fixed error shader crash
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This commit is contained in:
Jorijn van der Graaf 2026-05-01 19:02:14 +02:00
commit df9436c51d
3 changed files with 67 additions and 31 deletions

View file

@ -59,65 +59,80 @@ namespace Crafter {
std::string Shader::Compile(const fs::path& outputDir) const {
EShLanguage glslangType = ToEShLanguage(type);
glslang::InitializeProcess();
// Every error path returns a non-empty string; the caller treats
// empty as success (see Crafter.Build-Clang.cpp BuildOnce shader
// worker). Prefixing with the source path is what tells the user
// which shader actually failed when several compile in parallel.
auto fail = [&](std::string_view stage, std::string log) {
glslang::FinalizeProcess();
std::string out = path.string();
out += ": ";
out += stage;
if (!log.empty()) {
out += '\n';
out += log;
}
return out;
};
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
std::ifstream fileStream(path, std::ios::in | std::ios::binary);
if (!fileStream) {
throw std::ios_base::failure("Failed to open file: " + path.string());
return fail("failed to open shader source", {});
}
std::ostringstream contents;
contents << fileStream.rdbuf();
std::string src = contents.str();
const char *file_name_list[1] = {""};
const char *shader_source = reinterpret_cast<const char *>(src.data());
std::string pathStr = path.string();
const char* file_name_list[1] = { pathStr.c_str() };
const char* shader_source = src.data();
const int shader_source_len = static_cast<int>(src.size());
glslang::TShader shader(glslangType);
shader.setStringsWithLengthsAndNames(&shader_source, nullptr, file_name_list, 1);
shader.setStringsWithLengthsAndNames(&shader_source, &shader_source_len, file_name_list, 1);
shader.setEntryPoint(entrypoint.c_str());
shader.setSourceEntryPoint(entrypoint.c_str());
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_4);
DirStackFileIncluder includeDir;
includeDir.pushExternalLocalDirectory(path.parent_path().generic_string());
std::string info_log;
if (!shader.parse(GetDefaultResources(), 100, false, messages, includeDir))
{
info_log = std::string(shader.getInfoLog()) + std::string(shader.getInfoDebugLog());
if (!shader.parse(GetDefaultResources(), 100, false, messages, includeDir)) {
return fail("GLSL parse failed", std::string(shader.getInfoLog()) + shader.getInfoDebugLog());
}
// Add shader to new program object.
glslang::TProgram program;
program.addShader(&shader);
// Link program.
if (!program.link(messages))
{
info_log = std::string(program.getInfoLog()) + std::string(program.getInfoDebugLog());
}
// Save any info log that was generated.
if (shader.getInfoLog())
{
info_log += std::string(shader.getInfoLog()) + std::string(shader.getInfoDebugLog());
}
if (program.getInfoLog())
{
info_log += std::string(program.getInfoLog()) + std::string(program.getInfoDebugLog());
if (!program.link(messages)) {
return fail("GLSL link failed", std::string(program.getInfoLog()) + program.getInfoDebugLog());
}
glslang::TIntermediate* intermediate = program.getIntermediate(glslangType);
if (!intermediate)
{
info_log += "Failed to get shared intermediate code.";
if (!intermediate) {
// Defensive: parse+link succeeded above, so this should be
// unreachable. If glslang ever changes that contract we'd
// rather surface a clear error than dereference null (the
// pre-fix bug that masqueraded as a silent SIGSEGV).
return fail("glslang produced no intermediate code", {});
}
spv::SpvBuildLogger logger;
std::vector<std::uint32_t> spirv;
glslang::GlslangToSpv(*intermediate, spirv, &logger);
std::string errorLog = logger.getAllMessages();
glslang::FinalizeProcess();
std::string spvLog = logger.getAllMessages();
fs::path filename = path.filename().replace_extension("spv");
std::ofstream file(outputDir/filename, std::ios::binary);
if (!file) {
return fail("failed to open SPIR-V output", (outputDir/filename).string());
}
file.write(reinterpret_cast<const char*>(spirv.data()), spirv.size() * sizeof(std::uint32_t));
return errorLog;
if (!spvLog.empty()) {
return fail("SPIR-V codegen reported issues", std::move(spvLog));
}
glslang::FinalizeProcess();
return {};
}
}