The app side of Crafter.Debug, minus the session:
- Command(name, description, handler): the handler takes nothing or
one argument struct and returns void, a value, Result<T> or
Async<T>. Arguments are decoded before it runs, so a mistyped call
is answered with every mistake and never reaches it; a throwing
handler becomes an Exception error instead of unwinding into the
frame loop. This replaces 3DForts' three-file pattern per verb.
- Watch(path, variable | getter [, setter]) with bounds, help and
read-only, and Sample(path, value) from any thread with a
frame-stamped history. Paths resolve into values ("bodies[1].pos.y")
and set the same way, writing a member writes the whole value back.
Unknown paths and commands get a suggestion.
- Group: registrations under a prefix that end with their owner. Not
movable, so neither is its owner: its watches refer to the owner's
members, and a move would leave them pointing at the old object.
- Log, LogWarn, LogError, Check and Emit on one frame-stamped
timeline, with source locations captured without macros. A check
failing every frame is counted every time but stored sparsely, and
the session's listener hears every failure.
- Condition: what `wait` and `pause --when` evaluate each frame. A
condition that cannot be decided reports why instead of being false,
which would make a wait hang.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Crafter.Debug.Core is what the app side and the crafter-debug client
both need, without the session:
- Value: a JSON value with its own parser and printer, so no consumer
interface sees a JSON library. Integers stay integers and whole
doubles stay doubles; NaN and the infinities, which JSON cannot
spell, are written as strings rather than hidden, because a debugger
must not lose a NaN; invalid UTF-8 is replaced so output always
parses. Objects keep insertion order, the order an agent reads.
- Reflect: aggregate members and names through structured-binding
packs and source_location, taken from Crafter.DB, plus scoped-enum
names by probing a range of values. Self-tested with static_asserts
so a compiler that changes function_name()'s shape fails the build.
- Codec<T>: encode, decode and describe for bool, integers, floating
point, strings, enums, optional, vector, array, string-keyed maps,
Value, Required<T> and every aggregate. Decode reports every
problem in a call with its path and, for a typo, the likely intended
name, and never throws: a bad call cannot take an app down, which a
wrongly typed parameter could in 3DForts' hand-written from_json.
- Result, Error and Async: handler results, including ones that take
frames to arrive, so callers need no ready:false polling.
project.cpp now builds Crafter.Debug.Core as its own library, used by
both the app library and the client.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A consumer loads Crafter.Debug.Build through
#pragma crafter dependency "<Crafter.Debug>" project "tooling/project.cpp"
and calls Debug::Use in its own CrafterBuildProject, the way
Crafter.LintRules gets in. With the consumer's flag on, Use adds the
library from the checkout the pragma loaded, and writes
build/crafter-debug: a POSIX sh launcher for the client that library
builds. The client is one of the library's dependencies, so a debug
build compiles it in the same pass as the app, from the same sources.
Why a launcher and not a script: every `crafter-build run` loads the
whole project first, which costs 13-28 s per call on 3DForts (a git
pull per unpinned dependency plus rescanning sources), while the
launcher is one sandbox start, 0.08 s. A client built in the Flatpak
links the Flatpak's libc++ against the runtime's glibc, so the launcher
starts it through `flatpak run` and never on the host itself; inside a
CrafterBuild sandbox it runs it directly.
The library, the client and examples/Basic are placeholders that prove
the wiring: the debug build writes a launcher whose client exists, a
plain build has no Crafter::Debug symbols and keeps the notes from
tooling/AGENTS.consumer.md, and a fresh plain build writes a stub that
names the flag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LGPL-3.0-only like the other Crafter libraries, and ignore what builds
write: bin/, build/ and the AGENTS.md crafter-build generates, in the
root and in examples.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>