The consumer notes only said how to drive a running app. They now also say how to add to what an agent can reach: where the hook points and registrations go, gating pause and step, registering commands, watches, samples and checks, and the rules that keep that code right (handlers run on the app's thread and must not block; Async for results that take frames; call the app's own code paths instead of re-implementing them, the lesson from 3DForts' drifting verbs; Group for per-object state; which types travel). All of it stays in tooling/AGENTS.consumer.md, which every build merges through the unconditional pragma. Notes beside the root project.cpp would only come with debug builds, when the library is in the graph, and would then duplicate these; AGENTS.template.md now says so. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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AGENTS.md
Notes for agents working on Crafter.Debug itself. The README is the user manual. tooling/AGENTS.consumer.md is what consumers' agents get.
Project overview
Crafter.Debug lets an agent inspect and drive an app while it runs. project.cpp makes four configurations:
| Configuration | Holds |
|---|---|
Crafter.Debug.Core (static) |
What the app and the client share. Partitions: • :Value: JSON value with its own parser and printer• :Reflect: aggregate members and scoped-enum names, without <meta>• :Codec: encode, decode, describe• :Result: Error, Result, Async• :Protocol: envelope, codes, versions, base64• :BuildInfo: source id and client path, generated• :Discovery: instance files and the lifetime lock |
Crafter.Debug.Cli (static) |
The client's logic: Cli::Run, with the transport injected. |
crafter.debug-cli (executable) |
crafter-debug: main.cpp plus the transport. |
Crafter.Debug (static, returned) |
What an app links. Partitions: • :Registry: commands, watches, samples, Group• :Timeline: Log, Check, Emit• :Condition: what wait and pause --when evaluate• :Session: serving requests, Pump, Advance |
The client is one of the library's dependencies only so that a consumer's debug build compiles it in the same pass.
tooling/ is a separate project, Crafter.Debug.Build. Consumers load it with #pragma crafter dependency ... project "tooling/project.cpp". Its Debug::Use adds the library under the consumer's flag and writes the consumer's build/crafter-debug launcher at load time.
tooling/AGENTS.consumer.md is the only notes file consumers get, and it covers both driving the app and coding with it. Crafter.Build merges a dependency's notes only when that dependency is in the build:
- The tooling comes in through the pragma, which is unconditional, so its notes are there after every build.
- The root library comes in only under the consumer's debug flag. Notes beside the root
project.cppwould vanish after plain builds and appear twice after debug builds, so the root has none.
examples/Basic is a consumer that uses this checkout through a local pragma path.
Dev environment
crafter-build comes from its Flatpak. Spell it out, since the Bash tool may not expand aliases: flatpak run --die-with-parent net.catcrafts.CrafterBuild. The host is Linux x86_64.
Tests run inside the Flatpak sandbox, where:
/tmpis private;- the toolchain is clang 23 with libc++;
/.flatpak-infoexists.
Every flatpak run is its own sandbox with its own pid namespace.
Build and test commands
flatpak run --die-with-parent net.catcrafts.CrafterBuild # the library, core, client
flatpak run --die-with-parent net.catcrafts.CrafterBuild test # every test
flatpak run --die-with-parent net.catcrafts.CrafterBuild test 'Should*Client*'
cd examples/Basic && flatpak run --die-with-parent net.catcrafts.CrafterBuild --debug-api # a consumer's debug build
A test's own output appears only when it fails. To see its PASS lines, run the binary from bin/<Test>-*/ with flatpak run --die-with-parent --command=<path> net.catcrafts.CrafterBuild.
Testing instructions
Registration: tests are declared in project.cpp, and only when this is the top-level project:
coreTestslink the core;libraryTestslink the library;ShouldRunClientCommandslinks the library and the client.
Shape of a test:
- Name it
Should<Verb><What>. - Open
main.cppwith a comment on the behaviour and the failure it guards against. - Use a
Check(ok, what)helper that prints PASS or FAIL, and return nonzero at the end.
Session tests use Session({ .listen = false }) and hand requests to Session::Handle through a fake Detail::Exchange. Pump from the test's own thread, or from one thread playing the app.
Files and discovery:
- Temporary files go under
fs::temp_directory_path() / "crafter-debug-<Test>". - Discovery tests set
CRAFTER_DEBUG_DIRthere.
Hangs: anything that can hang gets a watchdog that calls std::_Exit(1) before the runner's 60 s.
Pointers into temporaries: Value::Find returns a pointer into its value. Never keep one from a temporary such as ResultOf(...).Find(...) past the full expression; copy the value into a local first. Two tests failed on exactly this.
Code style
Nothing enforces it. No lint rules are registered: a #pragma crafter dependency on Crafter.LintRules would be built on every load of every consumer.
Headers and imports:
// SPDX-License-Identifier: LGPL-3.0-only, with a space after//, then the copyright line, then a blank line. Examples are MIT.import std;. C headers go only in a global module fragment, or before the imports in a test.
Formatting and naming:
- Four-space indentation.
PascalCasefor types and functions,camelCasefor variables, members and constants.std::printlnandstd::format.- Fixed-width integers.
enum class.
Comments say why: the failure mode, the race, the rejected alternative. Long comments are deliberate.
Design rules
- Release builds never link Crafter.Debug. Consumers gate it through
Debug::Useand their own define. The library has no no-op mode. - No thread of Crafter.Debug's own, and nothing ever blocks one. Transport threads only queue work or answer from the session's own state; the Pump thread runs app code;
Detail::Exchange::ReplyandStreamnever block. The thread pool belongs to the host app. - App code runs only on the Pump thread: handlers, getters, setters, and condition evaluation. Never hold the session mutex while calling it, since app code logs, and logging re-enters the session.
- Nothing the Flatpak compiles runs on the host. The launcher is POSIX sh and starts the client with
flatpak run. On older hosts, the bundled libc++ and the runtime's glibc do not load. - The client is built with the app.
debug.hello, the ALPNcrafter-debug/1and the discovery record'sprotocolandsourceIdare frozen. BumpprotocolVersionon any wire change. - Errors name the next step. Decoding never throws. A request that timed out before
Pumpnever runs. - Discovery names instances by random ids and tells liveness by flock, never by pid. Pids collide across
flatpak runsandboxes.
Commit and PR guidelines
- Branch: off
master. - Subject:
type(scope): imperative summary. Types:feat,fix,docs,test. Scopes in use:core,registry,session,discovery,cli,tooling,transport. - Body: what, why, and why this shape, wrapped at about 75 columns. Add a
Co-Authored-By:trailer when an agent wrote it. - Never commit
bin/,build/orAGENTS.md. - Push and open PRs only when asked.
Security
- Debug builds only. The session listens on 127.0.0.1, and every request must carry the instance's 128-bit token.
- Discovery files are 0600 in a 0700 directory.
- Debuggers: the session calls
prctl(PR_SET_PTRACER, PR_SET_PTRACER_ANY), so a debugger the agent starts can attach. That is another reason it never ships in a release build.
Gotchas
Groupis neither copyable nor movable, and neither is its owner. Its watches refer to the owner's members.- Inside a
Codec<T>specialization, call the free functions qualified (Debug::Encode): the memberEncodehides them. std::formatneeds a compile-time format string. A ternary between two literals does not compile.- Tests don't inherit defines. Add them with
.Define(). - A consumer's
#ifdef'dimport Crafter.Debug;is harmless in its plain builds. project.cppregeneratesbuild/generated/<core variant>/Crafter.Debug.Core-BuildInfo.cppwhen the sources or the client's path change.crafter-build cleanremoves it, and the next load writes it again.- The launcher is written by
Debug::Usewhile crafter-build loads the consumer, not by the build. A plain build keeps an existing launcher; a fresh plain build writes the stub.