actually sensible classes

This commit is contained in:
Jorijn van der Graaf 2025-11-25 20:30:54 +01:00
commit c3b8761102
13 changed files with 128 additions and 152 deletions

View file

@ -6,9 +6,7 @@ using namespace Crafter;
int main() {
WindowWayland window(1280, 720, "Hello Input!");
RenderingMouseElement element(
2, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
Transform element(
FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
@ -19,13 +17,17 @@ int main() {
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
window.elements.push_back(&element.rendering);
window.mouseElements.push_back(&element.mouse);
RenderingElement rendering(2, 1);
MouseElement mouse(window);
element.rendering.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
element.children.push_back(&rendering);
element.children.push_back(&mouse);
window.elements.push_back(&element);
rendering.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
element.UpdatePosition(window);
EventListener<MousePoint> clickListener(&element.mouse.onMouseLeftClick, [&element, &window](MousePoint point){
EventListener<MousePoint> clickListener(&mouse.onMouseLeftClick, [&mouse, &window](MousePoint point){
// Print the coordinates where the user clicked relative to the element's top left corner.
//Mapped space
@ -35,7 +37,7 @@ int main() {
std::cout << std::format("Clicked on Fraction X:{} Y:{}!", MappedToFractionalBoundless(point.x), MappedToFractionalBoundless(point.y)) << std::endl;
// Screen space
std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(element.mouse.transform.scaled.width, window.width)), MappedToPixelBoundless(point.y, MappedToPixelBoundless(element.mouse.transform.scaled.width, window.height))) << std::endl;
std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(mouse.scaled.width, window.width)), MappedToPixelBoundless(point.y, MappedToPixelBoundless(mouse.scaled.width, window.height))) << std::endl;
});
window.Render();