C++ Runtime debugging library for AI agents
- C++ 100%
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Crafter.Debug.Core is what the app side and the crafter-debug client both need, without the session: - Value: a JSON value with its own parser and printer, so no consumer interface sees a JSON library. Integers stay integers and whole doubles stay doubles; NaN and the infinities, which JSON cannot spell, are written as strings rather than hidden, because a debugger must not lose a NaN; invalid UTF-8 is replaced so output always parses. Objects keep insertion order, the order an agent reads. - Reflect: aggregate members and names through structured-binding packs and source_location, taken from Crafter.DB, plus scoped-enum names by probing a range of values. Self-tested with static_asserts so a compiler that changes function_name()'s shape fails the build. - Codec<T>: encode, decode and describe for bool, integers, floating point, strings, enums, optional, vector, array, string-keyed maps, Value, Required<T> and every aggregate. Decode reports every problem in a call with its path and, for a typo, the likely intended name, and never throws: a bad call cannot take an app down, which a wrongly typed parameter could in 3DForts' hand-written from_json. - Result, Error and Async: handler results, including ones that take frames to arrive, so callers need no ready:false polling. project.cpp now builds Crafter.Debug.Core as its own library, used by both the app library and the client. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| examples/Basic | ||
| implementations | ||
| interfaces | ||
| tests | ||
| tooling | ||
| .gitignore | ||
| LICENSE | ||
| LICENSE.GPL | ||
| project.cpp | ||