Crafter.Graphics/Crafter.Graphics-MeshShader.cppm

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module;
#include <cstdint>
#include <vulkan/vulkan.h>
#include <cstring>
#include <iostream>
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#include <cmath>
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export module Crafter.Graphics:MeshShader;
import Crafter.Component;
import :Mesh;
import :Camera;
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import :VulkanPipeline;
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namespace Crafter {
export template <typename VertexType>
class MeshShader {
public:
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//glm::mat4 transform;
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ComponentRefOwning<Mesh<VertexType>> mesh;
ComponentRefOwning<Camera> camera;
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Buffer<float> mvp;
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std::uint32_t threadCount;
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MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
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}
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void WriteDescriptors(DescriptorSet& set) {
set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor);
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.component->verticies.descriptor);
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor);
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}
void Update() {
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//mvp.value[0] = camera.component->projectionView*transform;
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}
};
}