Commit graph Crafter.Debug/tests
Author SHA1 Message Date
3500b73ecf
feat(registry): commands, watches, samples, the timeline and conditions
The app side of Crafter.Debug, minus the session:

- Command(name, description, handler): the handler takes nothing or
  one argument struct and returns void, a value, Result<T> or
  Async<T>. Arguments are decoded before it runs, so a mistyped call
  is answered with every mistake and never reaches it; a throwing
  handler becomes an Exception error instead of unwinding into the
  frame loop. This replaces 3DForts' three-file pattern per verb.
- Watch(path, variable | getter [, setter]) with bounds, help and
  read-only, and Sample(path, value) from any thread with a
  frame-stamped history. Paths resolve into values ("bodies[1].pos.y")
  and set the same way, writing a member writes the whole value back.
  Unknown paths and commands get a suggestion.
- Group: registrations under a prefix that end with their owner. Not
  movable, so neither is its owner: its watches refer to the owner's
  members, and a move would leave them pointing at the old object.
- Log, LogWarn, LogError, Check and Emit on one frame-stamped
  timeline, with source locations captured without macros. A check
  failing every frame is counted every time but stored sparsely, and
  the session's listener hears every failure.
- Condition: what `wait` and `pause --when` evaluate each frame. A
  condition that cannot be decided reports why instead of being false,
  which would make a wait hang.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 01:40:59 +01:00
89a12bcd61
feat(core): Value, reflection, codecs and results, shared by app and client
Crafter.Debug.Core is what the app side and the crafter-debug client
both need, without the session:

- Value: a JSON value with its own parser and printer, so no consumer
  interface sees a JSON library. Integers stay integers and whole
  doubles stay doubles; NaN and the infinities, which JSON cannot
  spell, are written as strings rather than hidden, because a debugger
  must not lose a NaN; invalid UTF-8 is replaced so output always
  parses. Objects keep insertion order, the order an agent reads.
- Reflect: aggregate members and names through structured-binding
  packs and source_location, taken from Crafter.DB, plus scoped-enum
  names by probing a range of values. Self-tested with static_asserts
  so a compiler that changes function_name()'s shape fails the build.
- Codec<T>: encode, decode and describe for bool, integers, floating
  point, strings, enums, optional, vector, array, string-keyed maps,
  Value, Required<T> and every aggregate. Decode reports every
  problem in a call with its path and, for a typo, the likely intended
  name, and never throws: a bad call cannot take an app down, which a
  wrongly typed parameter could in 3DForts' hand-written from_json.
- Result, Error and Async: handler results, including ones that take
  frames to arrive, so callers need no ready:false polling.

project.cpp now builds Crafter.Debug.Core as its own library, used by
both the app library and the client.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 01:31:58 +01:00