The staleness check compared an artifact against its own source and its
module imports. Headers were in neither set: the scanner reads `import`
lines, and a .cppm or .cpp keeps its mtime when a header it includes is
edited — so the build reported nothing to do and left objects compiled
against the previous contents. Same silent mixed-layout binary as issue
27, reached through #include instead of import.
Ask the compiler what it actually opened. Every C++ and C compile now
passes -MD -MF <artifact>.d, and Check reads that depfile back through
NewestPrerequisite, comparing every prerequisite's mtime against the
artifact. A missing depfile (an object from a crafter-build that wrote
none) or a prerequisite that no longer exists reads as "rebuild": neither
is evidence of freshness.
The parser unescapes make syntax rather than splitting on whitespace,
since clang wraps depfiles onto continuation lines and escapes spaces in
filenames.
Two rules the AST makes possible, plus the mutation analysis behind them.
const-local reports a local that is never written. It is restricted to SCALARS
— integers, bools, enums, floating types — and that restriction is what makes
the answer exact rather than a guess: a scalar has no member functions, so the
only ways to write one are assignment, ++/--, having its address taken, or
binding to a non-const reference. All four are now tracked in the walk:
- assignment and compound assignment visit their LEFT operand in a write
context, the right one normally;
- ++/-- and & write their operand;
- a call argument is checked against the callee's parameter type, so passing
to `const int&` or by value is a read while `int&` is a write;
- initialising a non-const reference writes what it binds to.
For a class type a non-const method call could mutate it, and deciding that is
the whole-program analysis clang-tidy does, so those are simply out of scope
rather than guessed at.
constexpr-constant promotes a const constant whose initialiser is made only of
literals and operators, so `const int A = 1 << 4;` qualifies and
`const int B = Compute();` does not.
On this repository const-local found 103 candidates, which was too many to be
useful, and the reason was informative: most were range-for bindings and
pointer locals. `for (T* const x : …)` and `T* const p` are not spellings
anybody writes, and the useful constness for a pointer is on the pointee, which
this rule cannot advise on. Excluding both leaves 36, all plain bool or enum
locals worth fixing — isWasm, isPe, exists, writes, isC and so on. Those 36 are
fixed in this commit; the compiler verified every one.
Both rules are report-only. The analysis is exact, but adding const is a
judgement about intent as much as mechanics, and a wrong suggestion should cost
a glance rather than a build. const-local also deliberately does not become a
transform: inserting `const` before a shared type would apply it to every
declarator in a multi-declarator statement, including any that IS written.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three follow-ons to the stale-build report, all cases of an identity not
capturing something that changes the output.
The host PCM cache under <cache>/crafter.build/<target>-<march>/ is shared by
every crafter-build on the machine, and freshness was a per-file mtime
comparison. That cannot tell "this PCM is newer than my source" from "this PCM
was built from different sources that happen to be newer", so a package install
and a working checkout — or two checkouts of different versions — silently
compiled their project.cpp against each other's declarations. Invalidation now
keys on a stamp over the bytes of every module source, which also covers the
case one file's mtime never could: the cached PCMs import each other, so a
change to :Interface invalidates :Clang's PCM with Crafter.Build-Clang.cppm
untouched.
Project args ApplyStandardArgs does not itself interpret are now folded into
VariantId. Such a flag typically decides what gets compiled or bundled — the
report's example is --no-webgpu dropping entries from cfg.files — and without it
both settings shared one bin dir and interleaved their outputs there, leaving a
bundle matching neither. Sorted and deduplicated so flag order doesn't split the
cache, and inherited by test Configurations.
`crafter-build clean` removes the project's bin/ and build/ trees. It
deliberately does not load project.cpp: cleaning is most often reached when
something is already wrong, and a clean that first needs the project to compile
is useless exactly then.
The browser wasm pipeline hardcoded -msimd128 for every wasm32 target and
baked a single wasm URL into index.html, so newer codegen features that
aren't yet baseline across engines (relaxed SIMD today; threads, future SIMD
revisions later) couldn't be adopted without dropping the browsers that lack
them.
Add a general, feature-parameterized mechanism owned entirely by
Crafter.Build:
- Configuration::wasmVariants declares N codegen variants (label, extra -m
flags, runtime probes). Build() compiles the baseline plus one
outputName.<label>.wasm per variant, recompiling the whole graph (incl.
dep libs + std PCM) with the variant's flags — relaxed-SIMD is per-TU
codegen, not a link switch. wasmVariantFlags folds into VariantId so each
variant's objects/PCMs land in their own build+bin dir.
- EnableWasiBrowserRuntime emits a variants.json manifest (label -> url +
probes), preferred-first with the baseline as the universal fallback.
- The shipped runtime.js runs inlined wasm-feature-detect probes
(relaxed-simd, simd, tail-call, bulk-memory, exception-handling, threads),
picks the first variant whose probes all pass, and falls back to the single
baked CRAFTER_WASM_URL when no manifest is present (backward compatible).
- EnableWasiRelaxedSimdVariant registers the relaxed-SIMD variant — the
motivating case (Chrome 114+/Firefox 120+ enable it by default; Safari
still flag-gates it as of mid-2026).
Verified end to end: a wasm32-wasip1 build emits both wasi-hello.wasm and
wasi-hello.relaxed-simd.wasm + variants.json; Firefox selects the
relaxed-simd variant and runs it.
Resolves#24
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two crafter-build invocations sharing XDG_CACHE_HOME used to clobber each
other's writes to <cache>/<target>-<march>/std.pcm and the
Crafter.Build-*.pcm modules: each LoadProject path wrote directly to the
final path, so a reader could see a half-written file and die with
"malformed or corrupted precompiled file: 'can't skip to bit X from Y'"
(issue #14). Every BuildStdPcm / EnsureCrafterBuildPcms write now goes via
<final>.tmp.<pid>.<seq> and atomic-renames into place; concurrent writers
always see either the old or the new file, never torn bytes. The mingw-on-
Linux std.cppm copy is per-PID for the same reason. Adds a regression test
(ConcurrentCacheRace) that races four LoadProject() calls against a cold
scratch cache — reproduces the race 5/5 without the fix and passes 5/5
with it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Before LoadLibraryA on the project.dll, point Windows's loader at the
directory we already know holds the runtime DLLs the dll depends on
(libstdc++/libgcc/libwinpthread for mingw-host, c++.dll for msvc-host).
Lets a user run crafter-build.exe straight out of the release zip
without having to prepend C:\msys64\ucrt64\bin (or the libc++ bin
dir) to PATH first.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Linux→mingw cross-compile now produces the same architectural shape as
build.cmd (DLL + import lib + launcher exe) instead of a single static
binary. The CI Windows artifact becomes a first-class drop-in: a user
on Windows can run crafter-build.exe against any project.cpp and have
it produce real Windows binaries — for either mingw or MSVC ABI.
What changed:
project.cpp: when target=mingw or target=msvc, crafter.build-lib is
built as LibraryDynamic instead of LibraryStatic so the link emits a
DLL + import lib (matching what build.cmd produces natively).
Crafter.Build-Clang.cpp Build():
- LibraryDynamic now branches per target — mingw emits <name>.dll +
lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll +
<name>.lib via /IMPLIB; unix unchanged.
- expectedOutputFor returns .dll for Windows-target dynamic libs.
- Executable on Windows host now branches per target: mingw target
uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps
the existing path. Both auto-copy LibraryDynamic dep DLLs + import
libs alongside the launcher exe (Windows resolves DLLs from the exe's
own directory at load time).
- Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so
CRAFTER_API resolves to dllimport in their PCMs.
- mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic
-lpthread so produced .exe/.dll don't depend on a particular
libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH
(avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole).
Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which
is now dead weight.
- -r flag resolves to an absolute path before std::system, otherwise
cmd.exe rejects "./bin/..." with "'.' is not recognized...".
Crafter.Build-Platform.cpp:
- Split the Windows-host block into shared shell helpers (#if MSVC ||
MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject /
EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm.
- Mingw-host LoadProject compiles project.cpp with --target=mingw,
--sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR),
-femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept
/EXPORT:NAME), and links against libcrafter-build.dll.a from the
launcher's directory.
- Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target
so a mingw-host crafter-build can also build msvc-target outputs
(uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when
the user sets cfg.target = "x86_64-pc-windows-msvc".
README adds a Quick start (Windows) section covering both build paths
(native MSVC via build.cmd and the cross-compiled mingw artifact),
documenting the msys2 UCRT toolchain prerequisite.
Verified end-to-end on the winvm:
- mingw target: cross-compiled crafter-build.exe builds hello-world's
project.cpp, compiles main.cpp, links a hello.exe that runs without
any custom PATH (only Windows system DLLs needed).
- msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe
linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
walks deps recursively; depResults cache keyed by PcmDir()
so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
(LibraryStatic) + crafterBuildExe (Executable depending on
it); build.sh produces lib/libcrafter-build.a alongside
bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
project.dll's CrafterBuildProject; Crafter::Run as the real
entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
Diamond × (Linux + sshwin:winvm), plus Incremental,
BuildError, Libraries, RunnerClassification, QemuUser,
SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
variants skip gracefully if winvm SSH alias unreachable
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>