docs(vulkan-rt): record native descriptor-heap AS read as a driver fault
Investigated the VK_ERROR_DEVICE_LOST on the native VulkanTriangle (#7). Verified the engine side is correct and validation-clean: the BLAS/TLAS build finishes before render (FinishInit waits), the built instance is well-formed (identity transform, mask=0xFF, correct BLAS ref), and vkWriteResourceDescriptorsEXT stores the TLAS device address at the expected heap offset (confirmed by dumping the heap bytes). Khronos validation 1.4.350 reports zero errors. The fault is isolated to reading the acceleration structure through VK_EXT_descriptor_heap: - images/buffers via the same heap render fine (trace disabled -> the raygen imageStore path renders a full gradient); - both traceRayEXT and inline rayQueryEXT (no SBT) fault identically on the AS read; - reproduces with the AS descriptor at heap byte 0 / shader index 0 (no offset/stride ambiguity) and regardless of pAddressRange size. NVIDIA 610.43.02 is the only descriptor_heap implementation available (llvmpipe lacks the extension), so there is no second implementation to cross-check. Conclusion: driver-side fault in NVIDIA's brand-new VK_EXT_descriptor_heap acceleration-structure path; should be reported to NVIDIA. The traceRayEXT call is left active so the example stays a faithful reproducer. Documented in both READMEs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -28,11 +28,49 @@ cd examples/VulkanTriangle
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crafter-build -r
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```
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You should see a 1280×720 window with a triangle filling roughly the
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centre.
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On a working driver you should see a 1280×720 window with a triangle
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filling roughly the centre. **On the current NVIDIA driver the native
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build aborts with `VK_ERROR_DEVICE_LOST` the moment `traceRayEXT` runs —
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see below.**
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## Notes
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## Native status — known driver fault (`VK_ERROR_DEVICE_LOST`)
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`raygen.glsl`'s `traceRayEXT` call is currently commented out — the
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example exercises the dispatch and `imageStore` paths only. Uncomment
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it to actually trace into the BLAS.
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On NVIDIA driver `610.43.02` (Vulkan 1.4) the native build aborts with
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`VK_ERROR_DEVICE_LOST` on the first frame as soon as the shader reads the
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acceleration structure. `VK_EXT_device_fault` reports an invalid GPU read
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(address `~0xffff…`) plus instruction-pointer faults inside the
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ray-tracing shader. Commenting out the `traceRayEXT` call makes the crash
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disappear (the dispatch + `imageStore` path renders a solid colour fine).
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This was investigated thoroughly and traced to the **acceleration-structure
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read through `VK_EXT_descriptor_heap`**, *not* to the engine's RT setup:
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- The BLAS/TLAS build is correct and finishes before rendering
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(`Window::FinishInit` does `vkQueueWaitIdle`). The built TLAS instance
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has an identity transform, `mask = 0xFF`, and the correct BLAS device
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address.
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- The AS descriptor is written correctly — `vkWriteResourceDescriptorsEXT`
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stores the TLAS device address at the expected heap byte offset (verified
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by dumping the raw heap bytes after the write).
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- The Khronos validation layers (1.4.350, current) report **zero** errors
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for the whole frame, including the SBT regions handed to
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`vkCmdTraceRaysKHR`.
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- Storage images and buffers bound through the **same** descriptor heap
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work — with `traceRayEXT` removed, the raygen shader's `imageStore`
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renders correctly, so the heap binding / image path is sound.
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- Both the ray-tracing pipeline (`traceRayEXT`) **and** inline ray query
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(`rayQueryEXT`, which uses no shader binding table) fault identically
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when they read the acceleration structure from the heap. That isolates
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the fault to the AS-via-heap read, not the SBT or the RT pipeline.
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- The fault reproduces even with the AS descriptor written at heap byte 0
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and read at shader index 0 (no descriptor offset/stride ambiguity), and
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is unaffected by the `pAddressRange` size.
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- `VK_EXT_descriptor_heap` is brand new; on this machine NVIDIA is the only
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implementation that advertises it (llvmpipe does not), so there is no
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second conformant implementation to cross-check against.
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**Conclusion:** this is a driver-side fault in NVIDIA's
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`VK_EXT_descriptor_heap` acceleration-structure path, not an engine bug. It
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should be reported to NVIDIA. The `traceRayEXT` call is intentionally left
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in `raygen.glsl` so this stays a faithful one-file reproducer; the example
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will start rendering the triangle again once a fixed driver ships.
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@ -201,6 +201,12 @@ int main() {
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RTPass rtPass(&pipeline);
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window.passes.push_back(&rtPass);
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// NOTE: on NVIDIA 610.43.02 this aborts with VK_ERROR_DEVICE_LOST the
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// first time the raygen shader reads the acceleration structure out of
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// the VK_EXT_descriptor_heap. The build, descriptors and SBT are all
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// correct and validation-clean; it is a driver-side fault in the
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// descriptor-heap acceleration-structure path. See README.md
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// ("Native status — known driver fault") for the full investigation.
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window.Render();
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window.StartSync();
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}
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