Crafter.Asset/interfaces/Crafter.Asset-Texture.cppm

81 lines
2.6 KiB
Text
Raw Normal View History

2026-02-19 03:00:13 +01:00
/*
Crafter®.Asset
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#define STB_IMAGE_IMPLEMENTATION
#include "../lib/stb_image.h"
export module Crafter.Asset:Texture;
import std;
import Crafter.Math;
namespace fs = std::filesystem;
export namespace Crafter {
template <typename T>
struct TextureAsset {
std::uint32_t sizeX;
std::uint32_t sizeY;
std::uint32_t sizeZ;
std::vector<T> pixels;
void Save(fs::path path) {
std::ofstream file(path, std::ios::binary);
file.write(reinterpret_cast<char*>(&sizeX), sizeof(sizeX));
file.write(reinterpret_cast<char*>(&sizeY), sizeof(sizeY));
file.write(reinterpret_cast<char*>(&sizeZ), sizeof(sizeZ));
file.write(reinterpret_cast<char*>(pixels.data()), pixels.size() * sizeof(T));
}
static TextureAsset<T> Load(fs::path path) {
TextureAsset<T> tex;
std::ifstream file(path, std::ios::binary);
file.read(reinterpret_cast<char*>(&tex.sizeX), sizeof(tex.sizeX));
file.read(reinterpret_cast<char*>(&tex.sizeY), sizeof(tex.sizeY));
file.read(reinterpret_cast<char*>(&tex.sizeZ), sizeof(tex.sizeZ));
tex.pixels.resize(tex.sizeX * tex.sizeY * tex.sizeZ);
file.read(reinterpret_cast<char*>(tex.pixels.data()), tex.sizeX * tex.sizeY * tex.sizeZ * sizeof(T));
}
static TextureAsset<T> LoadPNG(fs::path path) requires (std::same_as<T, Vector<std::uint8_t, 4, 0>>) {
TextureAsset<T> tex;
std::filesystem::path abs = std::filesystem::absolute(path);
int sizeX;
int sizeY;
unsigned char* data = stbi_load(abs.string().c_str(), &sizeX, &sizeY, nullptr, 4);
tex.sizeX = sizeX;
tex.sizeY = sizeY;
tex.sizeZ = 1;
tex.pixels.resize(tex.sizeX*tex.sizeY);
std::memcpy(tex.pixels.data(), data, tex.sizeX * tex.sizeY * 4);
return tex;
}
};
}