StdPcmDir named the directory by target, march and toolchain, then
grew a case per target for the rest: the wasm flags, and with the first
fix for #43 the mingw prefix. Every other flag BuildStdPcm passes went
unkeyed, so configurations that differed only there took turns
rebuilding one std PCM in place, under the PCMs built against it: a
project with -mtune=generic against project.cpp's -mtune=native on every
run, or two sysroots for one target. And the mingw prefix was keyed only
when there was one, so a build without a prefix landed in the directory
an older release had filled with a CRAFTER_MINGW_DIR=/usr build, and
relinked its objects.
StdPcmFlags is now the one source of the flags BuildStdPcm compiles
with, and StdPcmKey names the directory by target, march and toolchain
followed by a hash of those flags and, for the mingw target, of the
prefix behind its --sysroot. VariantId hashes StdPcmKey in place of the
mingw prefix: units do not notice a std module that moved directories,
so a build has to move with it. Every std PCM directory and build
directory moves once, as after a compiler update; the old ones stay
until `clean` and the cache is cleared by hand.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first fix showed clang every mingw prefix through a view of its
mingw-w64 parts. That broke a prefix that holds mingw-w64 alone, where
Windows libraries installed with --prefix land in include/ and lib/:
with CRAFTER_MINGW_DIR=/opt/mingw, <SDL2/SDL.h> and -lSDL2 were no
longer found. Such a prefix is clang's sysroot whole again. Only a
prefix that also holds a Linux system gets the view
(Toolchain::mingwPrefixIsSystem): the host's /usr inside the Flatpak,
whatever its include/ holds, and a prefix whose include/ has a C
library's features.h, which every glibc and musl header includes and
mingw-w64 has no use for, as CRAFTER_MINGW_DIR=/usr has.
MakeMingwSysroot makes the view in the cache, or in
$XDG_RUNTIME_DIR/crafter.build when the cache's filesystem takes no
symbolic links (vfat, exFAT, CIFS without unix extensions): the XDG
spec promises them there, and nothing else in the cache needs them.
Its path is absolute, because CMake runs the compiler from directories
of its own and a relative cache did not resolve from there. The prefix
is resolved once, absolute and lexically normal, so /opt/mingw/ and
/opt/mingw are one prefix and not two builds.
clang names a header by the path it found it at, so every diagnostic
from a viewed mingw-w64 header named a hashed cache directory.
RunBuildCommand now writes paths into the view as paths into the
prefix, as BuildStdPcm did for its manifest messages already.
Also from the review of PR #44: SysrootCompileFlags builds a mingw
command, which can make a view, so it redirects the cache like the
other tests; the manifest filter's comment names what it still keeps
out; the C path asks MingwSysroot() once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Inside the Flatpak the mingw-w64 prefix is the host's /usr, and it was
clang's --sysroot as is. clang's mingw driver takes a sysroot for a tree
that holds mingw-w64 alone, and adds its include/ to the include path
and its lib/ to the library path. For /usr those are the Linux system's
own: every header mingw-w64 lacks came from glibc, and libstdc++'s
<ext/atomicity.h>, finding <sys/single_threaded.h>, had shared_ptr read
__libc_single_threaded, which nothing on Windows defines. Every program
that used one failed to link, among them every Crafter.Graphics Win32
executable, through Crafter.Asset's GLB loader. CRAFTER_MINGW_DIR=/usr
did the same outside the Flatpak (#43).
The sysroot is now MingwSysroot(): a directory in the cache, one per
prefix, holding only links to the prefix's x86_64-w64-mingw32/, lib/gcc/
and lib64/gcc/ (where openSUSE keeps gcc). Through it clang finds
mingw-w64, gcc's version and libstdc++ exactly as it does through the
mingw gcc on PATH, and nothing else. It is made by the first mingw
compile, link or CMake configure of a process, so no other command
writes to the cache for it and a failure to make it is that build's
error. The Toolchain field is now mingwPrefix, since clang never gets
the prefix itself, and it is made absolute when the toolchain is
resolved, as it ends up in link targets and directory names. Messages
keep naming paths under the prefix rather than under the view.
The prefix is also part of the mingw target's VariantId and of its std
PCM directory. Units do not track the std PCM they import: when the
fixed release built in a directory a broken build had left, the std
module was rebuilt and the objects compiled against glibc's headers
were only relinked, failing as before. As with a compiler update, a new
directory is what gets them rebuilt. It also keeps two releases that
share a cache, as the Flatpak's branches do, from rebuilding one std PCM
under each other's PCMs, and two prefixes apart. Without a prefix both
stay as they were: clang's own discovery has not changed.
Two shorter ways do not work: --sysroot=<prefix>/x86_64-w64-mingw32
loses the directory gcc's version names, so <string> is not found, and
clang ignores --gcc-toolchain and --gcc-install-dir for this target.
Fixes#43
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
-flto in a wasm configuration's compileFlags or linkFlags reached the
link, where LTO code generation runs without the backend options that
keep exception handling: every landing pad was dropped, and the build
succeeded with throws that escaped their catch blocks. -fno-exceptions
there made every `import std;` fail on the std module built with
exceptions, and a wasm shared library failed to link against the eh/
libc++, which is static archives built without -fPIC. Build() refuses
all three now, each with a line that says why, before it makes a
directory or starts a thread.
The sysroot check sat in BuildStdPcm, which the linter calls as well.
There the error only dropped the compile command, so lint ran no AST
rule on a wasm configuration and reported it clean. It also refused
static libraries, which never link, fired after the shader and
external threads had started, and called a missing sysroot, or one
without the target, "no C++ exception support". It is part of the same
early check now, which first says when the sysroot or the target's
directory is missing, and asks for libunwind only where something
links.
C sources got only the signal.h define. setjmp.h refused to compile in
C, and a C object given -wasm-enable-sjlj through compileFlags used the
legacy exception encoding next to C++ objects in the standard one, a
mix engines refuse to load. They get WasmCompileFlags now, like the C++
units, a variant pass's flags included.
The baseline probes include simd: V8 and SpiderMonkey switch SIMD off
on x86 CPUs without SSE4.1, which virtual machines often present, and
such an engine passed the exception-handling probe only to fail
compiling the module; the manifest tests expect it on every entry. The
Flatpak pins WASI_SDK_EXCEPTIONS=DUAL, which
wasi-sdk 34 defaults to only with clang 23 or newer, and checks that
the eh/ libunwind got installed: the wasm tests skip without it, so CI
would otherwise pass a Flatpak whose every wasm build fails.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
wasm builds were compiled with -fno-exceptions. A throw did not
compile, libc++'s own throws (vector::at, std::format, filesystem)
aborted the program, and code that relies on exceptions could not be
built for the browser at all.
Every wasm unit and the std module now get -fwasm-exceptions, and the
link adds -lunwind, which code built that way calls into and the driver
does not add. The flag also selects the libc++ under the sysroot's
lib/<triple>/eh, which wasi-sdk 33 and later ship next to the noeh
one. Those libraries use the standardized encoding (try_table, exnref)
while LLVM 23 still emits the legacy one by default, which wasmtime
refuses to load and which would put both in one binary, so the flags
ask for the standard form with -wasm-use-legacy-eh=false. That makes
the setjmp lowering loadable under wasmtime too.
The flags live in one constant, WasmBaselineFlags, which the compile
command and the std module both take through WasmCompileFlags: a BMI
is refused by a unit whose exception setting differs from its own.
VariantId and StdPcmDir hash it, so the first build after the update
starts fresh instead of importing PCMs built without exceptions, and
two releases sharing the Flatpak's cache don't take turns rebuilding
one std PCM. A sysroot without the exception-enabled libraries stops
the build with a line saying so, rather than at the link with "unable
to find library -lunwind".
The result needs an engine with exnref: Chrome 137, Firefox 131,
Safari 18.4, the bundled wasmtime. The runtime's exception-handling
probe tested the legacy encoding; it now tests try_table, every
variants.json entry carries it, and a browser without it is told which
feature it lacks instead of failing with a CompileError. There is no
switch back to -fno-exceptions: engines without exnref are old enough
not to keep a second build for them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PR #40. GitProject and LocalProject default their args to the loading
project's own (ProjectArgs()), this tree lints with LintRules' lite
set, and the fixes from the branch's review: a project file gets its
args only for the CrafterBuildProject call, host tooling gets project
cache entries of its own, and `--` ends crafter-build's options.
The conflicts with claude/dependency-notes are all places both sides
added to:
- Platform.cppm and Platform.cpp: PragmaDependencies() beside
ProjectArgs() and LoadingHostTooling(), all three kept.
- LoadProject: the record PragmaDependencies() reads moves up with the
frame's dependencies, which this branch sets before dlopen. Left
where it was, it would have copied preDeps.configs after the vector
was moved into the frame, and recorded nothing.
- README: the pragma section's new last sentence goes before the new
"Dependency notes for agents" section.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ForceHostTooling rewrites a `#pragma crafter dependency` and everything
it loads in place: host target, march native, release, -fPIC. Those are
entries of the project cache like any other, keyed by project file and
args alone. A project that loaded the same sibling as its tool, with
the same args, got the rewritten entry back. That happens whenever the
project gets no args, since host tooling gets none either: a consumer
built for x86-64-v2 then imported a sibling's BMI compiled with
-march=native, and clang refused it. Any arg on the command line split
the keys and hid it.
A thread-local count of pragma loads now marks the tool's load and
every load inside it, its project file's siblings included, and
GitProject and LocalProject put that mark in the key. The clone stays
shared; only the Configuration is separate, as for two arg lists. A
module-internal function rather than a spec field, because the
siblings of a tool are loaded by the tool's own project.cpp, which
cannot know it is host tooling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ProjectArgs() read args that LoadProject recorded when it pushed the
frame, so they were there for everything that ran on that frame, not
only for CrafterBuildProject. Two things went wrong with that.
The pragma pre-pass runs on the frame too, so both of its specs needed
a hand-written `.args = {}` to keep the consumer's args from reaching
host tooling, and anything else built there would have needed one as
well. And dlopen runs a project file's static initialisers only on the
first load of that file: a later load gets the same mapping back. A
spec made at namespace scope therefore kept the first load's args for
every later load of the file, a silently wrong variant.
The frame now gets the args just before CrafterBuildProject is called.
The pre-pass and the static initialisers see none, on every load, so
the two opt-outs go. The dependencies the pre-pass resolved move the
other way, to just before dlopen: they are the same on every load, and
ProjectDependency() called from a static initialiser used to find none
and terminate the process.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every project.cpp with a sibling dependency opened with the same line,
std::vector<std::string> depArgs(args.begin(), args.end());
and handed depArgs to each GitProject and LocalProject. CrafterBuildProject
receives a span of string_views and the specs wanted owned strings, and
without the copy the sibling got none of the project's args: it was built
for the host while the project cross-compiled, and in release while it
built --debug. GitProject then turned the copy straight back into
string_views for LoadProject.
Both specs now default their args to ProjectArgs(), the args LoadProject
was given for the project file whose CrafterBuildProject is running. It
reads the per-thread stack LoadProject already keeps for IsTopLevelProject
and ProjectDependency, whose frames now record the args. A default member
initializer rather than a new type or an optional: the member stays a
std::vector<std::string>, so every existing `.args = depArgs` keeps its
exact meaning (each of the ~50 calls across the Catcrafts projects passes
one), and `.args = {}` still forwards nothing. It is the shape of
Configuration::target = HostTarget(). A project.cpp that drops its .args
needs a crafter-build with this change: an older one compiles it and
forwards nothing.
ProjectArgs() is declared in :External, next to the defaults that call
it. :Platform, where it is defined, cannot be imported there: its
unexported `struct Configuration;` would make :External's exported one an
ill-formed redeclaration, which clang rejects.
The #pragma crafter dependency path now passes `.args = {}` explicitly.
Host tooling is built for the host whatever the consumer targets and was
loaded with no args; the default would otherwise hand it the consumer's
--target= and project flags.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An agent working on a crafter-build project reads its AGENTS.md, and
learns nothing there about the libraries the project builds against
unless someone copied that in by hand. This repository shows the cost:
the code style section of its AGENTS.md restates what Crafter.LintRules
enforces, and goes stale whenever the rules change.
A library now ships those notes itself, as AGENTS.consumer.md beside
its project.cpp; nothing in its project.cpp changes. When a consumer
has an AGENTS.md beside its own project.cpp, `crafter-build` and
`crafter-build test` keep a section in it, between two marker comments,
holding its dependencies' notes. The section is appended the first time
and rewritten in place after that. The file is written only when the
section changes, and an AGENTS.md is never created. lint, format, run
and clean leave it alone. The update runs after loading, which has just
fetched every dependency, and before compiling, so a build that fails
still has the notes.
cfg.dependencyNotes picks the dependencies. Transitive, the default,
follows `dependencies` all the way down from the project's own
configurations, its tests and its `#pragma crafter dependency` tooling;
Direct stops at the first loaded project on each path; None removes
the section. A dependency's own pragma tooling never counts: it is
about how that dependency is built, not how it is used, and being no
`dependencies` edge it is never reached. Nor are a dependency's tests:
nothing builds them for the consumer, and their configurations can
point at a local their project file has since moved out of.
The walk has to know which Configurations belong to another project,
and where that project lives, and cfg.path cannot say: only the
Configuration GitProject and LocalProject return is rebased, so a
dependency's internal configurations keep "./", which resolves to the
consumer. The loader records it instead, LoadedProjectOf beside the
project cache, and keeps what the root's pragmas resolved to past the
frame LoadProject pops, PragmaDependencies. Neither is exported.
The markers count only as whole lines outside fenced code blocks, so
documentation can quote them. Unbalanced markers and a document ending
inside a code block leave the file alone with a warning: guessing which
part of someone's file is generated would overwrite their text, and
missing the section would add another one on every build. A note that
would break the section when it is read back, through a marker line of
its own or a code block it never closes, is left out with a warning.
The file is replaced through a temporary renamed onto the symlink's
target, so a linked AGENTS.md stays a link and a write cut short leaves
the old file rather than part of the new one.
The code is a new partition, Crafter.Build:Agents, listed in build.sh,
CrafterBuildModules, project.cpp and the umbrella.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A project.cpp could describe how a project is built, tested and linted,
but not the chores around it: packaging, installing, publishing. Those
stayed shell lines in a README or in someone's history.
Configuration gains `scripts`, a plain list like `defines`. A Script is
a name and a C++ callback, as a lint rule is; there is no script
language and no config file. The callback gets a ScriptContext (the
project, the project file's directory, the arguments) and returns the
exit status. ctx.Run runs a shell command with the terminal attached
and returns its status. It is only stored when project.cpp loads, which
happens for every verb and for every project that depends on this one.
`crafter-build run <name> [args...]` runs one, a bare `run` lists them.
Only the scripts of the project crafter-build was pointed at are
runnable, never a dependency's.
Everything after the script's name is handed to the script untouched.
The two branches that do this sit ahead of every other branch of the
parse loop, --version and --help included. Below the verbs,
`run package clean` would delete build/, and any other word would land
in the project's args and so in the variant hash, moving the build to
another directory. Options before the name keep their meaning, so
project args go there.
The driver is its own partition, :Script. It refuses a project with no
scripts, a name that is empty or starts with '-' (it could never be
typed), a name declared twice (running either would be a guess) and an
unknown name, each with exit 1 and without running anything. A script
that throws exits 1. A return value outside 0..255 becomes 1: an exit
status is eight bits, and a raw wait status such as 256 would otherwise
wrap to success.
Two helpers in :Platform:
- RunCommandAttached runs a command with inherited stdio. Every helper
so far captured through popen, which is right for a compile step and
useless for a command that runs for half an hour or asks a question.
It reads the wait status through DecodeWaitStatus, which
RunCommandChecked and RunCommandWithTimeout now share.
- ShellQuote is exported. It existed twice, as ShellQuote in :External
and ShellQuoteSh in :Test, with the same behaviour; both are gone. A
script that puts a path into a command needs it too.
Not included: a string shorthand for one-command scripts (a one-line
lambda covers it) and a ctx.Build() helper (Build() is already
exported).
A new partition and new exported symbols: run ./build.sh.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The stamp that decides whether a compiled project file can be reused
was meant to cover the crafter-build version, the toolchain key, the
module-source stamp and the compile command. Only the version went in.
The four parts were joined by a format string with "\0" between the
fields, and a format string is read as a C string: it ended at the
first NUL, so std::format saw "{}" and dropped the other arguments
without a diagnostic.
A project.so is loaded into the crafter-build process and fills in
Configuration objects by their layout. With the stamp blind to the
declarations, one built against other module sources was loaded as
current whenever the version string was unchanged, which is every
working-tree build (`git describe --dirty` does not follow the tree's
contents) and every local Flatpak build. Growing a class that project
files construct then corrupts the heap: a project.so built while Shader
was 56 bytes, loaded after it had become 104, aborted with "free():
invalid size" as soon as it declared a shader. CI builds were spared
only because each carries its own version.
The parts are now appended to a std::string with NUL separators, the
way the other stamps in this file are built. Every existing project.so
carries a stamp of the version alone, so each is recompiled once.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A cross build against a sysroot whose libc++ differs from the
toolchain's failed while precompiling the std module, with a page of
"no member named 'runtime_format' in namespace 'std'". The module source
is a list of using-declarations for what one libc++ release declares, so
it only compiles against that release's headers. BuildStdPcm wants the
sysroot's own <sysroot>/usr/share/libc++/v1/std.cppm, but Alpine
packages the headers without it, and the fallback was the toolchain's
copy whatever its release. That held while the compiler came from the
same distro as the sysroot; with the Flatpak's libc++ 22.1.8 and Alpine
edge on 23.1.2 it no longer does.
The release is now read from _LIBCPP_VERSION in the sysroot's and the
toolchain's <__config>, and SysrootStdModule picks in this order: the
sysroot's own source, the toolchain's when both are the same major
release (a release branch only takes fixes), the copy crafter-build
ships for that release under share/crafter-build/libc++-modules/<major>.
When none fits the build stops with one line naming both releases and
the directory the matching source belongs in, before clang is run. If
either release cannot be read the toolchain's source is tried as
before, since there is nothing to compare.
Matching sources live in crafter-build's own share directory rather
than the LLVM prefix: they are data this tool ships for sysroots, not
part of any one compiler install, and "sources ship" already describes
that directory. `--version` prints the toolchain's libc++ release and
the releases sources are shipped for, the first thing to look at when
such a build fails.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
std.pcm was rebuilt when it was older than std.cppm, and project.so when
it was older than the crafter-build executable. Both inputs are installed
files, and an OSTree deployment (the Flatpak) gives every installed file
mtime 0: std.cppm and the executable always looked older than the cache,
so a clang bump would never rebuild std.pcm and a crafter-build update
would never recompile project.so. clang crashes on a PCM from another
compiler instead of reporting it, so the failure would have been a
backtrace on the user's first build after an update.
Each artifact now has a one-line stamp beside it. std.pcm's covers the
precompile command and the module source's bytes, which also catches a
libc++ update under the same clang. project.so's covers the crafter-build
version, the toolchain key, the module source stamp and the compile
command; project.cpp's and the pre-dependency artifacts' mtimes remain
inputs, since those live next to it with real timestamps. The module
source stamp stands in for the executable: project.so resolves Crafter::
symbols from the running binary, so only declarations matter, and an
implementation-only rebuild of crafter-build no longer recompiles it.
The std.pcm stamp folds into the module cache stamp, so a rebuilt
std.pcm rebuilds the PCMs that import it.
The cache directory carries the toolchain key
(<target>-<march>-<clang version>-<hash>), so a compiler bump starts
cold instead of handing the new clang PCMs it will crash on. LoadProject
and Build() now derive the directory from the same StdPcmDir. Old
<target>-<march> directories are left behind; `clean` never touched the
cache and still does not.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every clang++, clang and llvm-ar the tool spawned was a bare name on
PATH, the std module source was /usr/share/libc++/v1/std.cppm, the WASI
sysroot /usr/share/wasi-sysroot and the mingw headers
/usr/x86_64-w64-mingw32, spelled out at eighteen call sites. A
toolchain installed anywhere else, which is what the Flatpak ships
under /app, had no way in.
Crafter.Build:Toolchain resolves all of it once per process:
CRAFTER_BUILD_LLVM_DIR, else a clang++ installed beside crafter-build
(<prefix>/bin, found through the same walk GetCrafterBuildHome does),
else PATH. What sits beside the compiler is used when present: its
libclang.so, its clang-c headers, its std module source, its WASI
sysroot. An explicit prefix without a clang++ is an error rather than a
fallback, for the same reason CRAFTER_BUILD_LIBCLANG was already
exclusive. CRAFTER_BUILD_LIBCXX_DIR points at a libc++ install other
than the compiler's own, and CRAFTER_MINGW_DIR now does what its help
line always claimed: it is passed as --sysroot for the mingw target.
Binaries linked by a toolchain outside /usr get an rpath to its lib
dir, since its libc++.so.1 is not on the loader's default path.
HostTarget() is the resolved clang's -print-target-triple. A clang built
without a vendor reports x86_64-unknown-linux-gnu where Arch's reports
x86_64-pc-linux-gnu, so target equality that decides whether a test runs
locally and which targets a bare `test` sweeps goes through SameTarget,
which ignores the vendor field. The strings themselves are never
rewritten: clang rejects a PCM whose triple differs from the importing
unit's. The examples and README stop hardcoding the host triple; the
default is already the host.
`crafter-build --version` prints the version baked in at build time
(CRAFTER_BUILD_VERSION, else `git describe`, else 0.0.0-dev), the
compiler and the host triple, and is answered before any argument is
forwarded to project.cpp. The version is a define on the library, so
each version is its own library variant and relinks the executable and
tests once per commit.
build.sh gains a shebang and `set -eu`, honours CRAFTER_BUILD_LLVM_DIR
and CRAFTER_BUILD_VERSION, skips the glslang clone when it is already
there, and writes a fresh archive instead of appending to one that may
hold members from an older layout.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
crafter-build is moving to a single Flatpak distribution, and there is
no Windows host in that picture: no build.cmd, no MSVC or mingw host
build, no DLL plus launcher. Delete every host-Windows path instead of
leaving it to rot unverified: the cmd.exe command runner and quoting,
the LOCALAPPDATA cache, the MSVC and mingw-host LoadProject variants
with their LIBCXX_DIR and CRAFTER_MINGW_DIR plumbing, the winsock port
probe, the LoadLibrary libclang loader, the console-width and isatty
shims, and the preprocessor guards around the Linux bodies.
The x86_64-w64-mingw32 cross-compile target stays. It is target logic
(output names, -femulated-tls, the libstdc++ link extras, copying a
dependency DLL next to a mingw exe, wine as the runner) and did not
depend on any of the removed code. The msvc target goes with the host
that was the only thing able to use it.
Three target-path warts fixed on the way: ExpectedOutput named a mingw
static library <name>.lib while the archive step wrote lib<name>.a, so
those libraries relinked on every run; the import lib is no longer
copied next to a mingw exe, since the dependency's own bin dir is
already on the link line; and llvm-ar now writes every archive, not
only the LTO ones, so Debug and Release archives are made the same way.
CRAFTER_API and Crafter.Build-Api.h existed only for the DLL boundary.
Nothing downstream used them, so they are removed rather than kept as
an empty macro nobody can verify.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Crafter.LintRules declares a test that links crafter-build, fetched
with GitProject. crafter-build's own project.cpp loads Crafter.LintRules
as a `#pragma crafter dependency`, so the chain was: crafter-build loads
LintRules, LintRules' test wiring loads crafter-build's project.cpp from
the external cache, which loads LintRules again, and the cycle guard
threw. Every command that loads project.cpp in this repository has
failed since that test was added, including the last CI run on master.
A project file had no way to tell whether it was the one the user
pointed crafter-build at or a dependency being loaded for somebody
else, so it could not skip wiring that only its own build needs.
IsTopLevelProject() answers that from the loading-frame stack
ProjectDependency() already reads: one frame is the top-level project
file, a second is only ever pushed for a dependency. Outside any project
file it is true as well, which is what a test harness constructing
Configurations expects.
The ProjectDependency test records the answer from both the app and the
greeter project files and checks each.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Brings in `#pragma crafter dependency`, the switch to Crafter.LintRules
for the house style, and the contributor guide in AGENTS.md.
The branch predates the musl host work on master, and both rewrote the
command that compiles project.so, so the merge reconciles them by hand:
- LoadProject compiles project.so for hostConfig.target (HostTarget(),
from master) with the pre-dependency module path and archives from
the branch. -fuse-ld=lld appears once, with both reasons in the
comment.
- ForceHostTooling added -fPIC only for the literal x86_64-pc-linux-gnu
triple. hostConfig now comes from HostTarget(), so on Alpine the host
is x86_64-alpine-linux-musl and the dependency archive would not have
been position-independent. It now matches any *-linux-gnu or
*-linux-musl host, as project.cpp and the cmake flags do since the
musl change, and its comment no longer argues against HostTarget().
- The ProjectDependency test compared the dependency's target against
the glibc triple, which the musl CI job would fail; it compares
against HostTarget().
- README keeps master's paragraph on the bootstrap triple. AGENTS.md
describes the test block as `if (linuxTarget)`, which is what
project.cpp has now.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A project.cpp could only import std and Crafter.Build, so anything shared
between build descriptions had to be a header every consumer copies. Now
#pragma crafter dependency "<source>" [branch "<b>" | commit "<sha>"] [project "<file>"]
names a sibling crafter-build project that project.cpp itself imports a
module from. LoadProject scans for the directive, resolves it through
GitProject (a URL) or LocalProject (a path relative to the project file),
forces the result into host-tooling mode (the host triple LoadProject's
own cache is keyed on, native march, no debug, -fPIC so the archive links
into a shared object), builds it, and puts its BMIs and archive on the
project.so command line. The dependency's own project.cpp goes through
the same loader, so its directives resolve recursively; a cycle between
project files is an error instead of unbounded recursion.
The dependency is built on every load, fresh or not: clang crashes rather
than erroring when it imports a BMI whose own imported PCM was rebuilt
underneath it, and the module depfile — which Module::Check already reads —
is what notices the host PCM cache was regenerated. Its artifact mtime is
an input to project.so's staleness check, so editing the dependency
recompiles project.cpp without touching it. The Linux link gains
-fuse-ld=lld because release archives hold ThinLTO bitcode.
ProjectDependency(name) hands the same Configuration* back from inside
CrafterBuildProject, by configuration name or exported module name, so a
test that links the module needn't spell the source twice. It reads a
thread_local frame stack that an RAII guard keeps for the whole of
LoadProject, which also provides the cycle check.
ExpectedOutput() is the link gate's artifact-path lambda hoisted into the
:Clang partition, so the staleness check and the -r runner share the one
rule. Windows branches are wired identically but unverified.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Linux host code paths were gated on the x86_64_pc_linux_gnu target
define alone, and LoadProject hardcoded --target=x86_64-pc-linux-gnu when
compiling project.cpp and the module PCMs. Both break on musl hosts: the
glibc release launcher cannot run there at all (no glibc loader; gcompat
lacks libgcc_s and the __isoc23_* symbols), and a musl-built launcher
would still compile project.cpp for the wrong libc.
- The host gates test clang's __linux__ instead of one triple's define:
they mean "Linux host", whatever the libc (or, later, the CPU).
- LoadProject derives the host triple from HostTarget() (clang's
-print-target-triple), which is also more correct on glibc distros
whose triple isn't x86_64-pc-linux-gnu.
- project.cpp / the cmake libc++ flags treat any *-linux-gnu or
*-linux-musl target as Linux.
- build.sh targets the host toolchain's triple (CRAFTER_BUILD_TARGET
overrides) and derives the per-target define from it. On Arch this is
byte-for-byte the previous behaviour.
- CI: a release-musl job bootstraps on alpine:edge, runs the tests, and
attaches crafter-build-linux-x86_64-musl-v2.tar.gz to the rolling
latest release (via the API, so the glibc assets survive). Dynamic
against musl libc++: the launcher dlopens project.so, so it cannot be
fully static.
First consumer: imsd's package CI, which cross-compiles for aarch64 from
an Alpine container.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RunCommand merged stderr into stdout, dropped pclose's status and returned
the text; every compile, link and archive site then read "printed something"
as "failed". A warning is printing something, so a translation unit that
warned failed the build — but only on the run that actually recompiled it,
since warnings aren't re-emitted for an object that's already up to date.
The same unchanged source therefore passed or failed depending on the state
of the build tree: flaky-looking tests locally, and a cold CI checkout
surfacing every latent warning in a project at once as unrelated failures.
RunCommand is gone, replaced by RunBuildCommand: it goes through
RunCommandChecked, returns "" when the command exited 0 (so every caller's
`if (!result.empty())` error path is unchanged) and hands any warnings to
the new Progress::Diagnostic instead of to the error path. That also closes
the quiet half of the bug — a compiler killed by the OOM killer prints
nothing, so it used to read as success and leave the build carrying on with
a missing object; it now reports the signal that killed it.
Warnings are now shown rather than swallowed, which they weren't in either
direction before: invisible on an incremental build, fatal on a cold one.
Failing on them stays a project's choice, via -Werror in compileFlags.
The staleness check compared an artifact against its own source and its
module imports. Headers were in neither set: the scanner reads `import`
lines, and a .cppm or .cpp keeps its mtime when a header it includes is
edited — so the build reported nothing to do and left objects compiled
against the previous contents. Same silent mixed-layout binary as issue
27, reached through #include instead of import.
Ask the compiler what it actually opened. Every C++ and C compile now
passes -MD -MF <artifact>.d, and Check reads that depfile back through
NewestPrerequisite, comparing every prerequisite's mtime against the
artifact. A missing depfile (an object from a crafter-build that wrote
none) or a prerequisite that no longer exists reads as "rebuild": neither
is evidence of freshness.
The parser unescapes make syntax rather than splitting on whitespace,
since clang wraps depfiles onto continuation lines and escapes spaces in
filenames.
Two rules the AST makes possible, plus the mutation analysis behind them.
const-local reports a local that is never written. It is restricted to SCALARS
— integers, bools, enums, floating types — and that restriction is what makes
the answer exact rather than a guess: a scalar has no member functions, so the
only ways to write one are assignment, ++/--, having its address taken, or
binding to a non-const reference. All four are now tracked in the walk:
- assignment and compound assignment visit their LEFT operand in a write
context, the right one normally;
- ++/-- and & write their operand;
- a call argument is checked against the callee's parameter type, so passing
to `const int&` or by value is a read while `int&` is a write;
- initialising a non-const reference writes what it binds to.
For a class type a non-const method call could mutate it, and deciding that is
the whole-program analysis clang-tidy does, so those are simply out of scope
rather than guessed at.
constexpr-constant promotes a const constant whose initialiser is made only of
literals and operators, so `const int A = 1 << 4;` qualifies and
`const int B = Compute();` does not.
On this repository const-local found 103 candidates, which was too many to be
useful, and the reason was informative: most were range-for bindings and
pointer locals. `for (T* const x : …)` and `T* const p` are not spellings
anybody writes, and the useful constness for a pointer is on the pointee, which
this rule cannot advise on. Excluding both leaves 36, all plain bool or enum
locals worth fixing — isWasm, isPe, exists, writes, isC and so on. Those 36 are
fixed in this commit; the compiler verified every one.
Both rules are report-only. The analysis is exact, but adding const is a
judgement about intent as much as mechanics, and a wrong suggestion should cost
a glance rather than a build. const-local also deliberately does not become a
transform: inserting `const` before a shared type would apply it to every
declarator in a multi-declarator statement, including any that IS written.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three follow-ons to the stale-build report, all cases of an identity not
capturing something that changes the output.
The host PCM cache under <cache>/crafter.build/<target>-<march>/ is shared by
every crafter-build on the machine, and freshness was a per-file mtime
comparison. That cannot tell "this PCM is newer than my source" from "this PCM
was built from different sources that happen to be newer", so a package install
and a working checkout — or two checkouts of different versions — silently
compiled their project.cpp against each other's declarations. Invalidation now
keys on a stamp over the bytes of every module source, which also covers the
case one file's mtime never could: the cached PCMs import each other, so a
change to :Interface invalidates :Clang's PCM with Crafter.Build-Clang.cppm
untouched.
Project args ApplyStandardArgs does not itself interpret are now folded into
VariantId. Such a flag typically decides what gets compiled or bundled — the
report's example is --no-webgpu dropping entries from cfg.files — and without it
both settings shared one bin dir and interleaved their outputs there, leaving a
bundle matching neither. Sorted and deduplicated so flag order doesn't split the
cache, and inherited by test Configurations.
`crafter-build clean` removes the project's bin/ and build/ trees. It
deliberately does not load project.cpp: cleaning is most often reached when
something is already wrong, and a clean that first needs the project to compile
is useless exactly then.
The browser wasm pipeline hardcoded -msimd128 for every wasm32 target and
baked a single wasm URL into index.html, so newer codegen features that
aren't yet baseline across engines (relaxed SIMD today; threads, future SIMD
revisions later) couldn't be adopted without dropping the browsers that lack
them.
Add a general, feature-parameterized mechanism owned entirely by
Crafter.Build:
- Configuration::wasmVariants declares N codegen variants (label, extra -m
flags, runtime probes). Build() compiles the baseline plus one
outputName.<label>.wasm per variant, recompiling the whole graph (incl.
dep libs + std PCM) with the variant's flags — relaxed-SIMD is per-TU
codegen, not a link switch. wasmVariantFlags folds into VariantId so each
variant's objects/PCMs land in their own build+bin dir.
- EnableWasiBrowserRuntime emits a variants.json manifest (label -> url +
probes), preferred-first with the baseline as the universal fallback.
- The shipped runtime.js runs inlined wasm-feature-detect probes
(relaxed-simd, simd, tail-call, bulk-memory, exception-handling, threads),
picks the first variant whose probes all pass, and falls back to the single
baked CRAFTER_WASM_URL when no manifest is present (backward compatible).
- EnableWasiRelaxedSimdVariant registers the relaxed-SIMD variant — the
motivating case (Chrome 114+/Firefox 120+ enable it by default; Safari
still flag-gates it as of mid-2026).
Verified end to end: a wasm32-wasip1 build emits both wasi-hello.wasm and
wasi-hello.relaxed-simd.wasm + variants.json; Firefox selects the
relaxed-simd variant and runs it.
Resolves#24
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two crafter-build invocations sharing XDG_CACHE_HOME used to clobber each
other's writes to <cache>/<target>-<march>/std.pcm and the
Crafter.Build-*.pcm modules: each LoadProject path wrote directly to the
final path, so a reader could see a half-written file and die with
"malformed or corrupted precompiled file: 'can't skip to bit X from Y'"
(issue #14). Every BuildStdPcm / EnsureCrafterBuildPcms write now goes via
<final>.tmp.<pid>.<seq> and atomic-renames into place; concurrent writers
always see either the old or the new file, never torn bytes. The mingw-on-
Linux std.cppm copy is per-PID for the same reason. Adds a regression test
(ConcurrentCacheRace) that races four LoadProject() calls against a cold
scratch cache — reproduces the race 5/5 without the fix and passes 5/5
with it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Before LoadLibraryA on the project.dll, point Windows's loader at the
directory we already know holds the runtime DLLs the dll depends on
(libstdc++/libgcc/libwinpthread for mingw-host, c++.dll for msvc-host).
Lets a user run crafter-build.exe straight out of the release zip
without having to prepend C:\msys64\ucrt64\bin (or the libc++ bin
dir) to PATH first.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Linux→mingw cross-compile now produces the same architectural shape as
build.cmd (DLL + import lib + launcher exe) instead of a single static
binary. The CI Windows artifact becomes a first-class drop-in: a user
on Windows can run crafter-build.exe against any project.cpp and have
it produce real Windows binaries — for either mingw or MSVC ABI.
What changed:
project.cpp: when target=mingw or target=msvc, crafter.build-lib is
built as LibraryDynamic instead of LibraryStatic so the link emits a
DLL + import lib (matching what build.cmd produces natively).
Crafter.Build-Clang.cpp Build():
- LibraryDynamic now branches per target — mingw emits <name>.dll +
lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll +
<name>.lib via /IMPLIB; unix unchanged.
- expectedOutputFor returns .dll for Windows-target dynamic libs.
- Executable on Windows host now branches per target: mingw target
uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps
the existing path. Both auto-copy LibraryDynamic dep DLLs + import
libs alongside the launcher exe (Windows resolves DLLs from the exe's
own directory at load time).
- Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so
CRAFTER_API resolves to dllimport in their PCMs.
- mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic
-lpthread so produced .exe/.dll don't depend on a particular
libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH
(avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole).
Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which
is now dead weight.
- -r flag resolves to an absolute path before std::system, otherwise
cmd.exe rejects "./bin/..." with "'.' is not recognized...".
Crafter.Build-Platform.cpp:
- Split the Windows-host block into shared shell helpers (#if MSVC ||
MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject /
EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm.
- Mingw-host LoadProject compiles project.cpp with --target=mingw,
--sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR),
-femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept
/EXPORT:NAME), and links against libcrafter-build.dll.a from the
launcher's directory.
- Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target
so a mingw-host crafter-build can also build msvc-target outputs
(uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when
the user sets cfg.target = "x86_64-pc-windows-msvc".
README adds a Quick start (Windows) section covering both build paths
(native MSVC via build.cmd and the cross-compiled mingw artifact),
documenting the msys2 UCRT toolchain prerequisite.
Verified end-to-end on the winvm:
- mingw target: cross-compiled crafter-build.exe builds hello-world's
project.cpp, compiles main.cpp, links a hello.exe that runs without
any custom PATH (only Windows system DLLs needed).
- msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe
linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
walks deps recursively; depResults cache keyed by PcmDir()
so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
(LibraryStatic) + crafterBuildExe (Executable depending on
it); build.sh produces lib/libcrafter-build.a alongside
bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
project.dll's CrafterBuildProject; Crafter::Run as the real
entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
Diamond × (Linux + sshwin:winvm), plus Incremental,
BuildError, Libraries, RunnerClassification, QemuUser,
SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
variants skip gracefully if winvm SSH alias unreachable
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>