Crafter.Graphics/main.cpp

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#include <iostream>
#include <exception>
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#include <thread>
#include <vulkan/vulkan.h>
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import Crafter.Graphics;
using namespace Crafter;
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typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshShader;
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typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
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typedef VulkanPipeline<MeshShader, FragmentShader> Pipeline;
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int main() {
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VulkanDevice::CreateDevice();
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MeshShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
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WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
VulkanElement test = VulkanElementFromPipeline<Pipeline>(1, 1, 1);
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Camera camera;
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &camera.buffer.descriptor);
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Mesh<Vertex_xf32_yf32_zf32_wf32> mesh(3, 3);
mesh.verticies.value[0] = {0.0f, -1.0f, 0.0f, 1.0f};
mesh.verticies.value[1] = {-1.0f, 1.0f, 0.0f, 1.0f};
mesh.verticies.value[2] = {1.0f, 1.0f, 0.0f, 1.0f};
mesh.indicies.value[0] = 0;
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mesh.indicies.value[1] = 1;
mesh.indicies.value[2] = 2;
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test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.verticies.descriptor);
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.indicies.descriptor);
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window.vulkanElements.AddComponent(&test);
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window.Start();
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while(true) {
}
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}