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2 changed files with 2 additions and 10 deletions
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@ -3,7 +3,7 @@
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#extension GL_EXT_shader_image_load_formatted : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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layout(binding = 1, set = 0, rgba32f) uniform image2D image;
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layout(binding = 1, set = 0, rgba8) uniform writeonly image2D image;
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layout(location = 0) rayPayloadEXT vec3 hitValue;
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