Crafter.Build/AGENTS.md
Jorijn van der Graaf c3d97be59e
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Merge branch 'claude/project-dependencies': project.cpp dependencies, AGENTS.md
Brings in `#pragma crafter dependency`, the switch to Crafter.LintRules
for the house style, and the contributor guide in AGENTS.md.

The branch predates the musl host work on master, and both rewrote the
command that compiles project.so, so the merge reconciles them by hand:

- LoadProject compiles project.so for hostConfig.target (HostTarget(),
  from master) with the pre-dependency module path and archives from
  the branch. -fuse-ld=lld appears once, with both reasons in the
  comment.
- ForceHostTooling added -fPIC only for the literal x86_64-pc-linux-gnu
  triple. hostConfig now comes from HostTarget(), so on Alpine the host
  is x86_64-alpine-linux-musl and the dependency archive would not have
  been position-independent. It now matches any *-linux-gnu or
  *-linux-musl host, as project.cpp and the cmake flags do since the
  musl change, and its comment no longer argues against HostTarget().
- The ProjectDependency test compared the dependency's target against
  the glibc triple, which the musl CI job would fail; it compares
  against HostTarget().
- README keeps master's paragraph on the bootstrap triple. AGENTS.md
  describes the test block as `if (linuxTarget)`, which is what
  project.cpp has now.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 20:47:23 +02:00

157 lines
17 KiB
Markdown

# AGENTS.md
Guidance for coding agents and contributors working on crafter-build itself. The [README](README.md) is the user-facing manual; this file holds what you need to change the build system. When the two disagree, the code wins: check the interface in `interfaces/` and the `--help` output of the built binary.
## Project overview
crafter-build is a C++26 modules build system. A project is described by a `project.cpp` that returns a `Crafter::Configuration`; the tool compiles that file to a shared object, loads it in-process and builds what it describes. This repository is self-hosting: its own `project.cpp` builds crafter-build with crafter-build, and its tests link the library and drive `Build()` in-process.
| Path | What lives there |
|---|---|
| `interfaces/Crafter.Build-<Partition>.cppm` | Module interface partitions. `Crafter.Build.cppm` is the umbrella that re-exports them. `Crafter.Build-Api.h` defines `CRAFTER_API`. |
| `implementations/Crafter.Build-<Partition>.cpp` | Implementation units, one per partition, named `Crafter.Build:<Partition>_impl`. `main.cpp` is a thin wrapper around `Crafter::Run`. |
| `project.cpp` | The self-host build description: a `crafter.build-lib` library, a `crafter.build-exe` executable, the test declarations and the lint rules. |
| `tests/<Name>/main.cpp` | One self-test per directory; `tests/<Name>/fixture/` holds the sample project it builds. |
| `examples/` | Standalone user-facing projects, MIT licensed. |
| `build.sh`, `build.cmd` | Bootstrap scripts for Linux and Windows. They compile everything by hand, without crafter-build. |
| `wasi-runtime/` | `runtime.js` and `index.html.in`, shipped for browser targets. |
| `lib/` | Vendored third-party headers (nlohmann/json, glslang's DirStackFileIncluder). Do not edit. |
| `share/crafter-build/`, `bin/`, `build/`, `lib/*.a` | Generated and gitignored. |
| `PKGBUILD`, `.forgejo/workflows/ci.yaml` | Arch package and the Forgejo Actions CI. |
Partitions and what they own:
- `:Clang` holds `Configuration`, `Build()`, `VariantId()`, `ApplyStandardArgs`, `HostTarget`, the CLI entry point `Crafter::Run`, and the lint and test data types.
- `:Platform` runs commands, implements `LoadProject` (compile and load `project.cpp`), the host PCM cache, `#pragma crafter dependency`, and all OS-specific code.
- `:Interface` and `:Implementation` model module units, their staleness checks and their compiles.
- `:External` handles git + cmake dependencies, `GitProject` and `LocalProject`.
- `:Test` holds `AddTest`, `RunTests` and `TestRunner`.
- `:Lint` is the lint/format driver plus the libclang token and AST layer.
- `:Progress` is console output. `:Shader` compiles shaders through glslang. `:Asset` is the hook into Crafter.Asset.
## Dev environment
Prerequisites on Linux: `clang` (with `libclang`, which the AST lint rules load at runtime), `lld`, `libc++` with `/usr/share/libc++/v1/std.cppm`, `cmake`, `git`. Network access to `forgejo.catcrafts.net` and `github.com` is needed: loading `project.cpp` fetches Crafter.Math, Crafter.Asset and Crafter.LintRules into `~/.cache/crafter.build/external/`, and the bootstrap clones glslang. Those sources are unpinned, so every invocation runs `git pull` on them.
```bash
./build.sh # bootstrap: bin/crafter-build, lib/libcrafter-build.a, share/crafter-build/
./bin/crafter-build # self-host build through project.cpp
```
Three things to know about this loop:
- `bin/crafter-build` is the bootstrap binary and the harness for every command below. The self-host build writes to `bin/crafter.build-exe-<variant>/crafter-build` and does not replace it.
- Changes under `implementations/` are picked up by the self-host build and by the tests, which link the local library. Changes under `interfaces/` are not: the harness compiles against the copies in `share/crafter-build/` and the PCM cache built from them, so a new or changed declaration is invisible until you run `./build.sh` again. The symptom is `use of undeclared identifier` for the symbol you just added.
- A new `CRAFTER_API` symbol that a `project.cpp` reaches on its default path also needs `./build.sh`: the old binary does not export it, and `LoadProject` fails with an undefined symbol.
`./build.sh` clones and builds glslang on first run and takes several minutes; later runs are faster. `./bin/crafter-build clean` deletes `bin/` and `build/` without loading `project.cpp`. Set `CRAFTER_BUILD_HOME` only when running a binary from outside this tree; `CRAFTER_BUILD_MARCH` and `CRAFTER_BUILD_MTUNE` default to `native`.
Windows builds use `build.cmd` with `LIBCXX_DIR` pointing at a libc++ install; the Linux-to-mingw cross-compile is a separate artifact with a different ABI. See the README. Windows branches of recent features are wired but often unverified: say so in the PR when you touch one and cannot test it.
## Build, test and style commands
```bash
./bin/crafter-build # build (self-host)
./bin/crafter-build test # build and run every self-test
./bin/crafter-build test 'Incremental*' # name glob
./bin/crafter-build test --list # enumerate without running
./bin/crafter-build test --jobs=1 --timeout=120
./bin/crafter-build lint # dry style gate, exit 1 on any finding
./bin/crafter-build format # apply the transform rules in place
./bin/crafter-build format --check # CI-style dry run
./bin/crafter-build clean
```
Before you call a change done, all three must exit 0: `format` (then re-read your diff), `lint`, `test`. CI runs `./build.sh` and `crafter-build test` on every PR; its lint step is currently commented out, so lint is enforced only by you. Failed, crashed and timed-out tests leave their output in `build/test-logs/<name>.log`.
## Testing instructions
Tests are declared, not discovered. Each one is a line in `project.cpp`:
```cpp
cfg.AddTest("IncrementalHeaderChange").Dependencies({ CrafterBuildLib.get() });
```
The source is `tests/<Name>/main.cpp`. The test inherits target, march and the rest from the root configuration and links the local `crafter.build-lib`, so `import Crafter.Build;` resolves to the code in this checkout. A test that calls `LoadProject` also needs `.LinkFlag("-Wl,--export-dynamic").LinkFlag("-ldl")`, as the existing ones show. The declarations sit in an `if (linuxTarget)` block that matches any `*-linux-gnu` or `*-linux-musl` target: the suite is Linux-host only today.
A test is an ordinary `int main()`. Exit 0 passes, nonzero fails, 77 skips (for a missing tool, never for a failed assertion). Each runs in its own subprocess, in parallel, with a 60 s default timeout.
Conventions the existing tests follow:
- Open `main.cpp` with a comment that states the behaviour under test and the failure it guards against. `tests/CompilerWarning/main.cpp` shows the shape.
- Collect failures with a `Check(cond, msg)` helper that prints `FAIL: ...` to stderr and counts, then return nonzero at the end. Do not stop at the first failure unless later steps are meaningless without it.
- Drive the engine in-process: `Build(cfg, depResults, depMutex)`, `RunTests`, the lint driver. Do not shell out to `bin/crafter-build` and grep its stdout.
- Fixtures under `tests/<Name>/fixture/` are inputs. A test that edits or touches files first stages a copy under `fs::temp_directory_path() / "crafter-build-<name>"` and removes it on the next run. Variant sources are checked in as `*.in` files and copied over the original inside the staged copy.
- Use a fresh `depResults` map per build pass: the map memoises each configuration's result for one pass, so reusing it skips rebuilds you meant to observe. `Build()` itself is safe to call repeatedly on the same `Configuration`.
- Set `cfg.path` before calling `GetInterfacesAndImplementations`, and spell `cFiles` as absolute paths: both resolve against the working directory, not the configuration.
A bug fix ships with a test that fails before the fix and passes after it, in its own `test:` commit when it documents the behaviour on its own.
Cross-target runs use `test --target=<triple>` with `--runner=local` or `--runner=cmd:<wrapper>` (wine, qemu-user, valgrind), or `CRAFTER_BUILD_RUNNER_<TRIPLE>` as the persistent form. A failed runner probe skips its tests rather than failing the suite.
## Code style
Style is enforced by the 17 rules in [Crafter.LintRules](https://forgejo.catcrafts.net/Catcrafts/Crafter.LintRules), which `project.cpp` pulls in through `#pragma crafter dependency` and applies with `crafter-build format` and `lint`. Most rules are transforms, so run `format` and let it restyle rather than hand-formatting. In short:
- The first three lines of every source: `// SPDX-License-Identifier: LGPL-3.0-only`, `// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®`, blank. Examples use MIT.
- Four-space indentation, no tabs, no trailing whitespace, final newline.
- `PascalCase` for types, functions, statics and constants; `camelCase` for variables; a trailing `_` is allowed.
- `enum class` only. `std::println` instead of iostream. `std::format` instead of string concatenation. `std::int32_t` and friends instead of `int` or `long` (exempt: `main`, `argc`/`argv`, `extern "C"` and foreign API signatures). No `char*` outside C interop.
- One declaration per statement. K&R braces. `if (x) return;` on one line when it fits. The formatter joins wrapped statements that fit on one line, so do not hand-wrap short ones. `if (` and `for (` with a space; no space before a call's `(`.
- `const` on scalar locals that are never written; `constexpr` on constants with constant initialisers.
Suppress one finding with `// lint-disable-next-line <rule>` or a whole file with `// lint-disable-file <rule>`. Both are rare in this tree and need a reason.
Beyond the rules:
- `import std;` everywhere; standard headers are never `#include`d. C headers (`clang-c/Index.h`, `dlfcn.h`, `windows.h`) go in the global module fragment after `module;`.
- Mark every function or method that `project.cpp` or a downstream consumer calls with `CRAFTER_API` in the interface. It is the Windows DLL boundary.
- Comments explain why: the failure mode, the constraint, the rejected alternative. The codebase carries long comments on purpose. Do not strip them, and write them for new non-obvious code. Commit bodies follow the same rule.
- Platform splits live in `:Platform`, guarded by `CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_windows_msvc` and `_x86_64_w64_mingw32`. In `project.cpp` and tests, branch on `cfg.target` strings instead of preprocessor macros.
- A build step fails when its command exits nonzero, never because it printed. Use `RunBuildCommand` or `RunCommandChecked`; warnings go to `Progress::Diagnostic`.
- Every output path goes through `Configuration::BinDir()`, `BuildDir()` and `PcmDir()`. Hand-rolled `path / "bin" / ...` clobbered variants before; do not add new ones.
- Anything that changes what gets compiled or bundled belongs in `VariantId()`. It already hashes type, debug, sysroot, defines, compile flags, wasm variant flags and uninterpreted project args.
## Design rules
These were decided deliberately. Do not undo them without the maintainer's say-so.
1. **Configuration is C++.** No JSON, YAML, TOML or DSL for project, runner or lint configuration. Lint rules are C++ callbacks; there is no clang-format or clang-tidy integration and no separate "format rule" type. A rule that calls `ctx.SetContent` is a transform, and that is the whole mechanism.
2. **Per-project artifacts go in `<project>/build` and `<project>/bin`. Only cross-project things go in `~/.cache/crafter.build/`:** the std PCM and Crafter.Build PCMs per target and march, and external clones keyed by their spec hash.
3. **Sources ship, PCMs build locally.** Packages install `*.cppm` under `share/crafter-build/`. Nothing target-baked ships except the executable itself, and that defaults to a portable `-march` in `PKGBUILD` and CI.
4. **Linux is a monolithic executable with `--export-dynamic`; Windows is a DLL plus a launcher.** The asymmetry is intentional.
5. **Convention over configuration.** Lead with the zero-config path. Env var, then CLI flag, then full `project.cpp` are the escalation, not the entry point.
6. **One skip mechanism** (runner probe plus exit 77) and **one `TestRunner` shape** (template fields with `{bin}`, `{bundle}` and similar placeholders; `Cmd(...)` covers any wrapper). Do not add a special-case runner class or a hardcoded "skip on this OS" branch.
7. **The house-style rules stay in their own repo.** They are not library API of crafter-build and are not forced on downstream projects.
8. **Fix warts inline; do not stack workarounds.** The previous version of this tool died of accumulated hacks. If a change needs a shortcut, say so in the PR rather than hiding it.
9. **`project.cpp` keeps the library/executable split.** `crafter.build-lib` owns the sources, dependencies and glslang; `crafter.build-exe` is `main.cpp` plus link flags.
10. **Host-tooling builds** (the target of a `#pragma crafter dependency`) get `-fPIC` and the host triple scoped to that build. Keep it scoped.
## Commit and PR guidelines
- Branch from `master` and open the PR against `master` on the project's Forgejo at `forgejo.catcrafts.net/Catcrafts/Crafter.Build`. Issue work uses `claude/issue-<n>` branch names. Pushes go over SSH; HTTPS push is disabled on the server.
- Subject line: `type(scope): imperative summary`, with `feat`, `fix`, `refactor`, `docs` or `test`; the scope (`lint`, `incremental`, ...) is optional. Body: what was wrong, why, and why the fix has this shape, wrapped at about 75 columns. Read `git log` for the voice.
- Separate commits for the fix, its test and the README change when each stands on its own.
- Update the README in the same PR when user-visible behaviour changes.
- `format`, `lint` and `test` green before pushing. CI runs the bootstrap and the test suite on PRs and publishes release archives on `master`.
- Never commit `bin/`, `build/`, `share/crafter-build/`, `lib/*.a` or fixture build outputs (all gitignored), and never edit the vendored files in `lib/`.
- Keep CI's `CRAFTER_BUILD_MARCH=x86-64-v2` for the bootstrap: the runner's CPU cannot execute v3 code, and the v3 and v4 artifacts are produced from the v2 binary.
## Security considerations
- `project.cpp` is compiled and loaded into the crafter-build process, and every `GitProject`, `#pragma crafter dependency` and `ExternalDependency` clones a repository and runs its build on the host. Treat a dependency URL as code you are choosing to run. This repo's own dependencies are sibling Catcrafts repos tracking their default branch on purpose; pin with `commit` when adding anything else, and whenever reproducibility matters.
- Unpinned dependencies `git pull` on every invocation, so builds and tests need network. A missing or private repo surfaces as a clone failure before anything is built.
- `--runner=cmd:<command>` executes the named wrapper around every test binary. Wrappers come from `--runner=` or `CRAFTER_BUILD_RUNNER_*`; do not hardcode hosts, wrappers or credentials in `project.cpp` or tests.
- The linter loads `libclang` at runtime by name. `CRAFTER_BUILD_LIBCLANG` pins an exact path and must fail loudly when wrong, never fall back to another library.
- CI force-pushes the rolling `latest` tag and publishes a prerelease on every push to `master` with the workflow's own token. Do not add secrets to the workflow or echo the environment in it.
- Tests write only under `fs::temp_directory_path()` and the fixture's own `bin/` and `build/`. Keep it that way.
## Gotchas
- A `#pragma crafter dependency` target is rebuilt on every load on purpose: clang crashes rather than erroring when it imports a BMI whose own imported PCM was rebuilt underneath it, and the depfile check is what catches a regenerated host cache. Do not optimise the rebuild away.
- A host-tooling library such as Crafter.LintRules may `import Crafter.Build;` without declaring it as a dependency, because `LoadProject` fills the cache it resolves from. Listing Crafter.Build in its `cfg.dependencies` would clone and build all of crafter-build for every consumer.
- `crafter-build clean` leaves a pragma dependency's build alone; it lives with the clone in the cache.
- The bootstrap binary is compiled without `CRAFTER_BUILD_HAS_ASSET`, so `cfg.assets` only works in the self-hosted binary. Changing asset extensions means updating two maps in `Crafter.Build-Clang.cpp`: `assetOutput` and the transitive copy loop.
- A warning is printed only when its unit actually recompiles. A build with nothing to do is silent, which is not evidence that a warning is gone.
- `VariantId()` names the output directory, so CI globs `bin/crafter.build-exe-<target>-<march>-*/` rather than predicting the hash.
- When driving `build.cmd` from a Windows `cmd` shell over SSH: write `set VAR=value&&next` without a space before `&&`, and `if exist X rmdir /S /Q X` instead of chaining `rmdir` with `&&`.