working mesh shader

This commit is contained in:
Jorijn van der Graaf 2025-04-19 23:59:27 +02:00
commit 97ca634108
18 changed files with 2591 additions and 340 deletions

View file

@ -1,25 +1,19 @@
#version 450
/* Copyright (c) 2023-2024 Holochip Corporation
/* Copyright (c) 2021, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
* SPDX-License-Identifier: MIT
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout (location = 0) out vec4 color;
#version 450
layout (location = 0) in VertexInput {
vec4 color;
} vertexInput;
layout(location = 0) out vec4 outFragColor;
void main()
{
color = vec4(1.0,0.0,0.0,1.0);
outFragColor = vertexInput.color;
}