Commit graph Crafter.Build/interfaces/Crafter.Build-Shader.cppm
Author SHA1 Message Date
653dd0bb9b
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
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- Shaders record the files glslang opened (a depfile) and their settings
  (source path, stage, entry point, defines, include directories) in the
  build directory, and rebuild when an included file or a setting changes,
  not only the shader's own source.
- An executable relinks when its link command changed, not only when an
  object is newer: a link flag in project.cpp, or a dependency's library
  that moved (an ExternalDependency built into a new cache directory). The
  command is recorded beside the objects; its flags come from ordered sets,
  so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
  from the URLs its .gitmodules gives, after every clone, switch, checkout
  and pull, so a pinned commit builds against its own submodules, and one
  moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
  pulled into one clone at once ("cannot lock ref").
- mingw:
  - -stdlib=libstdc++ always;
  - the std module's source is found through libstdc++.modules.json in the
    mingw toolchain's own library directories (the generic lib/ holds the
    host's Linux one), asking the compiler once a run;
  - a toolchain that isn't there is a build error saying where it looked,
    not std::terminate;
  - CRAFTER_MINGW_DIR names the prefix, the directory holding
    x86_64-w64-mingw32/ and lib/gcc/;
  - inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
  LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
  ToolchainResolve extended.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:20:29 +02:00
ddaab5a32a
feat(shader): per-entry defines and a named output variant
Crafter.Graphics has to ship each of its compute shaders in two builds
of one source: one that indexes VK_EXT_descriptor_heap and one that
reads the same slots from a descriptor set, for drivers without the
extension. A Shader was a path, an entry point and a stage, and its
output name was derived from the path alone, so one source could only
be compiled once.

Shader gains `defines`, spelled like the compiler's -D ("NAME" is
defined to 1, "NAME=VALUE" to VALUE) and handed to glslang as a
preamble, and `variant`, which names the output: "ui.comp.glsl" with
variant "sets" becomes "ui.comp.sets.spv". OutputName() is the one
place that name is formed; Check, Compile and the forwarding of a
dependency's shaders into the consumer's bin dir all use it.

Two fields make one mistake easy: defines set, variant forgotten. Both
entries then compiled in parallel into the same file, the build
reported success with whichever finished last, and Check() called both
up to date from then on. The same has always been true of a.vert next
to a.frag. Build() now refuses a configuration in which two entries
share an output name and says which.

A define without a name, or one spanning lines, and a variant with a
path separator are rejected by name. Left to glslang the first two
surface as "-1:<line>" with no file, and the last as a failed open
after the whole compile.

Not addressed: Check() still compares only the source's mtime, so a
change to the defines, or to an included file, does not recompile
(#35).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 16:50:41 +02:00
46082a3117
refactor: drop Windows host support
crafter-build is moving to a single Flatpak distribution, and there is
no Windows host in that picture: no build.cmd, no MSVC or mingw host
build, no DLL plus launcher. Delete every host-Windows path instead of
leaving it to rot unverified: the cmd.exe command runner and quoting,
the LOCALAPPDATA cache, the MSVC and mingw-host LoadProject variants
with their LIBCXX_DIR and CRAFTER_MINGW_DIR plumbing, the winsock port
probe, the LoadLibrary libclang loader, the console-width and isatty
shims, and the preprocessor guards around the Linux bodies.

The x86_64-w64-mingw32 cross-compile target stays. It is target logic
(output names, -femulated-tls, the libstdc++ link extras, copying a
dependency DLL next to a mingw exe, wine as the runner) and did not
depend on any of the removed code. The msvc target goes with the host
that was the only thing able to use it.

Three target-path warts fixed on the way: ExpectedOutput named a mingw
static library <name>.lib while the archive step wrote lib<name>.a, so
those libraries relinked on every run; the import lib is no longer
copied next to a mingw exe, since the dependency's own bin dir is
already on the link line; and llvm-ar now writes every archive, not
only the LTO ones, so Debug and Release archives are made the same way.

CRAFTER_API and Crafter.Build-Api.h existed only for the DLL boundary.
Nothing downstream used them, so they are removed rather than kept as
an empty macro nobody can verify.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 22:03:34 +02:00
8892154b28 linting
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CI / build-test-release (push) Failing after 7m15s
2026-07-23 01:24:42 +02:00
7ff426b2f0 SPDX license update
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Canonical LGPL-3.0-only text, GPL-3.0 companion, SPDX headers on all
first-party sources, MIT for examples/. Vendored lib/ untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 18:19:17 +02:00
d7a9c85ea6 fixes
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CI / build-test-release (push) Successful in 15m14s
2026-05-02 21:08:51 +02:00
cdfdb976c8 test runner, cross-target runners, lib/exe split
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
  Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
  SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
  when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
  walks deps recursively; depResults cache keyed by PcmDir()
  so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
  command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
  (LibraryStatic) + crafterBuildExe (Executable depending on
  it); build.sh produces lib/libcrafter-build.a alongside
  bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
  project.dll's CrafterBuildProject; Crafter::Run as the real
  entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
  Diamond × (Linux + sshwin:winvm), plus Incremental,
  BuildError, Libraries, RunnerClassification, QemuUser,
  SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
  variants skip gracefully if winvm SSH alias unreachable

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-27 22:32:19 +02:00
f13671b2be v2 nearly done 2026-04-27 07:04:42 +02:00
5e1fcd8590 V2 progress 2026-04-23 01:57:25 +02:00
7a64859d24 windows exception handler
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2026-03-09 20:14:44 +01:00
ae2d061282 windows fix
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demo.yaml / windows fix (push) Failing after 0s
2026-03-02 21:11:56 +01:00
3968e0d80c windows fix
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2026-03-02 21:03:36 +01:00
9bd12660eb libc++
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2026-03-02 15:24:45 +01:00
0eed272765 rewrite 2025-10-31 16:50:47 +01:00
Renamed from Crafter.Build-Shader.cppm (Browse further)