changed winding order
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1 changed files with 2 additions and 2 deletions
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@ -78,6 +78,6 @@ void main()
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uint triangleID = gl_LocalInvocationID.x*2;
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uint triangleID = gl_LocalInvocationID.x*2;
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gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID, vertexID+1, vertexID+2);
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gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID+2, vertexID+1, vertexID);
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gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+2, vertexID+1, vertexID+3);
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gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+3, vertexID+1, vertexID+2);
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}
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}
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