Crafter.Graphics/examples/HelloRotation/main.cpp

37 lines
1.9 KiB
C++
Raw Normal View History

2025-12-21 20:25:59 +01:00
import Crafter.Event;
import Crafter.Graphics;
import std;
using namespace Crafter;
int main() {
WindowWayland window(200, 200, "Hello Input!");
RenderingElementScalingRotating2D element(
OpaqueType::SemiOpaque, //opaque, wether the element is opague or semi-transparant
1, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
FractionalToMappedBoundlessU(0.125),
FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0, //z: this elements Z position
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
window.elements.push_back(&element);
element.buffer = {{255, 0, 0 ,255}};
element.UpdatePosition(window);
EventListener<FrameTime> updateListener(&window.onUpdate, [&](FrameTime time){
element.rotation += 50000000000000000;
std::cout << element.rotation << std::endl;
element.UpdatePosition(window);
window.LogTiming();
});
window.StartUpdate();
window.StartSync();
}