working crafter math

This commit is contained in:
Jorijn van der Graaf 2025-05-05 05:14:47 +02:00
commit 809617e6c4
4 changed files with 21 additions and 20 deletions

View file

@ -3,13 +3,19 @@ module;
#include <cstdint> #include <cstdint>
#include "VulkanBuffer.h" #include "VulkanBuffer.h"
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#include <iostream>
#include <format>
module Crafter.Graphics; module Crafter.Graphics;
import Crafter.Math; import Crafter.Math;
using namespace Crafter; using namespace Crafter;
Camera::Camera(float fov, float aspectRatio, float near, float far) { Camera::Camera(float fov, float aspectRatio, float near, float far) {
projection = Matrix<float, 4, 4, 1>::Projection(fov, aspectRatio, near, far); projection = MatrixRowMajor<float, 4, 4, 1>::Perspective(fov, aspectRatio, near, far);
view = Matrix<float, 4, 4, 1>::Idenity(); view = MatrixRowMajor<float, 4, 4, 1>::Rotation(0, 0, ToRadian(180.0f))*MatrixRowMajor<float, 4, 4, 1>::Translation(1.0f, 0.0f, -10.0f);
projectionView = camera.matrices.perspective*camera.matrices.view; Update();
}
void Camera::Update() {
projectionView = projection*view;
} }

View file

@ -10,9 +10,10 @@ import Crafter.Math;
namespace Crafter { namespace Crafter {
export class Camera : public Component { export class Camera : public Component {
public: public:
Matrix<float, 4, 4, 1> projection; MatrixRowMajor<float, 4, 4, 1> projection;
Matrix<float, 4, 4, 1> view; MatrixRowMajor<float, 4, 4, 1> view;
Matrix<float, 4, 4, 1> projectionView; MatrixRowMajor<float, 4, 4, 1> projectionView;
Camera(float fov, float aspectRatio, float near, float far); Camera(float fov, float aspectRatio, float near, float far);
void Update();
}; };
} }

View file

@ -11,19 +11,19 @@ import Crafter.Component;
import :Mesh; import :Mesh;
import :Camera; import :Camera;
import :VulkanPipeline; import :VulkanPipeline;
import Crafter.Math;
namespace Crafter { namespace Crafter {
export template <typename VertexType> export template <typename VertexType>
class MeshShader { class MeshShader {
public: public:
//glm::mat4 transform; MatrixRowMajor<float, 4, 4, 1> transform;
ComponentRefOwning<Mesh<VertexType>> mesh; ComponentRefOwning<Mesh<VertexType>> mesh;
ComponentRefOwning<Camera> camera; ComponentRefOwning<Camera> camera;
Buffer<float> mvp; Buffer<MatrixRowMajor<float, 4, 4, 1>> mvp;
std::uint32_t threadCount; std::uint32_t threadCount;
MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) { MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
} }
void WriteDescriptors(DescriptorSet& set) { void WriteDescriptors(DescriptorSet& set) {
set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor); set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor);
@ -31,7 +31,7 @@ namespace Crafter {
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor); set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor);
} }
void Update() { void Update() {
//mvp.value[0] = camera.component->projectionView*transform; *mvp.value = camera.component->projectionView*transform;
} }
}; };
} }

View file

@ -2,16 +2,10 @@
#include <exception> #include <exception>
#include <thread> #include <thread>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
import Crafter.Graphics; import Crafter.Graphics;
import Crafter.Asset; import Crafter.Asset;
import Crafter.Event; import Crafter.Event;
import Crafter.Math;
using namespace Crafter; using namespace Crafter;
typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader; typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
@ -29,14 +23,14 @@ int main() {
Asset asset; Asset asset;
asset.LoadFull("cannon.cras"); asset.LoadFull("cannon.cras");
Camera camera; Camera camera(1.57079633, 16 / 9, 0.01, 512);
camera.Update();
Mesh<VertexUV>* mesh = Mesh<VertexUV>::FromAssetUV(asset.entries[0].data.data()); Mesh<VertexUV>* mesh = Mesh<VertexUV>::FromAssetUV(asset.entries[0].data.data());
DescriptorSet descriptors; DescriptorSet descriptors;
Pipeline::GetDescriptorSet(descriptors); Pipeline::GetDescriptorSet(descriptors);
MeshShader<VertexUV> meshShader(mesh, &camera); MeshShader<VertexUV> meshShader(mesh, &camera);
meshShader.WriteDescriptors(descriptors); meshShader.WriteDescriptors(descriptors);
meshShader.transform = glm::mat4(1.0f);
meshShader.Update(); meshShader.Update();
Asset asset2; Asset asset2;