A project.cpp could describe how a project is built, tested and linted,
but not the chores around it: packaging, installing, publishing. Those
stayed shell lines in a README or in someone's history.
Configuration gains `scripts`, a plain list like `defines`. A Script is
a name and a C++ callback, as a lint rule is; there is no script
language and no config file. The callback gets a ScriptContext (the
project, the project file's directory, the arguments) and returns the
exit status. ctx.Run runs a shell command with the terminal attached
and returns its status. It is only stored when project.cpp loads, which
happens for every verb and for every project that depends on this one.
`crafter-build run <name> [args...]` runs one, a bare `run` lists them.
Only the scripts of the project crafter-build was pointed at are
runnable, never a dependency's.
Everything after the script's name is handed to the script untouched.
The two branches that do this sit ahead of every other branch of the
parse loop, --version and --help included. Below the verbs,
`run package clean` would delete build/, and any other word would land
in the project's args and so in the variant hash, moving the build to
another directory. Options before the name keep their meaning, so
project args go there.
The driver is its own partition, :Script. It refuses a project with no
scripts, a name that is empty or starts with '-' (it could never be
typed), a name declared twice (running either would be a guess) and an
unknown name, each with exit 1 and without running anything. A script
that throws exits 1. A return value outside 0..255 becomes 1: an exit
status is eight bits, and a raw wait status such as 256 would otherwise
wrap to success.
Two helpers in :Platform:
- RunCommandAttached runs a command with inherited stdio. Every helper
so far captured through popen, which is right for a compile step and
useless for a command that runs for half an hour or asks a question.
It reads the wait status through DecodeWaitStatus, which
RunCommandChecked and RunCommandWithTimeout now share.
- ShellQuote is exported. It existed twice, as ShellQuote in :External
and ShellQuoteSh in :Test, with the same behaviour; both are gone. A
script that puts a path into a command needs it too.
Not included: a string shorthand for one-command scripts (a one-line
lambda covers it) and a ctx.Build() helper (Build() is already
exported).
A new partition and new exported symbols: run ./build.sh.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
GetCompileCommand is checked as text, without a compiler: the forced
include directory is present for linux-gnu and linux-musl targets with
a sysroot, and absent without a sysroot, for wasm32 and for mingw.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
ShaderCompile registers one source twice and checks that the variant
gets its own output name, takes the other #ifdef branch and receives
the value of a NAME=VALUE define. Staleness is pinned per output: while
only the plain output exists the variant must still be due, or Build()
would never compile a variant added to a built project. Malformed
defines and a variant with a path separator must be refused by name.
ShaderVariantBuild drives the same through Build(), which is where the
entries compile in parallel into one directory: a variant added to an
already built configuration is compiled into its own file, and two
entries with one output name fail the build without touching the
existing output. Its fixture tests the macro with `#if`, which pins
that a bare define is 1 and not empty.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
SysrootStdModule runs over staged layouts that need no compiler: a
sysroot with its own module source, one on a point release of the
toolchain's libc++, one on the next major release with a shipped
source, one nothing was shipped for, one without libc++ at all, and the
two cases where a release cannot be read. The last block drives Build()
against a sysroot claiming libc++ 99 and expects the one-line
explanation back instead of compiler output, which is the failure the
fix replaces.
ToolchainResolve additionally checks that the release is read from the
libc++ the module source comes from (the prefix's, an explicit libc++
install's, the system's) and where the shipped sources are looked up.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
packaging/flatpak/ holds the manifest for net.catcrafts.CrafterBuild and
its side files. The runtime is the Freedesktop Sdk, not the Platform: a
build tool needs glibc's headers and crt objects, gcc's libgcc_s, cmake,
ninja, git and python at run time. Everything compiler-shaped is ours
under /app, built from one LLVM 22.1.8 source tree: clang, lld, libclang,
libc++ with its std module, compiler-rt for the host and for wasm32, the
WASI sysroot (wasi-sdk 34 in sysroot-only mode, driven by the clang just
built) and wasmtime for running the result. One tree means the modules
crafter-build builds and the compiler that consumes them cannot drift
apart, and the toolchain resolver finds all of it beside the executable
with no configuration.
The crafter-build module runs the bootstrap, the self-host build and the
test suite inside the sandbox, so a Flatpak that installs has passed the
suite with the toolchain it ships. CRAFTER_BUILD_MARCH is x86-64-v2 for
the shipped binary; user projects keep -march=native.
WasmHelloRuns compiles a fixture for wasm32-wasip1 and runs it under
wasmtime. The existing wasm tests only inspect generated files, so this
is the one that proves the sysroot, the std module for wasm and wasm-ld
work together; it skips where the sysroot or wasmtime is missing.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
std.pcm was rebuilt when it was older than std.cppm, and project.so when
it was older than the crafter-build executable. Both inputs are installed
files, and an OSTree deployment (the Flatpak) gives every installed file
mtime 0: std.cppm and the executable always looked older than the cache,
so a clang bump would never rebuild std.pcm and a crafter-build update
would never recompile project.so. clang crashes on a PCM from another
compiler instead of reporting it, so the failure would have been a
backtrace on the user's first build after an update.
Each artifact now has a one-line stamp beside it. std.pcm's covers the
precompile command and the module source's bytes, which also catches a
libc++ update under the same clang. project.so's covers the crafter-build
version, the toolchain key, the module source stamp and the compile
command; project.cpp's and the pre-dependency artifacts' mtimes remain
inputs, since those live next to it with real timestamps. The module
source stamp stands in for the executable: project.so resolves Crafter::
symbols from the running binary, so only declarations matter, and an
implementation-only rebuild of crafter-build no longer recompiles it.
The std.pcm stamp folds into the module cache stamp, so a rebuilt
std.pcm rebuilds the PCMs that import it.
The cache directory carries the toolchain key
(<target>-<march>-<clang version>-<hash>), so a compiler bump starts
cold instead of handing the new clang PCMs it will crash on. LoadProject
and Build() now derive the directory from the same StdPcmDir. Old
<target>-<march> directories are left behind; `clean` never touched the
cache and still does not.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every clang++, clang and llvm-ar the tool spawned was a bare name on
PATH, the std module source was /usr/share/libc++/v1/std.cppm, the WASI
sysroot /usr/share/wasi-sysroot and the mingw headers
/usr/x86_64-w64-mingw32, spelled out at eighteen call sites. A
toolchain installed anywhere else, which is what the Flatpak ships
under /app, had no way in.
Crafter.Build:Toolchain resolves all of it once per process:
CRAFTER_BUILD_LLVM_DIR, else a clang++ installed beside crafter-build
(<prefix>/bin, found through the same walk GetCrafterBuildHome does),
else PATH. What sits beside the compiler is used when present: its
libclang.so, its clang-c headers, its std module source, its WASI
sysroot. An explicit prefix without a clang++ is an error rather than a
fallback, for the same reason CRAFTER_BUILD_LIBCLANG was already
exclusive. CRAFTER_BUILD_LIBCXX_DIR points at a libc++ install other
than the compiler's own, and CRAFTER_MINGW_DIR now does what its help
line always claimed: it is passed as --sysroot for the mingw target.
Binaries linked by a toolchain outside /usr get an rpath to its lib
dir, since its libc++.so.1 is not on the loader's default path.
HostTarget() is the resolved clang's -print-target-triple. A clang built
without a vendor reports x86_64-unknown-linux-gnu where Arch's reports
x86_64-pc-linux-gnu, so target equality that decides whether a test runs
locally and which targets a bare `test` sweeps goes through SameTarget,
which ignores the vendor field. The strings themselves are never
rewritten: clang rejects a PCM whose triple differs from the importing
unit's. The examples and README stop hardcoding the host triple; the
default is already the host.
`crafter-build --version` prints the version baked in at build time
(CRAFTER_BUILD_VERSION, else `git describe`, else 0.0.0-dev), the
compiler and the host triple, and is answered before any argument is
forwarded to project.cpp. The version is a define on the library, so
each version is its own library variant and relinks the executable and
tests once per commit.
build.sh gains a shebang and `set -eu`, honours CRAFTER_BUILD_LLVM_DIR
and CRAFTER_BUILD_VERSION, skips the glslang clone when it is already
there, and writes a fresh archive instead of appending to one that may
hold members from an older layout.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
crafter-build is moving to a single Flatpak distribution, and there is
no Windows host in that picture: no build.cmd, no MSVC or mingw host
build, no DLL plus launcher. Delete every host-Windows path instead of
leaving it to rot unverified: the cmd.exe command runner and quoting,
the LOCALAPPDATA cache, the MSVC and mingw-host LoadProject variants
with their LIBCXX_DIR and CRAFTER_MINGW_DIR plumbing, the winsock port
probe, the LoadLibrary libclang loader, the console-width and isatty
shims, and the preprocessor guards around the Linux bodies.
The x86_64-w64-mingw32 cross-compile target stays. It is target logic
(output names, -femulated-tls, the libstdc++ link extras, copying a
dependency DLL next to a mingw exe, wine as the runner) and did not
depend on any of the removed code. The msvc target goes with the host
that was the only thing able to use it.
Three target-path warts fixed on the way: ExpectedOutput named a mingw
static library <name>.lib while the archive step wrote lib<name>.a, so
those libraries relinked on every run; the import lib is no longer
copied next to a mingw exe, since the dependency's own bin dir is
already on the link line; and llvm-ar now writes every archive, not
only the LTO ones, so Debug and Release archives are made the same way.
CRAFTER_API and Crafter.Build-Api.h existed only for the DLL boundary.
Nothing downstream used them, so they are removed rather than kept as
an empty macro nobody can verify.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Brings in `#pragma crafter dependency`, the switch to Crafter.LintRules
for the house style, and the contributor guide in AGENTS.md.
The branch predates the musl host work on master, and both rewrote the
command that compiles project.so, so the merge reconciles them by hand:
- LoadProject compiles project.so for hostConfig.target (HostTarget(),
from master) with the pre-dependency module path and archives from
the branch. -fuse-ld=lld appears once, with both reasons in the
comment.
- ForceHostTooling added -fPIC only for the literal x86_64-pc-linux-gnu
triple. hostConfig now comes from HostTarget(), so on Alpine the host
is x86_64-alpine-linux-musl and the dependency archive would not have
been position-independent. It now matches any *-linux-gnu or
*-linux-musl host, as project.cpp and the cmake flags do since the
musl change, and its comment no longer argues against HostTarget().
- The ProjectDependency test compared the dependency's target against
the glibc triple, which the musl CI job would fail; it compares
against HostTarget().
- README keeps master's paragraph on the bootstrap triple. AGENTS.md
describes the test block as `if (linuxTarget)`, which is what
project.cpp has now.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
lint-rules.h moves to its own repo as the module Crafter.LintRules, which
project.cpp now imports through `#pragma crafter dependency`. Editing a
rule no longer needs `touch project.cpp`: the rebuilt dependency makes
project.so stale by itself. tests/HouseRules moves with the rules.
Building this checkout needs a crafter-build that understands the
directive (`./build.sh` bootstraps one) and the Crafter.LintRules repo on
Forgejo.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A project.cpp could only import std and Crafter.Build, so anything shared
between build descriptions had to be a header every consumer copies. Now
#pragma crafter dependency "<source>" [branch "<b>" | commit "<sha>"] [project "<file>"]
names a sibling crafter-build project that project.cpp itself imports a
module from. LoadProject scans for the directive, resolves it through
GitProject (a URL) or LocalProject (a path relative to the project file),
forces the result into host-tooling mode (the host triple LoadProject's
own cache is keyed on, native march, no debug, -fPIC so the archive links
into a shared object), builds it, and puts its BMIs and archive on the
project.so command line. The dependency's own project.cpp goes through
the same loader, so its directives resolve recursively; a cycle between
project files is an error instead of unbounded recursion.
The dependency is built on every load, fresh or not: clang crashes rather
than erroring when it imports a BMI whose own imported PCM was rebuilt
underneath it, and the module depfile — which Module::Check already reads —
is what notices the host PCM cache was regenerated. Its artifact mtime is
an input to project.so's staleness check, so editing the dependency
recompiles project.cpp without touching it. The Linux link gains
-fuse-ld=lld because release archives hold ThinLTO bitcode.
ProjectDependency(name) hands the same Configuration* back from inside
CrafterBuildProject, by configuration name or exported module name, so a
test that links the module needn't spell the source twice. It reads a
thread_local frame stack that an RAII guard keeps for the whole of
LoadProject, which also provides the cycle check.
ExpectedOutput() is the link gate's artifact-path lambda hoisted into the
:Clang partition, so the staleness check and the -r runner share the one
rule. Windows branches are wired identically but unverified.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Linux host code paths were gated on the x86_64_pc_linux_gnu target
define alone, and LoadProject hardcoded --target=x86_64-pc-linux-gnu when
compiling project.cpp and the module PCMs. Both break on musl hosts: the
glibc release launcher cannot run there at all (no glibc loader; gcompat
lacks libgcc_s and the __isoc23_* symbols), and a musl-built launcher
would still compile project.cpp for the wrong libc.
- The host gates test clang's __linux__ instead of one triple's define:
they mean "Linux host", whatever the libc (or, later, the CPU).
- LoadProject derives the host triple from HostTarget() (clang's
-print-target-triple), which is also more correct on glibc distros
whose triple isn't x86_64-pc-linux-gnu.
- project.cpp / the cmake libc++ flags treat any *-linux-gnu or
*-linux-musl target as Linux.
- build.sh targets the host toolchain's triple (CRAFTER_BUILD_TARGET
overrides) and derives the per-target define from it. On Arch this is
byte-for-byte the previous behaviour.
- CI: a release-musl job bootstraps on alpine:edge, runs the tests, and
attaches crafter-build-linux-x86_64-musl-v2.tar.gz to the rolling
latest release (via the API, so the glibc assets survive). Dynamic
against musl libc++: the launcher dlopens project.so, so it cannot be
fully static.
First consumer: imsd's package CI, which cross-compiles for aarch64 from
an Alpine container.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fixture puts a #warning in each kind of source the build compiles —
module interface, module implementation, C, consumer — plus an unknown -z
value so ld.lld warns on the link step too, and asserts the build succeeds
cold (every unit compiling, every warning emitted), succeeds with nothing to
do, and succeeds again after each source is touched back into staleness.
The staged copy lives outside the repo because the whole test depends on
units compiling for the first time.
The last pass breaks a source on purpose: "never fails" would satisfy
everything above just as well, so the error path is asserted too — both that
it fails and that it still reports the compiler's diagnostic.
One header per pass, asserting both directions — the objects that include
it recompile, the ones that don't are untouched — then running the binary,
since "was recompiled" only matters if the program agrees with itself.
Covers the module interface (a macro in its global module fragment decides
an exported class's layout), the implementation unit, a C source, an idle
rebuild that must recompile nothing, and an object whose depfile is gone.
The implementation unit's header has a space in its name so the depfile
spells it escaped.
A primary module interface unit — `export module Widget;`, no partitions —
recorded nothing about what it imported. GetInterfacesAndImplementations
registered the Module and then erased the file from the scan list, so the
import pass only ever saw partitions, and Module had no vectors to hold an
edge anyway.
Two consequences, both reported as issue #26:
Module::Check consulted only its own .cppm and its partitions. A data
member added to an imported module left Widget.pcm, Widget.o and every
consumer object untouched while the imported library rebuilt and both
binaries relinked — one executable holding two class layouts, no
diagnostic, and a crash somewhere unrelated. Wiping build/ was the only
cure, so `crafter-build test` could not be trusted straight after an
interface edit.
Module::Compile waited on nothing. Two modules in one Configuration
compile on concurrent threads, so a primary interface importing a
sibling was a coin flip between working and "module 'Base' not found".
Partitions never had either problem — they carry the same three vectors and
Check/Compile honour them — which is why the gap only surfaced on a module
whose interface is one flat unit.
Module now carries moduleDependencies, externalModuleDependencies and
pendingImports with the same meanings as on ModulePartition; primary units
stay in the scan list so their imports land there; Check sees through them;
Compile orders itself behind a local sibling; and ResolvePendingImports
sweeps them so an edge survives dependencies being wired up afterwards.
Build() now Checks every interface before spawning any compile thread — the
`compiled` flag a waiter blocks on is raised either by a Compile that runs
or by the Check that decides none is needed, so a Check still pending while
another module's thread waits would have hung the build.
Resolves#26
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three follow-ons to the stale-build report, all cases of an identity not
capturing something that changes the output.
The host PCM cache under <cache>/crafter.build/<target>-<march>/ is shared by
every crafter-build on the machine, and freshness was a per-file mtime
comparison. That cannot tell "this PCM is newer than my source" from "this PCM
was built from different sources that happen to be newer", so a package install
and a working checkout — or two checkouts of different versions — silently
compiled their project.cpp against each other's declarations. Invalidation now
keys on a stamp over the bytes of every module source, which also covers the
case one file's mtime never could: the cached PCMs import each other, so a
change to :Interface invalidates :Clang's PCM with Crafter.Build-Clang.cppm
untouched.
Project args ApplyStandardArgs does not itself interpret are now folded into
VariantId. Such a flag typically decides what gets compiled or bundled — the
report's example is --no-webgpu dropping entries from cfg.files — and without it
both settings shared one bin dir and interleaved their outputs there, leaving a
bundle matching neither. Sorted and deduplicated so flag order doesn't split the
cache, and inherited by test Configurations.
`crafter-build clean` removes the project's bin/ and build/ trees. It
deliberately does not load project.cpp: cleaning is most often reached when
something is already wrong, and a clean that first needs the project to compile
is useless exactly then.
Adding a data member to a class in a module interface did not rebuild every
object compiled against the old layout. The build succeeded with no error or
warning and the resulting binary mixed both layouts, surfacing later as a
SIGSEGV in a destructor.
GetInterfacesAndImplementations scans a TU's `import X;` statements when the
source is declared. An import that matches neither a module in the
Configuration nor one reachable through `dependencies` was dropped on the
floor, leaving that TU with no staleness edge to the interface it consumes.
`dependencies` is frequently assigned *after* the scan — AddTest does exactly
that, resolving tests/<name>/main.cpp and only then returning a builder whose
.Dependencies() supplies the library — so consumers of a dependency's modules
routinely carried no edge at all. A layout change then rebuilt the library,
relinked the consumer, and kept the consumer's object as it was.
Unresolved names are now remembered on the partition/implementation as
pendingImports, and Configuration::ResolvePendingImports retries them against
the dependency DAG as it stands. Build() calls it immediately before comparing
mtimes, which closes the window for every caller rather than only the ones that
declare in the right order; TestBuilder::Dependencies also calls it so the
Configuration is coherent for anyone inspecting it before the build.
Resolves#27
Canonical LGPL-3.0-only text, GPL-3.0 companion, SPDX headers on all
first-party sources, MIT for examples/. Vendored lib/ untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The browser wasm pipeline hardcoded -msimd128 for every wasm32 target and
baked a single wasm URL into index.html, so newer codegen features that
aren't yet baseline across engines (relaxed SIMD today; threads, future SIMD
revisions later) couldn't be adopted without dropping the browsers that lack
them.
Add a general, feature-parameterized mechanism owned entirely by
Crafter.Build:
- Configuration::wasmVariants declares N codegen variants (label, extra -m
flags, runtime probes). Build() compiles the baseline plus one
outputName.<label>.wasm per variant, recompiling the whole graph (incl.
dep libs + std PCM) with the variant's flags — relaxed-SIMD is per-TU
codegen, not a link switch. wasmVariantFlags folds into VariantId so each
variant's objects/PCMs land in their own build+bin dir.
- EnableWasiBrowserRuntime emits a variants.json manifest (label -> url +
probes), preferred-first with the baseline as the universal fallback.
- The shipped runtime.js runs inlined wasm-feature-detect probes
(relaxed-simd, simd, tail-call, bulk-memory, exception-handling, threads),
picks the first variant whose probes all pass, and falls back to the single
baked CRAFTER_WASM_URL when no manifest is present (backward compatible).
- EnableWasiRelaxedSimdVariant registers the relaxed-SIMD variant — the
motivating case (Chrome 114+/Firefox 120+ enable it by default; Safari
still flag-gates it as of mid-2026).
Verified end to end: a wasm32-wasip1 build emits both wasi-hello.wasm and
wasi-hello.relaxed-simd.wasm + variants.json; Firefox selects the
relaxed-simd variant and runs it.
Resolves#24
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Build() resets each Module/ModulePartition's per-build `compiled`/`checked`
flags so a reused Configuration re-evaluates mtimes. That reset recursed into
cfg.dependencies — but dependency Configurations are shared across the build
DAG and each is compiled concurrently by its own Build() call.
A parent/sibling's recursive reset could therefore clear a shared dependency's
module `compiled` atomic *after* that dependency's module-compile thread had
set it true and exited, but before an intra-config waiter (its impl, or a
dependent partition) ran compiled.wait(false). The waiter then blocked forever
on a flag nothing would re-signal: the build froze mid-compile, idle, with no
compiler process alive — exactly the hang in issue #16.
Reset only the current configuration's own modules. Every config in the tree
already gets its own Build() call (the per-PcmDir builder registered in
depResults), which resets its own state at the top of that call, sequenced
before its compile threads spawn. Cross-config module state is consulted only
via PCM file mtimes and the depResults futures, never via these flags, so the
narrower reset is correct and removes the data race entirely.
Adds ConcurrentDependencyReset: builds a static-lib dependency fully, then
builds a consumer that depends on it while the dependency is already cached in
depResults (so it is never rebuilt), and asserts the consumer build leaves the
dependency's module `compiled` flag intact. Fails deterministically on the old
recursive reset; passes with the fix.
Resolves#16
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two crafter-build invocations sharing XDG_CACHE_HOME used to clobber each
other's writes to <cache>/<target>-<march>/std.pcm and the
Crafter.Build-*.pcm modules: each LoadProject path wrote directly to the
final path, so a reader could see a half-written file and die with
"malformed or corrupted precompiled file: 'can't skip to bit X from Y'"
(issue #14). Every BuildStdPcm / EnsureCrafterBuildPcms write now goes via
<final>.tmp.<pid>.<seq> and atomic-renames into place; concurrent writers
always see either the old or the new file, never torn bytes. The mingw-on-
Linux std.cppm copy is per-PID for the same reason. Adds a regression test
(ConcurrentCacheRace) that races four LoadProject() calls against a cold
scratch cache — reproduces the race 5/5 without the fix and passes 5/5
with it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The suite had only HelloWorld, which built and exited an empty exe. Add
in-process tests covering each public surface area users actually touch:
- StaticLib / ModuleInterface / DependencyLink — Build() against
fixtures for libraries, project-local module interfaces, and
cross-config module deps with link verification (runs the built exe).
- ShaderCompile — drives Shader::Compile directly, validates SPIR-V
magic + Check() idempotency.
- StandardArgs — covers --debug, --target=, --march=, --mtune=,
--lib/--shared promotions, and ArgQuery::Has / Get.
- TestRunnerSpec — FromSpec parse rules, ForTarget routing for host,
wasm32-wasip1, aarch64-linux-gnu (+ sysroot QEMU_LD_PREFIX),
i686 → qemu-i386 rewrite, mingw → wine on Linux hosts, FromEnv.
- VariantId — confirms type / debug / sysroot / defines / compileFlags /
target / march all perturb the cache key, plus PcmDir routing.
- WasiBrowserRuntime — calls EnableWasiBrowserRuntime, asserts the
three cfg.files entries get registered and index.html had its
template placeholder substituted.
- RunSingleTestExit — drives RunSingleTest against tiny sh scripts and
pins the documented exit-code mapping (0/77/non-zero) and the
Cmd-prefix runner path.
Closes#12.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Linux→mingw cross-compile now produces the same architectural shape as
build.cmd (DLL + import lib + launcher exe) instead of a single static
binary. The CI Windows artifact becomes a first-class drop-in: a user
on Windows can run crafter-build.exe against any project.cpp and have
it produce real Windows binaries — for either mingw or MSVC ABI.
What changed:
project.cpp: when target=mingw or target=msvc, crafter.build-lib is
built as LibraryDynamic instead of LibraryStatic so the link emits a
DLL + import lib (matching what build.cmd produces natively).
Crafter.Build-Clang.cpp Build():
- LibraryDynamic now branches per target — mingw emits <name>.dll +
lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll +
<name>.lib via /IMPLIB; unix unchanged.
- expectedOutputFor returns .dll for Windows-target dynamic libs.
- Executable on Windows host now branches per target: mingw target
uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps
the existing path. Both auto-copy LibraryDynamic dep DLLs + import
libs alongside the launcher exe (Windows resolves DLLs from the exe's
own directory at load time).
- Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so
CRAFTER_API resolves to dllimport in their PCMs.
- mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic
-lpthread so produced .exe/.dll don't depend on a particular
libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH
(avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole).
Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which
is now dead weight.
- -r flag resolves to an absolute path before std::system, otherwise
cmd.exe rejects "./bin/..." with "'.' is not recognized...".
Crafter.Build-Platform.cpp:
- Split the Windows-host block into shared shell helpers (#if MSVC ||
MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject /
EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm.
- Mingw-host LoadProject compiles project.cpp with --target=mingw,
--sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR),
-femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept
/EXPORT:NAME), and links against libcrafter-build.dll.a from the
launcher's directory.
- Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target
so a mingw-host crafter-build can also build msvc-target outputs
(uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when
the user sets cfg.target = "x86_64-pc-windows-msvc".
README adds a Quick start (Windows) section covering both build paths
(native MSVC via build.cmd and the cross-compiled mingw artifact),
documenting the msys2 UCRT toolchain prerequisite.
Verified end-to-end on the winvm:
- mingw target: cross-compiled crafter-build.exe builds hello-world's
project.cpp, compiles main.cpp, links a hello.exe that runs without
any custom PATH (only Windows system DLLs needed).
- msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe
linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two CI fixes from run #276 (got all the way through tests + mingw cross-
compile + packaging, only failed on artifact upload):
march: workflow now sets CRAFTER_BUILD_MARCH=x86-64-v2 / MTUNE=generic;
project.cpp reads both and applies them to the lib + exe Configurations
so the self-rebuild and mingw cross-compile honor the same baseline.
v3 is unusable on the runner — Intel N5105 (Tremont) has no AVX2, so
a v3 bootstrap binary wouldn't even start. v2 (SSE4.2) runs on the SBC
and on every x86_64 CPU since ~2011.
upload-artifact: pinned to v3. v4+ uses a GHES-only API that Forgejo
Actions doesn't implement; the v3 action stays on the older API that
Forgejo supports.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
walks deps recursively; depResults cache keyed by PcmDir()
so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
(LibraryStatic) + crafterBuildExe (Executable depending on
it); build.sh produces lib/libcrafter-build.a alongside
bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
project.dll's CrafterBuildProject; Crafter::Run as the real
entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
Diamond × (Linux + sshwin:winvm), plus Incremental,
BuildError, Libraries, RunnerClassification, QemuUser,
SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
variants skip gracefully if winvm SSH alias unreachable
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>