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WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
40 lines
1 KiB
Markdown
40 lines
1 KiB
Markdown
# WASI
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Build a C++26 program for the `wasm32-wasi` target and run it in a browser.
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## Prerequisites
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- `wasi-libc`, `wasi-libc++`, `wasi-libc++abi` (Arch packages — provide
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`/usr/share/wasi-sysroot/`, which `crafter-build` finds automatically).
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Other distros: install the WASI SDK and set `cfg.sysroot` in `project.cpp`.
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## Build
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```bash
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crafter-build
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```
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Output lands in `bin/wasi-hello-wasm32-wasip1-native/`:
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- `wasi-hello.wasm` — the compiled module
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- `index.html` + `runtime.js` — a minimal in-browser WASI shim, dropped in by
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`EnableWasiBrowserRuntime(cfg)` in `project.cpp`. Stdout goes to the browser
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console.
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## Run in a browser
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```bash
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./serve.sh # any static file server works
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```
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Open `http://localhost:8080/`. The string from `main()` shows up in the
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DevTools console.
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## Run in a standalone runtime
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If you don't need the browser, drop the `EnableWasiBrowserRuntime(cfg)` line
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from `project.cpp` and run the `.wasm` directly:
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```bash
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wasmtime bin/wasi-hello-wasm32-wasip1-native/wasi-hello.wasm
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```
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