file
//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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module;
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#ifndef CRAFTER_NETWORK_BROWSER
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <stdlib.h>
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#include <sys/uio.h>
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#include <sys/time.h>
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#include <sys/wait.h>
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#include <sys/ioctl.h>
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#include <netdb.h>
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#include <strings.h>
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#include <cerrno>
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#endif
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export module Crafter.Network:ClientTCP;
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import std;
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#ifndef CRAFTER_NETWORK_BROWSER
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namespace Crafter {
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export class SocketClosedException : public std::exception {
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public:
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const char* what() const noexcept override {
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return "Socket closed";
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}
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};
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// A connect or a receive waited longer than its timeout.
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export class SocketTimeoutException : public std::exception {
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public:
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const char* what() const noexcept override {
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return "Socket timed out";
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}
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};
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// Where the code of a SocketErrorException comes from.
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export enum class SocketErrorKind {
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// An errno: ECONNREFUSED, ENETUNREACH, EMFILE, ...
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System,
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// A getaddrinfo result: EAI_NONAME, EAI_AGAIN, ...
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Resolver,
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};
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// A resolve, a socket(), a connect, a send or a receive that failed, with
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// the code it failed with. what() is the text ClientTCP has always thrown, and catching
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// std::runtime_error still catches it; the code is for callers that
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// report the cause in their own words — a Python-style
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// "[Errno 111] Connection refused", say — and would otherwise have to
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// parse it back out of the message.
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export class SocketErrorException : public std::runtime_error {
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public:
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SocketErrorException(SocketErrorKind kind, std::int32_t code, const std::string& message)
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: std::runtime_error(message), kind(kind), code(code) {}
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SocketErrorKind kind;
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std::int32_t code;
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};
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export class ClientTCP {
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public:
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int socketid;
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ClientTCP(int socket);
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// The host is resolved for IPv4 and IPv6 alike and every address it
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// resolves to is tried in turn, the way Python's
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// socket.create_connection does: `localhost` reaches a server that
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// listens on ::1 only, as a dev server on a recent Node does. The
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// first address that connects wins; when none does, what the last
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// one failed with is thrown — SocketErrorException, or
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// SocketTimeoutException for a timeout.
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//
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// A non-zero connectTimeout makes a connect nobody answers throw
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// SocketTimeoutException after that long, where it would otherwise
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// wait out the kernel's retries, about two minutes. It bounds each
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// address on its own. A refused connect fails at once either way.
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ClientTCP(const char* host, std::uint16_t port, std::chrono::milliseconds connectTimeout = std::chrono::milliseconds::zero());
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ClientTCP(std::string host, std::uint16_t port, std::chrono::milliseconds connectTimeout = std::chrono::milliseconds::zero());
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~ClientTCP();
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ClientTCP(const ClientTCP&) = delete;
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ClientTCP(ClientTCP&& other) noexcept;
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void Connect(std::chrono::milliseconds timeout = std::chrono::milliseconds::zero());
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void Stop();
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// Turns Nagle's algorithm off (TCP_NODELAY), so a small write goes
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// out at once instead of waiting for the ACK of the one before it.
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// For small messages that must arrive promptly, such as a stream of
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// frames.
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void SetNoDelay(bool enabled);
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// A receive that waits longer than this throws
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// SocketTimeoutException, losing what a whole-buffer receive had read
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// so far. Zero, the default, waits for good.
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void SetReceiveTimeout(std::chrono::milliseconds timeout);
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void Send(const void* buffer, std::uint32_t size) const;
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// The receives return what arrived, at least one byte; asked for none,
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// none, at once, without looking at the socket. They throw
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// SocketClosedException once the peer has closed, and
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// SocketTimeoutException when a receive timeout runs out.
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std::vector<char> RecieveSync() const;
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std::vector<char> RecieveUntilCloseSync() const;
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std::vector<char> RecieveUntilFullSync(std::uint32_t bufferSize) const;
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std::vector<char> RecieveSync(std::uint32_t bufferSize) const;
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// Into `buffer`; returns how many bytes it put there.
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std::uint32_t RecieveSync(std::uint32_t bufferSize, void* buffer) const;
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// The same receives on Crafter.Thread's ThreadPool. What arrived goes
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// to the callback; what a receive throws goes to onError instead (an
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// empty one drops it), as an exception left to escape a pool task
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// would end the program.
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void RecieveAsync(std::function<void(std::vector<char>)> recieveCallback, std::function<void(std::exception_ptr)> onError) const;
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void RecieveUntilCloseAsync(std::function<void(std::vector<char>)> recieveCallback, std::function<void(std::exception_ptr)> onError) const;
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void RecieveAsync(std::uint32_t bufferSize, std::function<void(std::vector<char>)> recieveCallback, std::function<void(std::exception_ptr)> onError) const;
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void RecieveUntilFullAsync(std::uint32_t bufferSize, std::function<void(std::vector<char>)> recieveCallback, std::function<void(std::exception_ptr)> onError) const;
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// Into `buffer`, which must outlive the receive; the callback gets the count.
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void RecieveAsync(std::uint32_t bufferSize, std::function<void(std::uint32_t)> recieveCallback, char* buffer, std::function<void(std::exception_ptr)> onError) const;
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private:
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struct Address {
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sockaddr_storage storage;
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socklen_t length;
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};
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// What the host resolved to, in getaddrinfo's order; empty for a
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// socket handed over by accept().
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std::vector<Address> addresses;
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};
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}
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#endif |