Crafter.Graphics/main.cpp
2025-04-27 22:16:56 +02:00

46 lines
1.5 KiB
C++

#include <iostream>
#include <exception>
#include <thread>
#include <vulkan/vulkan.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
import Crafter.Graphics;
import Crafter.Asset;
using namespace Crafter;
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
int main() {
VulkanDevice::CreateDevice();
MeshVulkanShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
Asset asset;
asset.LoadFull("core.cras");
Camera camera;
VulkanElement test = VulkanElementFromPipeline<Pipeline>();
Mesh<Vertex_xf32_yf32_zf32_wf32>* mesh = Mesh<Vertex_xf32_yf32_zf32_wf32>::FromAsset(asset.entries[0].data.data());
MeshShader<Vertex_xf32_yf32_zf32_wf32> meshShader(mesh, &camera);
meshShader.SetGroupSize(&test);
meshShader.WriteDescriptors(&test);
meshShader.transform = glm::mat4(1.0f);
meshShader.Update();
window.vulkanElements.AddComponent(&test);
window.Start();
while(true) {
}
}