Merge pull request 'perf(rt): allocate TLAS instance buffer in BAR/VRAM, not system RAM (#65)' (#105) from claude/issue-65 into master
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commit
576a5eb717
2 changed files with 69 additions and 1 deletions
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@ -50,6 +50,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// — the strongest check that feeding an oversized instance buffer to the
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// AS build (with tlasRangeInfo.primitiveCount < capacity) is spec-correct.
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//
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// Issue #65: this test also guards the instance buffer's memory-type request —
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// HOST_VISIBLE (required) with a best-effort DEVICE_LOCAL preference and no
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// mandatory HOST_COHERENT, so the per-frame GPU accesses stay in local VRAM
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// (BAR) rather than crossing PCIe. See the assertion block after the first
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// build. The zero-validation-errors check below also covers the dropped
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// HOST_COHERENT: the FlushDevice(cmd, ...) in BuildTLAS gates on the chosen
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// type's coherency flag, so a non-coherent BAR type still flushes correctly.
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//
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// Validation layers are required for the last check to be meaningful; the build
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// marks this test as needing the SDK layers.
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@ -207,6 +215,51 @@ int main() {
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Check(RenderingElement3D::tlases[0].builtInstanceCount == 4,
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"builtInstanceCount == 4 after first build");
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// ── Issue #65: the instance buffer is allocated HOST_VISIBLE (required,
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// mappable) with a best-effort DEVICE_LOCAL preference (BAR/VRAM) and the
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// mandatory HOST_COHERENT dropped — so the per-frame compute-write of the
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// transform field and the AS build's read of the instances both stay in
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// local VRAM instead of crossing PCIe. The chosen type must match exactly
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// what GetMemoryType resolves for this buffer's memoryTypeBits with that
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// prefer-but-don't-require request: DEVICE_LOCAL when a host-visible
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// device-local type is reachable (resizable BAR), plain HOST_VISIBLE
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// otherwise. Asserting equality with the recomputed selection makes the
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// check device-independent — it tracks the call-site request, not the
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// particular GPU this runs on. ────────────────────────────────────────────
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{
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auto& ib = RenderingElement3D::tlases[0].instanceBuffer;
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VkMemoryRequirements req{};
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vkGetBufferMemoryRequirements(Device::device, ib.buffer, &req);
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std::uint32_t expectIdx = Device::GetMemoryType(
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req.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VkMemoryPropertyFlags expectFlags =
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Device::memoryProperties.memoryTypes[expectIdx].propertyFlags;
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Check((ib.memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0,
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"instance buffer memory is HOST_VISIBLE (mappable — the required flag)");
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Check(ib.memoryPropertyFlagsChosen == expectFlags,
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"instance buffer memory matches the HOST_VISIBLE | prefer-DEVICE_LOCAL request (#65)");
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bool barReachable = false;
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constexpr VkMemoryPropertyFlags kBar =
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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for (std::uint32_t i = 0; i < Device::memoryProperties.memoryTypeCount; ++i) {
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if ((req.memoryTypeBits & (1u << i))
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&& (Device::memoryProperties.memoryTypes[i].propertyFlags & kBar) == kBar) {
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barReachable = true;
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break;
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}
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}
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if (barReachable) {
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Check((ib.memoryPropertyFlagsChosen & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0,
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"instance buffer landed on a DEVICE_LOCAL (BAR/VRAM) type where one is reachable");
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} else {
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std::println("INFO no host-visible device-local type reachable — "
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"fell back to plain HOST_VISIBLE (expected on non-BAR GPUs)");
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}
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}
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// ── 2. Grow to 16 (past capacity) → REALLOCATES. ────────────────────────
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SetCount(pool, 16);
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BuildOnce();
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