working mesh shader
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18 changed files with 2591 additions and 340 deletions
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@ -13,33 +13,40 @@ import :WindowWayland;
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import Crafter.Component;
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namespace Crafter {
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struct SwapchainElement
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{
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VkCommandBuffer commandBuffer;
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struct DepthStencil {
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VkImage image;
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VkImageView imageView;
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VkFramebuffer framebuffer;
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VkSemaphore startSemaphore;
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VkSemaphore endSemaphore;
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VkFence fence;
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VkFence lastFence;
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VkDeviceMemory memory;
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VkImageView view;
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};
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struct Semaphores {
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// Swap chain image presentation
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VkSemaphore presentComplete;
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// Command buffer submission and execution
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VkSemaphore renderComplete;
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};
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export class WindowWaylandVulkan : public WindowWayland {
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public:
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WindowWaylandVulkan(std::string name, std::uint32_t width, std::uint32_t height);
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~WindowWaylandVulkan();
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void Start();
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inline static VkRenderPass renderPass = VK_NULL_HANDLE;
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private:
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void CreateSwapchain();
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void DestroySwapchain();
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VkSurfaceKHR vulkanSurface = VK_NULL_HANDLE;
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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std::vector<SwapchainElement> swapchainElements;
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std::uint32_t imageCount;
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std::uint32_t currentFrame = 0;
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std::uint32_t imageIndex = 0;
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkSwapchainKHR swapChain = VK_NULL_HANDLE;
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VkFormat colorFormat;
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VkColorSpaceKHR colorSpace;
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std::vector<VkImage> images;
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std::vector<VkImageView> imageViews;
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std::thread thread;
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std::vector<VkCommandBuffer> drawCmdBuffers;
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std::vector<VkFramebuffer> frameBuffers;
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VkSubmitInfo submitInfo;
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DepthStencil depthStencil;
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Semaphores semaphores;
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uint32_t currentBuffer = 0;
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VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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};
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}
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