HTTP/1.1 was plaintext-only, which left `https://` to either an HTTP/3
listener or a terminating proxy in front. Neither helps the callers this
stack exists for — curl scripts, CI tooling, old proxies — so wrap the
transport in libssl instead.
Two new partitions:
:Stream a ByteStream with per-call deadlines on both directions, plus
the plaintext socket implementation. The HTTP/1.1 client and
listener now hold a ByteStream& and never learn which
transport they have, which is what lets one code path serve
both schemes.
:TLS TLSContext/TLSStream over OpenSSL 3, with credentials for both
roles: chain and hostname verification on by default, private
trust anchors, client certificates, mutual TLS, ALPN, and an
in-process self-signed certificate for development.
Both descriptors go non-blocking and every read and write is driven by
poll() against a deadline. That is required for TLS — a blocking
descriptor cannot express a handshake timeout — and it means a plaintext
write can now time out too, instead of parking forever against a peer
that stopped reading.
ClientHTTP1 and ListenerHTTP1 gain credential-taking constructors; the
existing ones still speak http://. The listener handshakes on the
connection's own thread, so a peer that stalls mid-handshake costs one
thread rather than the accept loop, and a failed handshake is counted
rather than logged — on a public port it is ordinary traffic.
MessageParser gains SetDefaultScheme so origin-form targets report the
scheme the transport actually used; handlers shared with ListenerHTTP now
see the same "https" they would over HTTP/3.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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export module Crafter.Network:ClientHTTP1;
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import std;
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import :HTTP;
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import :HTTP1;
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import :TLS;
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#ifndef CRAFTER_NETWORK_BROWSER
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namespace Crafter {
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// HTTP/1.1 client over TCP, with or without TLS, for peers that cannot
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// speak HTTP/3. The request/response types are the ones the HTTP/3 client
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// uses, so swapping ClientHTTP for ClientHTTP1 is a one-line change at the
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// call site.
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//
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// The connection is persistent: the first Send() dials, and later calls
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// reuse the socket unless the peer asked for it to be closed
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// (`Connection: close`, or an HTTP/1.0 response without
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// `Connection: keep-alive`). A reused connection that turns out to have
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// been closed by the peer in the meantime — the unavoidable race in
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// HTTP/1.1 keep-alive — is redialled once and the request replayed;
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// a freshly dialled connection is never replayed on, so a genuinely
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// broken server surfaces as an exception rather than a retry loop.
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//
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// Thread-affinity matches ClientHTTP: one ClientHTTP1 serves one caller
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// at a time; distinct instances are independent.
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//
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// `http://` or `https://` is chosen by the constructor: pass
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// TLSClientCredentials and every byte goes through libssl (see :TLS),
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// leave them out and the transport is plaintext. TLS changes nothing
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// above the transport — the same keep-alive, replay and framing rules
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// apply, and `authority` still defaults to host:port with the scheme's
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// default port elided (443 under TLS, 80 without).
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export class ClientHTTP1 {
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public:
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std::string host;
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std::uint16_t port;
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ClientHTTP1(const char* host, std::uint16_t port);
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ClientHTTP1(std::string host, std::uint16_t port);
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// https://. The credentials verify the server's certificate chain and
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// its name against `host` by default; see TLSClientCredentials for
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// self-signed peers, private trust anchors and client certificates.
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// Throws TLSException if the certificate is rejected.
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ClientHTTP1(const char* host, std::uint16_t port, TLSClientCredentials credentials);
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ClientHTTP1(std::string host, std::uint16_t port, TLSClientCredentials credentials);
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~ClientHTTP1();
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ClientHTTP1(const ClientHTTP1&) = delete;
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ClientHTTP1(ClientHTTP1&&) noexcept;
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// Send a request and read the full response. `authority` defaults to
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// the host:port this client was constructed with; `scheme` is ignored
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// — HTTP/1.1 request targets are origin-form and the transport was
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// already decided by the constructor.
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HTTPResponse Send(const HTTPRequest& request);
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// Send a request and deliver the response (or the error text) via
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// callback, on Crafter.Thread's ThreadPool.
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void SendAsync(const HTTPRequest& request,
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std::function<void(HTTPResponse)> onSuccess,
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std::function<void(std::string)> onError);
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// Whether a pooled connection is currently open. Mostly useful for
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// tests asserting that keep-alive actually kept the socket.
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bool Connected() const noexcept;
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// Whether this client speaks https://.
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bool Secure() const noexcept;
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// ALPN protocol the last connection negotiated, empty for plaintext
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// or when the server offered no ALPN. For an https:// client with the
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// default credentials this is "http/1.1".
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std::string_view Protocol() const noexcept;
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// Drop the pooled connection; the next Send() dials again.
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void Disconnect();
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// Limits applied to responses. Set before the first Send().
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HTTP1::MessageLimits limits;
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// How long to wait for the next piece of a response before giving
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// up on a server that accepted the connection and then went quiet.
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std::chrono::milliseconds timeout{30000};
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// How long the TLS handshake may take, on an https:// client. Separate
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// from `timeout` because it covers a multi-round-trip exchange before
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// any request has been written.
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std::chrono::milliseconds handshakeTimeout{15000};
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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}
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#endif
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