changed winding order

This commit is contained in:
Jorijn van der Graaf 2025-05-26 00:26:53 +02:00
commit ed82320381

View file

@ -78,6 +78,6 @@ void main()
uint triangleID = gl_LocalInvocationID.x*2; uint triangleID = gl_LocalInvocationID.x*2;
gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID, vertexID+1, vertexID+2); gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID+2, vertexID+1, vertexID);
gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+2, vertexID+1, vertexID+3); gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+3, vertexID+1, vertexID+2);
} }