webgpu support

This commit is contained in:
Jorijn van der Graaf 2026-05-18 04:58:52 +02:00
commit dedf6b0467
22 changed files with 1656 additions and 324 deletions

View file

@ -2,47 +2,53 @@
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
#include "vulkan/vulkan.h"
#endif
#include "../lib/stb_truetype.h"
module Crafter.Graphics:FontAtlas_impl;
import :FontAtlas;
import :Font;
import :GraphicsTypes;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
import :ImageVulkan;
import :Device;
#else
import :WebGPU;
#endif
import std;
using namespace Crafter;
void FontAtlas::Initialize(VkCommandBuffer cmd) {
std::uint8_t* FontAtlas::PixelPtr() noexcept {
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
return image.buffer.value;
#else
return staging.data();
#endif
}
void FontAtlas::Initialize(GraphicsCommandBuffer cmd) {
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
image.Create(
kAtlasSize, kAtlasSize, /*mipLevels*/ 1, cmd,
VK_FORMAT_R8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
);
// Staging buffer is mapped; clear it so empty atlas regions sample as
// distance < onedge (i.e. fully outside any glyph).
std::memset(image.buffer.value, 0, kAtlasSize * kAtlasSize);
dirty = true;
#else
(void)cmd;
staging.assign(kAtlasSize * kAtlasSize, 0);
textureHandle = WebGPU::wgpuCreateAtlasTexture(kAtlasSize, kAtlasSize);
dirty = true;
#endif
}
bool FontAtlas::ShelfPlace(int w, int h, int& outX, int& outY) {
// Try existing shelves first — same height heuristic keeps fragmentation low.
for (Shelf& s : shelves_) {
if (h <= s.height && s.cursorX + w <= kAtlasSize) {
outX = s.cursorX;
@ -51,7 +57,6 @@ bool FontAtlas::ShelfPlace(int w, int h, int& outX, int& outY) {
return true;
}
}
// New shelf below current ones.
if (nextShelfY_ + h > kAtlasSize) return false;
Shelf s{};
s.y = nextShelfY_;
@ -70,7 +75,6 @@ bool FontAtlas::Ensure(Font& font, std::uint32_t codepoint) {
float fontScale = stbtt_ScaleForPixelHeight(&font.font, kBaseSize);
// Advance is always present, even for empty glyphs (e.g. space).
int advanceUnits = 0, lsb = 0;
stbtt_GetCodepointHMetrics(&font.font, static_cast<int>(codepoint), &advanceUnits, &lsb);
@ -90,12 +94,12 @@ bool FontAtlas::Ensure(Font& font, std::uint32_t codepoint) {
int px = 0, py = 0;
if (!ShelfPlace(sw, sh, px, py)) {
stbtt_FreeSDF(sdf, nullptr);
return false; // V1: silently drop overflow; V2: grow atlas
return false;
}
// Blit row-by-row into the mapped staging buffer.
std::uint8_t* dst = PixelPtr();
for (int row = 0; row < sh; ++row) {
std::memcpy(
image.buffer.value + (py + row) * kAtlasSize + px,
dst + (py + row) * kAtlasSize + px,
sdf + row * sw,
static_cast<std::size_t>(sw)
);
@ -110,8 +114,6 @@ bool FontAtlas::Ensure(Font& font, std::uint32_t codepoint) {
g.v1 = static_cast<float>(py + sh) / kAtlasSize;
dirty = true;
}
// For empty glyphs (whitespace) we still cache the entry — the size-0
// fields tell the emitter to skip the quad but advance the cursor.
cache_.emplace(key, g);
return true;
@ -122,8 +124,18 @@ const Glyph* FontAtlas::Lookup(Font& font, std::uint32_t codepoint) const {
return it == cache_.end() ? nullptr : &it->second;
}
void FontAtlas::Update(VkCommandBuffer cmd) {
void FontAtlas::Update(GraphicsCommandBuffer cmd) {
if (!dirty) return;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
image.Update(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
#else
(void)cmd;
// Full-atlas upload. Future: track dirty region.
WebGPU::wgpuWriteAtlasRegion(
textureHandle, staging.data(),
kAtlasSize, kAtlasSize, kAtlasSize,
0, 0, kAtlasSize, kAtlasSize
);
#endif
dirty = false;
}

View file

@ -0,0 +1,86 @@
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
*/
// Backend-agnostic UIRenderer methods. FillHeader and ShapeText do not
// touch any GPU API; they only read window dimensions and (for ShapeText)
// the CPU-side font atlas. Split out so both Vulkan and WebGPU impls
// share the same source.
module Crafter.Graphics:UI_shared_impl;
import :UI;
import :Window;
import :Font;
import :FontAtlas;
import :GraphicsTypes;
import std;
using namespace Crafter;
UIDispatchHeader UIRenderer::FillHeader(std::uint32_t itemBufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx,
std::uint32_t flags) const noexcept {
UIDispatchHeader h{};
h.outImage = outImageSlot_;
h.itemBuffer = itemBufferSlot;
h.surfaceWidth = window_->width;
h.surfaceHeight = window_->height;
h.clipX = clipRectPx[0];
h.clipY = clipRectPx[1];
h.clipW = clipRectPx[2];
h.clipH = clipRectPx[3];
h.itemCount = itemCount;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
h.frameIdx = window_->currentBuffer;
#else
h.frameIdx = 0;
#endif
h.flags = flags;
h._pad = 0;
return h;
}
std::uint32_t UIRenderer::ShapeText(Font& font, float pxSize,
float x, float baselineY,
std::string_view utf8,
std::array<float,4> color,
GlyphItem* out, std::uint32_t outCapacity,
float* outAdvance) {
if (fontAtlas == nullptr) {
std::println("UIRenderer::ShapeText: no FontAtlas (set fontAtlas before Initialize)");
std::abort();
}
const float scale = pxSize / FontAtlas::kBaseSize;
float cursor = x;
std::uint32_t written = 0;
std::size_t i = 0;
while (i < utf8.size() && written < outCapacity) {
std::uint32_t cp = DecodeUtf8(utf8, i);
if (cp == 0) break;
if (cp == '\n') { continue; }
fontAtlas->Ensure(font, cp);
const Glyph* g = fontAtlas->Lookup(font, cp);
if (g == nullptr) continue;
if (g->w > 0 && g->h > 0) {
GlyphItem& gi = out[written++];
gi.x = cursor + g->xoff * scale;
gi.y = baselineY + g->yoff * scale;
gi.w = g->w * scale;
gi.h = g->h * scale;
gi.u0 = g->u0; gi.v0 = g->v0;
gi.u1 = g->u1; gi.v1 = g->v1;
gi.r = color[0]; gi.g = color[1]; gi.b = color[2]; gi.a = color[3];
}
cursor += g->advance * scale;
}
if (outAdvance) *outAdvance = cursor - x;
return written;
}

View file

@ -0,0 +1,140 @@
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
*/
// WebGPU UIRenderer implementation — DOM mode parallel to
// Crafter.Graphics-UI.cpp. Compute pipelines and bind groups live JS-side
// in additional/dom-webgpu.js; this file just translates UIRenderer's
// public method calls into wgpu* import calls.
module Crafter.Graphics:UI_webgpu_impl;
import :UI;
import :Window;
import :Font;
import :FontAtlas;
import :WebGPU;
import :WebGPUBuffer;
import :DescriptorHeapWebGPU;
import :GraphicsTypes;
import std;
using namespace Crafter;
void UIRenderer::Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
std::filesystem::path /*quadsSpv*/,
std::filesystem::path /*circlesSpv*/,
std::filesystem::path /*imagesSpv*/,
std::filesystem::path /*textSpv*/) {
(void)initCmd;
window_ = &window;
heap_ = &heap;
// The JS bridge owns the compute pipelines (4 of them, precompiled at
// page load). The C++ side has nothing to load. We do reserve one
// image slot for the swapchain output (kept symmetrical with Vulkan)
// and register the font atlas if one was set.
auto outRange = heap_->AllocateImageSlots(1);
outImageSlot_ = ImageSlot{heap_, outRange.firstElement};
// No JS texture handle stored at this slot — the canvas's
// getCurrentTexture() is per-frame and the JS bridge resolves it
// internally. The slot value is only meaningful through
// UIDispatchHeader.outImage, which the WGSL shaders ignore.
if (fontAtlas != nullptr) {
auto atlasImg = heap_->AllocateImageSlots(1);
fontAtlasImageSlot_ = ImageSlot{heap_, atlasImg.firstElement};
heap_->imageTable[atlasImg.firstElement] = fontAtlas->textureHandle;
fontAtlasSamplerSlot_ = RegisterLinearClampSampler();
}
resizeSub_.SetEvent(&window.onResize, [this]() {
// Storage textures + bind groups are recreated JS-side at next
// wgpuFrameBegin (via the ensureSized path). Nothing to do here.
});
}
void UIRenderer::Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
if (fontAtlas != nullptr && fontAtlas->dirty) {
fontAtlas->Update(cmd);
}
onBuild.Invoke({cmd, frameIdx});
if (fontAtlas != nullptr && fontAtlas->dirty) {
fontAtlas->Update(cmd);
}
(void)window;
}
namespace {
inline std::uint32_t TilesFor(std::uint32_t dim) { return (dim + 7u) / 8u; }
}
void UIRenderer::DispatchQuads(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto handle = heap_->bufferTable[bufferSlot];
WebGPU::wgpuDispatchQuads(handle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)));
}
void UIRenderer::DispatchCircles(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto handle = heap_->bufferTable[bufferSlot];
WebGPU::wgpuDispatchCircles(handle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)));
}
void UIRenderer::DispatchImages(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto handle = heap_->bufferTable[bufferSlot];
// For DispatchImages, the WGSL expects a texture + sampler in group 3.
// The library v1 doesn't expose user-image registration on DOM (out of
// scope per plan). If the user calls DispatchImages without a registered
// image, fall back to using the font atlas binding — the user's items
// should reference texSlot/sampSlot but on DOM those are ignored. For
// now, route through the font atlas texture if available; otherwise
// skip the dispatch.
if (fontAtlasImageSlot_) {
auto texHandle = heap_->imageTable[fontAtlasImageSlot_];
auto sampHandle = heap_->samplerTable[fontAtlasSamplerSlot_];
WebGPU::wgpuDispatchImages(handle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)),
texHandle, sampHandle);
}
}
void UIRenderer::DispatchText(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
if (!fontAtlasImageSlot_) {
std::println("UIRenderer::DispatchText: no FontAtlas registered (set fontAtlas before Initialize)");
std::abort();
}
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
auto bufHandle = heap_->bufferTable[bufferSlot];
auto texHandle = heap_->imageTable[fontAtlasImageSlot_];
auto sampHandle = heap_->samplerTable[fontAtlasSamplerSlot_];
WebGPU::wgpuDispatchText(bufHandle, &hdr,
static_cast<std::int32_t>(TilesFor(window_->width)),
static_cast<std::int32_t>(TilesFor(window_->height)),
texHandle, sampHandle);
}
SamplerSlot UIRenderer::RegisterLinearClampSampler() {
auto range = heap_->AllocateSamplerSlots(1);
heap_->samplerTable[range.firstElement] = WebGPU::wgpuCreateLinearClampSampler();
return SamplerSlot{heap_, range.firstElement};
}

View file

@ -28,13 +28,14 @@ import :ImageVulkan;
import :VulkanBuffer;
import :FontAtlas;
import :Font;
import :GraphicsTypes;
import std;
using namespace Crafter;
// ─── Initialize ─────────────────────────────────────────────────────────
void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkCommandBuffer initCmd,
void UIRenderer::Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
std::filesystem::path quadsSpv,
std::filesystem::path circlesSpv,
std::filesystem::path imagesSpv,
@ -81,7 +82,7 @@ void UIRenderer::Initialize(Window& window, DescriptorHeapVulkan& heap, VkComman
// ─── per-frame Record ───────────────────────────────────────────────────
void UIRenderer::Record(VkCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
void UIRenderer::Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
// Reset per-frame state.
firstDispatchThisFrame_ = true;
@ -102,28 +103,6 @@ void UIRenderer::Record(VkCommandBuffer cmd, std::uint32_t frameIdx, Window& win
(void)window;
}
// ─── header builder ─────────────────────────────────────────────────────
UIDispatchHeader UIRenderer::FillHeader(std::uint32_t itemBufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx,
std::uint32_t flags) const noexcept {
UIDispatchHeader h{};
h.outImage = outImageSlot_;
h.itemBuffer = itemBufferSlot;
h.surfaceWidth = window_->width;
h.surfaceHeight = window_->height;
h.clipX = clipRectPx[0];
h.clipY = clipRectPx[1];
h.clipW = clipRectPx[2];
h.clipH = clipRectPx[3];
h.itemCount = itemCount;
h.frameIdx = window_->currentBuffer;
h.flags = flags;
h._pad = 0;
return h;
}
// ─── group-count helper ────────────────────────────────────────────────
namespace {
@ -142,7 +121,7 @@ namespace {
// without inter-workgroup races on imageLoad/imageStore — the bug that the
// per-item dispatch model had.
void UIRenderer::DispatchQuads(VkCommandBuffer cmd, std::uint32_t bufferSlot,
void UIRenderer::DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
@ -151,7 +130,7 @@ void UIRenderer::DispatchQuads(VkCommandBuffer cmd, std::uint32_t bufferSlot,
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
void UIRenderer::DispatchCircles(VkCommandBuffer cmd, std::uint32_t bufferSlot,
void UIRenderer::DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
@ -160,7 +139,7 @@ void UIRenderer::DispatchCircles(VkCommandBuffer cmd, std::uint32_t bufferSlot,
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
void UIRenderer::DispatchImages(VkCommandBuffer cmd, std::uint32_t bufferSlot,
void UIRenderer::DispatchImages(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
@ -169,7 +148,7 @@ void UIRenderer::DispatchImages(VkCommandBuffer cmd, std::uint32_t bufferSlot,
TilesFor(window_->width), TilesFor(window_->height), 1u);
}
void UIRenderer::DispatchText(VkCommandBuffer cmd, std::uint32_t bufferSlot,
void UIRenderer::DispatchText(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx) {
if (itemCount == 0) return;
@ -199,7 +178,7 @@ void UIRenderer::DispatchText(VkCommandBuffer cmd, std::uint32_t bufferSlot,
// ─── generic Dispatch (with barrier) ────────────────────────────────────
void UIRenderer::Dispatch(VkCommandBuffer cmd, const ComputeShader& shader,
void UIRenderer::Dispatch(GraphicsCommandBuffer cmd, const ComputeShader& shader,
const void* push, std::uint32_t pushBytes,
std::uint32_t gx, std::uint32_t gy, std::uint32_t gz) {
if (!firstDispatchThisFrame_) {
@ -356,46 +335,3 @@ SamplerSlot UIRenderer::RegisterLinearClampSampler() {
return RegisterSampler(s);
}
// ─── ShapeText ─────────────────────────────────────────────────────────
std::uint32_t UIRenderer::ShapeText(Font& font, float pxSize,
float x, float baselineY,
std::string_view utf8,
std::array<float,4> color,
GlyphItem* out, std::uint32_t outCapacity,
float* outAdvance) {
if (fontAtlas == nullptr) {
throw std::runtime_error("UIRenderer::ShapeText: no FontAtlas (set fontAtlas before Initialize)");
}
const float scale = pxSize / FontAtlas::kBaseSize;
float cursor = x;
std::uint32_t written = 0;
std::size_t i = 0;
while (i < utf8.size() && written < outCapacity) {
std::uint32_t cp = DecodeUtf8(utf8, i);
if (cp == 0) break;
if (cp == '\n') { /* single-line shaper — ignore */ continue; }
fontAtlas->Ensure(font, cp);
const Glyph* g = fontAtlas->Lookup(font, cp);
if (g == nullptr) continue;
// Empty glyph (whitespace) — advance only.
if (g->w > 0 && g->h > 0) {
GlyphItem& gi = out[written++];
gi.x = cursor + g->xoff * scale;
gi.y = baselineY + g->yoff * scale;
gi.w = g->w * scale;
gi.h = g->h * scale;
gi.u0 = g->u0; gi.v0 = g->v0;
gi.u1 = g->u1; gi.v1 = g->v1;
gi.r = color[0]; gi.g = color[1]; gi.b = color[2]; gi.a = color[3];
}
cursor += g->advance * scale;
}
if (outAdvance) *outAdvance = cursor - x;
return written;
}

View file

@ -69,6 +69,10 @@ import :Gamepad;
import :VulkanTransition;
import :DescriptorHeapVulkan;
import :RenderPass;
#ifdef CRAFTER_GRAPHICS_WINDOW_DOM
import :WebGPU;
import :DescriptorHeapWebGPU;
#endif
import std;
using namespace Crafter;
@ -1323,23 +1327,22 @@ Window::Window(std::uint32_t w, std::uint32_t h, const std::string_view title)
Window::Window(std::uint32_t w, std::uint32_t h) : width(w), height(h) {
if (g_domWindow != nullptr) {
// Only one Window per page in V1. Subsequent constructions are
// a programming error — log loudly and clobber the previous
// pointer so the new Window's events at least fire.
// (stderr isn't reachable via `import std;` on wasi-sdk yet; just log
// to cout. The browser console pipes both to the same place.)
std::println("Crafter::Window: only one DOM Window per page; "
"overwriting the previous instance.");
}
g_domWindow = this;
// Use the browser-reported viewport size as the initial dimensions
// unless the caller asked for something specific. Browser owns the
// real size; w/h passed in are advisory.
if (w == 0 || h == 0) {
width = static_cast<std::uint32_t>(Crafter::DomEnv::domGetInnerWidth());
height = static_cast<std::uint32_t>(Crafter::DomEnv::domGetInnerHeight());
}
// Browser owns the real surface size. The width/height passed in are
// advisory only — useful as a native-side hint, ignored on DOM. We
// always sync to innerWidth/innerHeight so:
// - window.width/.height match the canvas's CSS pixel size,
// - MouseEvent.clientX/.clientY (CSS pixels) compare correctly
// against any layout done with window.width/.height,
// - the dispatch group count from window.width/8 covers the
// canvas exactly.
(void)w; (void)h;
width = static_cast<std::uint32_t>(Crafter::DomEnv::domGetInnerWidth());
height = static_cast<std::uint32_t>(Crafter::DomEnv::domGetInnerHeight());
// The handle passed to attach is just a non-zero token the JS side
// includes back in every dispatcher call. We don't use it on the
@ -1394,10 +1397,18 @@ void Window::SetDefaultCursor() {
}
void Window::StartSync() {
// Hand the loop to rAF. Returns immediately; the wasm `_start`
// (main) finishes, and the runtime keeps the module alive while
// the JS-side rAF chain ticks `__crafterDom_frame`.
// Hand the loop to rAF, then exit the wasm via _Exit so wasi-libc
// skips __wasm_call_dtors. If we let main return normally, _start
// calls __wasm_call_dtors → static destructors fire (including
// Window's own), then __wasi_proc_exit → wasm trap. Subsequent rAF
// calls into the wasm would then trap too, killing rendering.
// _Exit jumps straight to __wasi_proc_exit, which our runtime.js
// catches via a thrown sentinel so the instance stays alive while
// every static-allocated object (Window, UIRenderer, GPU buffers,
// event listeners) remains untouched. Callers' code after
// StartSync() never runs — match that contract on native too.
Crafter::DomEnv::domStartFrameLoop();
std::_Exit(0);
}
void Window::StartUpdate() {
@ -1421,10 +1432,25 @@ void Window::Update() {
}
void Window::Render() {
// V1: no rendering in DOM mode. Kept as a callable no-op so
// existing cross-platform code paths (e.g. main loops calling
// window.Render() before window.StartSync()) compile. V2 will
// hang the WebGPU command-submit here.
if (!open) return;
Crafter::WebGPU::wgpuFrameBegin();
for (RenderPass* p : passes) {
if (p) p->Record(/*cmd*/ 0u, currentBuffer, *this);
}
Crafter::WebGPU::wgpuFrameEnd();
}
WebGPUCommandEncoderRef Window::StartInit() {
// DOM init: no command buffer needed — texture / buffer creation goes
// through synchronous wgpu* imports. Return 0 as a placeholder; the
// value is opaque to user code (auto-typed in HelloUI).
Crafter::WebGPU::wgpuInit();
return 0;
}
void Window::FinishInit() {
// Nothing to submit in DOM mode; all init writes are queued at call
// time via queue.writeBuffer / writeTexture.
}
// ─── C exports the JS bridge calls back into ──────────────────────────
@ -1437,6 +1463,7 @@ extern "C" {
g_domWindow->onBeforeUpdate.Invoke();
if (g_domWindow->updating) {
g_domWindow->Update();
g_domWindow->Render();
}
}