working crafter math

This commit is contained in:
Jorijn van der Graaf 2025-05-05 05:14:47 +02:00
commit 809617e6c4
4 changed files with 21 additions and 20 deletions

View file

@ -11,19 +11,19 @@ import Crafter.Component;
import :Mesh;
import :Camera;
import :VulkanPipeline;
import Crafter.Math;
namespace Crafter {
export template <typename VertexType>
class MeshShader {
public:
//glm::mat4 transform;
MatrixRowMajor<float, 4, 4, 1> transform;
ComponentRefOwning<Mesh<VertexType>> mesh;
ComponentRefOwning<Camera> camera;
Buffer<float> mvp;
Buffer<MatrixRowMajor<float, 4, 4, 1>> mvp;
std::uint32_t threadCount;
MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
}
void WriteDescriptors(DescriptorSet& set) {
set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor);
@ -31,7 +31,7 @@ namespace Crafter {
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor);
}
void Update() {
//mvp.value[0] = camera.component->projectionView*transform;
*mvp.value = camera.component->projectionView*transform;
}
};
}