HTTP/3-only is not a deployable position yet: plenty of clients, proxies and CI tooling still speak nothing but HTTP/1.1. This adds that path using the request/response types the HTTP/3 stack already uses, so a route handler or call site moves between the two protocols by changing the class name. - :HTTP1 — transport-free wire format. Serialisation with the framing headers owned by the serialiser, and an incremental parser that takes arbitrary socket chunks and yields one message at a time: keep-alive, pipelining, content-length and chunked bodies (with trailers), read-to-EOF responses, interim 1xx skipping, HEAD/204/304 framing and Expect: 100-continue. Ambiguous framing is rejected rather than guessed at (content-length with transfer-encoding, disagreeing content-lengths, whitespace before a colon), and CR/LF in a value we are asked to serialise is refused. - ClientHTTP1 — persistent connection, redialling once when a pooled connection turns out to have been closed by the peer, which is the race HTTP/1.1 keep-alive cannot avoid. Nothing is replayed after a response byte has arrived. - ListenerHTTP1 — one thread per connection (keep-alive connections are idle most of their life and would pin every ThreadPool thread), automatic Date, HEAD, 100-continue, handler-requested close, idle and request timeouts, and 400/404/500 responses. Routes fall back to the query-stripped path so `/thing?x=1` reaches the handler for `/thing`. No TLS: this is `http://` only. Encrypted traffic still goes over HTTP/3, or through a TLS-terminating proxy. Tests: codec unit tests including the malformed inputs above, a client/server round-trip, keep-alive and stale-connection recovery, a 10 MiB body both ways, and interop both directions against curl and python3's http.server (skipped when those are not installed). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
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1,017 B
C++
Executable file
26 lines
No EOL
1,017 B
C++
Executable file
//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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export module Crafter.Network;
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export import :ClientTCP;
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export import :ListenerTCP;
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export import :ClientHTTP;
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export import :ListenerHTTP;
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export import :HTTP;
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export import :ClientQUIC;
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export import :ListenerQUIC;
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export import :WebTransport;
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#ifndef CRAFTER_NETWORK_BROWSER
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// Exposed so user code can build WebTransport clients by hand against a
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// ClientQUIC until we ship a ClientWebTransport wrapper. Most callers do
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// not need the HTTP/3 frame helpers directly. Excluded from the browser
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// build — HTTP3 uses throw and the wasm target runs with -fno-exceptions.
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export import :HTTP3;
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// HTTP/1.1 over TCP, for peers that are not ready for HTTP/3. Native only:
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// in the browser this job is already done by fetch() behind :ClientHTTP,
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// and these partitions use exceptions and POSIX sockets.
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export import :HTTP1;
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export import :ClientHTTP1;
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export import :ListenerHTTP1;
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#endif |