core
This commit is contained in:
parent
ebacb9540c
commit
cfc9ca8349
10 changed files with 124 additions and 81 deletions
37
main.cpp
37
main.cpp
|
|
@ -2,36 +2,41 @@
|
|||
#include <exception>
|
||||
#include <thread>
|
||||
#include <vulkan/vulkan.h>
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
import Crafter.Graphics;
|
||||
import Crafter.Asset;
|
||||
using namespace Crafter;
|
||||
|
||||
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshShader;
|
||||
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
|
||||
typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
|
||||
typedef VulkanPipeline<MeshShader, FragmentShader> Pipeline;
|
||||
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
|
||||
|
||||
int main() {
|
||||
VulkanDevice::CreateDevice();
|
||||
MeshShader::CreateShader();
|
||||
MeshVulkanShader::CreateShader();
|
||||
FragmentShader::CreateShader();
|
||||
Pipeline::CreatePipeline();
|
||||
|
||||
WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
|
||||
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
|
||||
|
||||
VulkanElement test = VulkanElementFromPipeline<Pipeline>(1, 1, 1);
|
||||
Asset asset;
|
||||
asset.LoadFull("core.cras");
|
||||
|
||||
Camera camera;
|
||||
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &camera.buffer.descriptor);
|
||||
VulkanElement test = VulkanElementFromPipeline<Pipeline>();
|
||||
Mesh<Vertex_xf32_yf32_zf32_wf32>* mesh = Mesh<Vertex_xf32_yf32_zf32_wf32>::FromAsset(asset.entries[0].data.data());
|
||||
|
||||
Mesh<Vertex_xf32_yf32_zf32_wf32> mesh(3, 3);
|
||||
mesh.verticies.value[0] = {0.0f, -1.0f, 0.0f, 1.0f};
|
||||
mesh.verticies.value[1] = {-1.0f, 1.0f, 0.0f, 1.0f};
|
||||
mesh.verticies.value[2] = {1.0f, 1.0f, 0.0f, 1.0f};
|
||||
|
||||
mesh.indicies.value[0] = 0;
|
||||
mesh.indicies.value[1] = 1;
|
||||
mesh.indicies.value[2] = 2;
|
||||
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.verticies.descriptor);
|
||||
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.indicies.descriptor);
|
||||
MeshShader<Vertex_xf32_yf32_zf32_wf32> meshShader(mesh, &camera);
|
||||
meshShader.SetGroupSize(&test);
|
||||
meshShader.WriteDescriptors(&test);
|
||||
meshShader.transform = glm::mat4(1.0f);
|
||||
meshShader.Update();
|
||||
|
||||
window.vulkanElements.AddComponent(&test);
|
||||
window.Start();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue