The staleness check compared an artifact against its own source and its
module imports. Headers were in neither set: the scanner reads `import`
lines, and a .cppm or .cpp keeps its mtime when a header it includes is
edited — so the build reported nothing to do and left objects compiled
against the previous contents. Same silent mixed-layout binary as issue
27, reached through #include instead of import.
Ask the compiler what it actually opened. Every C++ and C compile now
passes -MD -MF <artifact>.d, and Check reads that depfile back through
NewestPrerequisite, comparing every prerequisite's mtime against the
artifact. A missing depfile (an object from a crafter-build that wrote
none) or a prerequisite that no longer exists reads as "rebuild": neither
is evidence of freshness.
The parser unescapes make syntax rather than splitting on whitespace,
since clang wraps depfiles onto continuation lines and escapes spaces in
filenames.
A primary module interface unit — `export module Widget;`, no partitions —
recorded nothing about what it imported. GetInterfacesAndImplementations
registered the Module and then erased the file from the scan list, so the
import pass only ever saw partitions, and Module had no vectors to hold an
edge anyway.
Two consequences, both reported as issue #26:
Module::Check consulted only its own .cppm and its partitions. A data
member added to an imported module left Widget.pcm, Widget.o and every
consumer object untouched while the imported library rebuilt and both
binaries relinked — one executable holding two class layouts, no
diagnostic, and a crash somewhere unrelated. Wiping build/ was the only
cure, so `crafter-build test` could not be trusted straight after an
interface edit.
Module::Compile waited on nothing. Two modules in one Configuration
compile on concurrent threads, so a primary interface importing a
sibling was a coin flip between working and "module 'Base' not found".
Partitions never had either problem — they carry the same three vectors and
Check/Compile honour them — which is why the gap only surfaced on a module
whose interface is one flat unit.
Module now carries moduleDependencies, externalModuleDependencies and
pendingImports with the same meanings as on ModulePartition; primary units
stay in the scan list so their imports land there; Check sees through them;
Compile orders itself behind a local sibling; and ResolvePendingImports
sweeps them so an edge survives dependencies being wired up afterwards.
Build() now Checks every interface before spawning any compile thread — the
`compiled` flag a waiter blocks on is raised either by a Compile that runs
or by the Check that decides none is needed, so a Check still pending while
another module's thread waits would have hung the build.
Resolves#26
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Canonical LGPL-3.0-only text, GPL-3.0 companion, SPDX headers on all
first-party sources, MIT for examples/. Vendored lib/ untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Linux→mingw cross-compile now produces the same architectural shape as
build.cmd (DLL + import lib + launcher exe) instead of a single static
binary. The CI Windows artifact becomes a first-class drop-in: a user
on Windows can run crafter-build.exe against any project.cpp and have
it produce real Windows binaries — for either mingw or MSVC ABI.
What changed:
project.cpp: when target=mingw or target=msvc, crafter.build-lib is
built as LibraryDynamic instead of LibraryStatic so the link emits a
DLL + import lib (matching what build.cmd produces natively).
Crafter.Build-Clang.cpp Build():
- LibraryDynamic now branches per target — mingw emits <name>.dll +
lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll +
<name>.lib via /IMPLIB; unix unchanged.
- expectedOutputFor returns .dll for Windows-target dynamic libs.
- Executable on Windows host now branches per target: mingw target
uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps
the existing path. Both auto-copy LibraryDynamic dep DLLs + import
libs alongside the launcher exe (Windows resolves DLLs from the exe's
own directory at load time).
- Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so
CRAFTER_API resolves to dllimport in their PCMs.
- mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic
-lpthread so produced .exe/.dll don't depend on a particular
libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH
(avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole).
Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which
is now dead weight.
- -r flag resolves to an absolute path before std::system, otherwise
cmd.exe rejects "./bin/..." with "'.' is not recognized...".
Crafter.Build-Platform.cpp:
- Split the Windows-host block into shared shell helpers (#if MSVC ||
MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject /
EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm.
- Mingw-host LoadProject compiles project.cpp with --target=mingw,
--sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR),
-femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept
/EXPORT:NAME), and links against libcrafter-build.dll.a from the
launcher's directory.
- Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target
so a mingw-host crafter-build can also build msvc-target outputs
(uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when
the user sets cfg.target = "x86_64-pc-windows-msvc".
README adds a Quick start (Windows) section covering both build paths
(native MSVC via build.cmd and the cross-compiled mingw artifact),
documenting the msys2 UCRT toolchain prerequisite.
Verified end-to-end on the winvm:
- mingw target: cross-compiled crafter-build.exe builds hello-world's
project.cpp, compiles main.cpp, links a hello.exe that runs without
any custom PATH (only Windows system DLLs needed).
- msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe
linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
walks deps recursively; depResults cache keyed by PcmDir()
so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
(LibraryStatic) + crafterBuildExe (Executable depending on
it); build.sh produces lib/libcrafter-build.a alongside
bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
project.dll's CrafterBuildProject; Crafter::Run as the real
entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
Diamond × (Linux + sshwin:winvm), plus Incremental,
BuildError, Libraries, RunnerClassification, QemuUser,
SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
variants skip gracefully if winvm SSH alias unreachable
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>