33 lines
1.7 KiB
C++
33 lines
1.7 KiB
C++
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import Crafter.Event;
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import Crafter.Graphics;
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import std;
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using namespace Crafter;
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int main() {
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WindowWayland window(200, 200, "Hello Input!");
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RenderingElementScalingRotating2D element(
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OpaqueType::FullyOpaque, //opaque, wether the element is opague or semi-transparant
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1, //bufferWidth: the width of this elements pixel buffer
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1, //bufferHeight: the height of this elements pixel buffer
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FractionalToMappedBoundlessU(0.125),
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FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
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FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
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FractionalToMapped(0.1), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
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FractionalToMapped(0.1), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
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FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
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FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
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0, //z: this elements Z position
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false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
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);
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window.elements.push_back(&element);
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element.buffer = {{255, 0, 0 ,255}};
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element.UpdatePosition(window);
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//window.StartUpdate();
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window.Render();
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window.StartSync();
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}
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