Commit graph

14 commits

Author SHA1 Message Date
catbot
e76f92ae0a fix: scope per-build module-state reset to the config being built
All checks were successful
CI / build-test-release (pull_request) Successful in 6m41s
Build() resets each Module/ModulePartition's per-build `compiled`/`checked`
flags so a reused Configuration re-evaluates mtimes. That reset recursed into
cfg.dependencies — but dependency Configurations are shared across the build
DAG and each is compiled concurrently by its own Build() call.

A parent/sibling's recursive reset could therefore clear a shared dependency's
module `compiled` atomic *after* that dependency's module-compile thread had
set it true and exited, but before an intra-config waiter (its impl, or a
dependent partition) ran compiled.wait(false). The waiter then blocked forever
on a flag nothing would re-signal: the build froze mid-compile, idle, with no
compiler process alive — exactly the hang in issue #16.

Reset only the current configuration's own modules. Every config in the tree
already gets its own Build() call (the per-PcmDir builder registered in
depResults), which resets its own state at the top of that call, sequenced
before its compile threads spawn. Cross-config module state is consulted only
via PCM file mtimes and the depResults futures, never via these flags, so the
narrower reset is correct and removes the data race entirely.

Adds ConcurrentDependencyReset: builds a static-lib dependency fully, then
builds a consumer that depends on it while the dependency is already cached in
depResults (so it is never rebuilt), and asserts the consumer build leaves the
dependency's module `compiled` flag intact. Fails deterministically on the old
recursive reset; passes with the fix.

Resolves #16

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-01 11:32:46 +00:00
catbot
96d1df9233 fix: atomic-rename host-cache PCMs to close concurrent-build race
All checks were successful
CI / build-test-release (pull_request) Successful in 11m50s
Two crafter-build invocations sharing XDG_CACHE_HOME used to clobber each
other's writes to <cache>/<target>-<march>/std.pcm and the
Crafter.Build-*.pcm modules: each LoadProject path wrote directly to the
final path, so a reader could see a half-written file and die with
"malformed or corrupted precompiled file: 'can't skip to bit X from Y'"
(issue #14). Every BuildStdPcm / EnsureCrafterBuildPcms write now goes via
<final>.tmp.<pid>.<seq> and atomic-renames into place; concurrent writers
always see either the old or the new file, never torn bytes. The mingw-on-
Linux std.cppm copy is per-PID for the same reason. Adds a regression test
(ConcurrentCacheRace) that races four LoadProject() calls against a cold
scratch cache — reproduces the race 5/5 without the fix and passes 5/5
with it.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 16:36:45 +00:00
catbot
124c2285f9 test: broaden self-test coverage beyond the compile smoke test
All checks were successful
CI / build-test-release (pull_request) Successful in 7m26s
The suite had only HelloWorld, which built and exited an empty exe. Add
in-process tests covering each public surface area users actually touch:

- StaticLib / ModuleInterface / DependencyLink — Build() against
  fixtures for libraries, project-local module interfaces, and
  cross-config module deps with link verification (runs the built exe).
- ShaderCompile — drives Shader::Compile directly, validates SPIR-V
  magic + Check() idempotency.
- StandardArgs — covers --debug, --target=, --march=, --mtune=,
  --lib/--shared promotions, and ArgQuery::Has / Get.
- TestRunnerSpec — FromSpec parse rules, ForTarget routing for host,
  wasm32-wasip1, aarch64-linux-gnu (+ sysroot QEMU_LD_PREFIX),
  i686 → qemu-i386 rewrite, mingw → wine on Linux hosts, FromEnv.
- VariantId — confirms type / debug / sysroot / defines / compileFlags /
  target / march all perturb the cache key, plus PcmDir routing.
- WasiBrowserRuntime — calls EnableWasiBrowserRuntime, asserts the
  three cfg.files entries get registered and index.html had its
  template placeholder substituted.
- RunSingleTestExit — drives RunSingleTest against tiny sh scripts and
  pins the documented exit-code mapping (0/77/non-zero) and the
  Cmd-prefix runner path.

Closes #12.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 19:38:18 +00:00
603840879d new tests
All checks were successful
CI / build-test-release (push) Successful in 1h4m52s
2026-05-27 19:45:05 +02:00
54f02b1e17 got rid of --local 2026-05-27 04:36:11 +02:00
f442caa888 asset changes
Some checks failed
CI / build-test-release (push) Failing after 15m11s
2026-05-19 00:50:06 +02:00
03717b5f33 asset compression
Some checks failed
CI / build-test-release (push) Failing after 15m11s
2026-05-12 01:16:40 +02:00
bc9ceb8f24 config from args
All checks were successful
CI / build-test-release (push) Successful in 9m2s
2026-04-29 18:59:01 +02:00
4d09eaac2a loading bar
Some checks failed
CI / build-test-release (push) Failing after 4m41s
2026-04-29 03:27:11 +02:00
bed4a7c9e4 Cross-compiled mingw artifact: full DLL+launcher pattern + MSVC target
Some checks failed
CI / build-test-release (pull_request) Has been cancelled
Linux→mingw cross-compile now produces the same architectural shape as
build.cmd (DLL + import lib + launcher exe) instead of a single static
binary. The CI Windows artifact becomes a first-class drop-in: a user
on Windows can run crafter-build.exe against any project.cpp and have
it produce real Windows binaries — for either mingw or MSVC ABI.

What changed:

project.cpp: when target=mingw or target=msvc, crafter.build-lib is
built as LibraryDynamic instead of LibraryStatic so the link emits a
DLL + import lib (matching what build.cmd produces natively).

Crafter.Build-Clang.cpp Build():
- LibraryDynamic now branches per target — mingw emits <name>.dll +
  lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll +
  <name>.lib via /IMPLIB; unix unchanged.
- expectedOutputFor returns .dll for Windows-target dynamic libs.
- Executable on Windows host now branches per target: mingw target
  uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps
  the existing path. Both auto-copy LibraryDynamic dep DLLs + import
  libs alongside the launcher exe (Windows resolves DLLs from the exe's
  own directory at load time).
- Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so
  CRAFTER_API resolves to dllimport in their PCMs.
- mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic
  -lpthread so produced .exe/.dll don't depend on a particular
  libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH
  (avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole).
  Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which
  is now dead weight.
- -r flag resolves to an absolute path before std::system, otherwise
  cmd.exe rejects "./bin/..." with "'.' is not recognized...".

Crafter.Build-Platform.cpp:
- Split the Windows-host block into shared shell helpers (#if MSVC ||
  MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject /
  EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm.
- Mingw-host LoadProject compiles project.cpp with --target=mingw,
  --sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR),
  -femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept
  /EXPORT:NAME), and links against libcrafter-build.dll.a from the
  launcher's directory.
- Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target
  so a mingw-host crafter-build can also build msvc-target outputs
  (uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when
  the user sets cfg.target = "x86_64-pc-windows-msvc".

README adds a Quick start (Windows) section covering both build paths
(native MSVC via build.cmd and the cross-compiled mingw artifact),
documenting the msys2 UCRT toolchain prerequisite.

Verified end-to-end on the winvm:
- mingw target: cross-compiled crafter-build.exe builds hello-world's
  project.cpp, compiles main.cpp, links a hello.exe that runs without
  any custom PATH (only Windows system DLLs needed).
- msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe
  linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 02:23:42 +02:00
87a64d3b3c ci: pin march to x86-64-v2, drop upload-artifact to v3
Some checks failed
CI / build-test-release (pull_request) Failing after 12m27s
Two CI fixes from run #276 (got all the way through tests + mingw cross-
compile + packaging, only failed on artifact upload):

march: workflow now sets CRAFTER_BUILD_MARCH=x86-64-v2 / MTUNE=generic;
project.cpp reads both and applies them to the lib + exe Configurations
so the self-rebuild and mingw cross-compile honor the same baseline.
v3 is unusable on the runner — Intel N5105 (Tremont) has no AVX2, so
a v3 bootstrap binary wouldn't even start. v2 (SSE4.2) runs on the SBC
and on every x86_64 CPU since ~2011.

upload-artifact: pinned to v3. v4+ uses a GHES-only API that Forgejo
Actions doesn't implement; the v3 action stays on the older API that
Forgejo supports.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:57:43 +02:00
eaee502e8c V2: WASI, -r flag, CI pipeline, examples & tests cleanup
Some checks failed
CI / build-test-release (pull_request) Failing after 44s
WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
  -D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
  runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
  set in the templated index.html so a single shim handles any output name

-r run flag in the CLI: build then exec the artifact (host targets only;
  rejects libraries; auto .exe/.wasm extension handling)

CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
  run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master

mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
  don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
  'd' to lib names and breaks linking); cross-compile cmake flags
  (CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
  and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
  link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
  the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread

GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.

Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:24:46 +02:00
cdfdb976c8 test runner, cross-target runners, lib/exe split
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
  Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
  SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
  when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
  walks deps recursively; depResults cache keyed by PcmDir()
  so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
  command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
  (LibraryStatic) + crafterBuildExe (Executable depending on
  it); build.sh produces lib/libcrafter-build.a alongside
  bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
  project.dll's CrafterBuildProject; Crafter::Run as the real
  entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
  Diamond × (Linux + sshwin:winvm), plus Incremental,
  BuildError, Libraries, RunnerClassification, QemuUser,
  SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
  variants skip gracefully if winvm SSH alias unreachable

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-27 22:32:19 +02:00
f13671b2be v2 nearly done 2026-04-27 07:04:42 +02:00