working heightmap shader?

This commit is contained in:
Jorijn van der Graaf 2025-05-25 23:04:56 +02:00
commit fe15d3e8ca
15 changed files with 331 additions and 76 deletions

View file

@ -29,7 +29,7 @@ import Crafter.Math;
import Crafter.Event;
namespace Crafter {
export class Camera : public Component {
export class Camera {
public:
MatrixRowMajor<float, 4, 4, 1> projection;
MatrixRowMajor<float, 4, 4, 1> view;

View file

@ -0,0 +1,75 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include <cstdint>
#include <vulkan/vulkan.h>
#include <cstring>
#include <iostream>
#include <cmath>
#include "VulkanInitializers.hpp"
export module Crafter.Graphics:HeightmapShader;
import :Camera;
import :VulkanPipeline;
import :DescriptorSet;
import Crafter.Math;
namespace Crafter {
struct HeightMapData {
MatrixRowMajor<float, 4, 4, 1> mvp;
uint32_t sizeX;
uint32_t sizeZ;
float spacing;
uint32_t padding[13];
};
export template <typename VertexType>
class HeightmapShader {
public:
MatrixRowMajor<float, 4, 4, 1> transform;
Camera* camera;
Buffer<HeightMapData> data;
Buffer<VertexType> heights;
std::uint32_t threadCount;
EventListener<void> cameraUpdate;
HeightmapShader(uint32_t sizeX, uint32_t sizeZ, float spacing, Camera* camera) : threadCount(sizeX * sizeZ), heights(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, sizeX * sizeZ * 4 * 64), data(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), camera(camera), cameraUpdate(
&camera->onUpdate, [this](){
Update();
}
) {
data.value->sizeX = sizeX*2;
data.value->sizeZ = sizeZ*2;
data.value->spacing = spacing;
transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
}
void WriteDescriptors(VkDescriptorSet set) {
VkWriteDescriptorSet write[2] = {
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &data.descriptor),
vks::initializers::writeDescriptorSet(set, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &heights.descriptor)
};
vkUpdateDescriptorSets(VulkanDevice::device, 2, &write[0], 0, nullptr);
}
void Update() {
data.value->mvp = camera->projectionView*transform;
}
};
}

View file

@ -26,7 +26,6 @@ module;
#include <iostream>
export module Crafter.Graphics:Mesh;
import Crafter.Component;
import Crafter.Math;
import :VulkanBuffer;
import :Types;

View file

@ -28,7 +28,6 @@ module;
#include "VulkanInitializers.hpp"
export module Crafter.Graphics:MeshShader;
import Crafter.Component;
import :Mesh;
import :Camera;
import :VulkanPipeline;

View file

@ -60,4 +60,27 @@ namespace Crafter {
float pad[2];
};
export struct __attribute__((packed)) VertexRGBA {
float x;
float y;
float z;
float w;
float r;
float g;
float b;
float a;
};
export struct __attribute__((packed)) HeightRGBA {
float height;
float pad[3];
float r;
float g;
float b;
float a;
};
}

View file

@ -29,14 +29,6 @@ UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, st
}
UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t absoluteWidth, std::uint32_t absoluteHeight, UiElement* parent, float anchorOffsetX, float anchorOffsetY, float z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), bufferWidth(bufferWidth), bufferHeight(bufferHeight), absoluteWidth(absoluteWidth), absoluteHeight(absoluteHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), buffer(bufferWidth*bufferHeight), parent(parent), useRelativeSize(false), ignoreScaling(ignoreScaling) {
}
UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, float anchorOffsetX, float anchorOffsetY, float z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), bufferWidth(bufferWidth), bufferHeight(bufferHeight), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), buffer(bufferWidth*bufferHeight), useRelativeSize(true), ignoreScaling(ignoreScaling) {
}
UiElement::UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, UiElement* parent, float anchorOffsetX, float anchorOffsetY, float z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), bufferWidth(bufferWidth), bufferHeight(bufferHeight), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), buffer(bufferWidth*bufferHeight), parent(parent), useRelativeSize(true), ignoreScaling(ignoreScaling) {
}

View file

@ -26,10 +26,9 @@ module;
export module Crafter.Graphics:UiElement;
import Crafter.Event;
import :Types;
import Crafter.Component;
export namespace Crafter {
class UiElement : public Component {
class UiElement {
public:
Event<MouseMoveEvent> onMouseMove;
Event<MouseMoveEvent> onMouseEnter;
@ -54,12 +53,8 @@ export namespace Crafter {
float anchorOffsetX;
float anchorOffsetY;
std::vector<Pixel_RU8_GU8_BU8_AU8> buffer;
ComponentRef<UiElement> parent;
ComponentRefVectorOwning<UiElement> children;
std::vector<UiElement> children;
UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t absoluteWidth, std::uint32_t absoluteHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, std::uint32_t absoluteWidth, std::uint32_t absoluteHeight, UiElement* parent, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
UiElement(float anchorX, float anchorY, std::uint32_t bufferWidth, std::uint32_t bufferHeight, float relativeWidth, float relativeHeight, UiElement* parent, float anchorOffsetX = 0.5, float anchorOffsetY = 0.5, float z = 0, bool ignoreScaling = false);
virtual ~UiElement() {};
};
}

View file

@ -22,12 +22,12 @@ module;
#include <cstdint>
#include <string>
#include <vector>
export module Crafter.Graphics:Window;
import Crafter.Event;
import :UiElement;
import :Types;
import Crafter.Component;
export namespace Crafter {
class Window {
@ -52,7 +52,7 @@ export namespace Crafter {
Event<void> onKeyDown[255];
Event<void> onKeyHold[255];
Event<void> onKeyUp[255];
ComponentRefVectorOwning<UiElement> elements;
std::vector<UiElement> elements;
std::string name;
std::uint32_t width;
std::uint32_t height;

View file

@ -80,32 +80,32 @@ void WindowWaylandWayland::Start() {
thread = std::thread([this](){
while (open && wl_display_dispatch(display) != -1) {
wl_surface_attach(surface, buffer, 0, 0);
for(UiElement* element : elements.components) {
for(const UiElement& element : elements) {
std::int32_t realX;
std::int32_t realY;
std::int32_t elementWidth;
std::int32_t elementHeight;
if(element->ignoreScaling) {
if(element->useRelativeSize) {
elementWidth = element->relativeWidth*width;
elementHeight = element->relativeHeight*height;
if(element.ignoreScaling) {
if(element.useRelativeSize) {
elementWidth = element.relativeWidth*width;
elementHeight = element.relativeHeight*height;
} else {
elementWidth = element->absoluteWidth;
elementHeight = element->absoluteHeight;
elementWidth = element.absoluteWidth;
elementHeight = element.absoluteHeight;
}
} else {
if(element->useRelativeSize) {
elementWidth = element->relativeWidth*width*scale;
elementHeight = element->relativeHeight*height*scale;
if(element.useRelativeSize) {
elementWidth = element.relativeWidth*width*scale;
elementHeight = element.relativeHeight*height*scale;
} else {
elementWidth = element->absoluteWidth*scale;
elementHeight = element->absoluteHeight*scale;
elementWidth = element.absoluteWidth*scale;
elementHeight = element.absoluteHeight*scale;
}
}
realX = (element->anchorX*width)-(element->anchorOffsetX*elementWidth);
realY = (element->anchorY*height)-(element->anchorOffsetY*elementHeight);
realX = (element.anchorX*width)-(element.anchorOffsetX*elementWidth);
realY = (element.anchorY*height)-(element.anchorOffsetY*elementHeight);
std::vector<Pixel_RU8_GU8_BU8_AU8> scaled(elementWidth*elementHeight);
ScaleBitmapR8G8B8(scaled.data(), element->buffer.data(), element->bufferWidth, element->bufferHeight, elementWidth, elementHeight);
ScaleBitmapR8G8B8(scaled.data(), element.buffer.data(), element.bufferWidth, element.bufferHeight, elementWidth, elementHeight);
for(std::int32_t x = realX; x-realX < elementWidth; x++) {
for(std::int32_t y = realY; y-realY < elementHeight; y++) {
if(x > 0 && x < width && y > 0 && y < height) {

View file

@ -36,3 +36,4 @@ export import :MeshShader;
export import :VulkanTexture;
export import :TextureShader;
export import :DescriptorSet;
export import :HeightmapShader;

View file

@ -0,0 +1,29 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#version 450
layout(location = 0) in vec4 inColor;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = inColor;
}

View file

@ -0,0 +1,83 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#version 450
#extension GL_EXT_mesh_shader : require
layout (binding = 0) uniform UBO
{
mat4 modelProjectionView;
uint sizeX;
uint sizeZ;
float spacing;
uint padding[13];
} ubo;
struct VertexType
{
float height;
float padding[3];
vec4 color;
};
layout (binding = 1) buffer VERTEX
{
VertexType pos[];
} vertex;
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(triangles, max_vertices = 256, max_primitives = 128) out;
layout (location = 0) out PerVertexData
{
vec4 color;
} outVert[];
void main()
{
SetMeshOutputsEXT(256, 128);
uint linearID = gl_LocalInvocationID.x;
uint quadX = linearID % ubo.sizeX;
uint quadZ = linearID / ubo.sizeX;
VertexType vertex1 = vertex.pos[quadZ * ubo.sizeX + quadX];
VertexType vertex2 = vertex.pos[quadZ * ubo.sizeX + quadX + 1];
VertexType vertex3 = vertex.pos[(quadZ+1) * ubo.sizeX + quadX];
VertexType vertex4 = vertex.pos[(quadZ+1) * ubo.sizeX + quadX + 1];
uint vertexID = gl_LocalInvocationID.x*4;
gl_MeshVerticesEXT[vertexID].gl_Position = ubo.modelProjectionView * vec4(ubo.spacing*quadX, 0, ubo.spacing*quadZ, 1); // Top-left
gl_MeshVerticesEXT[vertexID + 1].gl_Position = ubo.modelProjectionView * vec4(ubo.spacing*quadX+ubo.spacing, 0, ubo.spacing*quadZ, 1); // Top-right
gl_MeshVerticesEXT[vertexID + 2].gl_Position = ubo.modelProjectionView * vec4(ubo.spacing*quadX, 0, ubo.spacing*quadZ+ubo.spacing, 1); // Bottom-left
gl_MeshVerticesEXT[vertexID + 3].gl_Position = ubo.modelProjectionView * vec4(ubo.spacing*quadX+ubo.spacing, 0, ubo.spacing*quadZ+ubo.spacing, 1); // Bottom-right
outVert[vertexID].color = vertex1.color;
outVert[vertexID + 1].color = vertex2.color;
outVert[vertexID+ 2].color = vertex3.color;
outVert[vertexID + 3].color = vertex4.color;
uint triangleID = gl_LocalInvocationID.x*2;
gl_PrimitiveTriangleIndicesEXT[triangleID] = uvec3(vertexID, vertexID+1, vertexID+2);
gl_PrimitiveTriangleIndicesEXT[triangleID + 1] = uvec3(vertexID+2, vertexID+1, vertexID+3);
}

65
MeshShaderXYZRGBA.glsl Normal file
View file

@ -0,0 +1,65 @@
/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#version 450
#extension GL_EXT_mesh_shader : require
layout (binding = 0) uniform UBO
{
mat4 modelProjectionView;
} ubo;
struct VertexType
{
vec4 position;
vec4 color;
};
layout (std140, binding = 1) buffer VERTEX
{
VertexType pos[];
} vertex;
layout (binding = 2) buffer INDEX {
uint index[];
} index;
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(triangles, max_vertices = 192, max_primitives = 64) out;
layout (location = 0) out PerVertexData
{
vec4 color;
} outVert[];
void main()
{
SetMeshOutputsEXT(192, 64);
uint triangleID = ((gl_WorkGroupID.x * gl_WorkGroupSize.x) + gl_LocalInvocationIndex.x)*3;
uint localID = gl_LocalInvocationIndex.x*3;
gl_MeshVerticesEXT[localID].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID]].position;
gl_MeshVerticesEXT[localID+1].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID+1]].position;
gl_MeshVerticesEXT[localID+2].gl_Position = ubo.modelProjectionView * vertex.pos[index.index[triangleID+2]].position;
outVert[localID].color = vertex.pos[index.index[triangleID]].color;
outVert[localID + 1].color = vertex.pos[index.index[triangleID+1]].color;
outVert[localID + 2].color = vertex.pos[index.index[triangleID+2]].color;
gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex.x] = uvec3(localID, localID+1, localID+2);
}

View file

@ -31,8 +31,8 @@ import Crafter.Event;
import Crafter.Math;
using namespace Crafter;
typedef VulkanShader<"MeshShaderXYZUV.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
typedef VulkanShader<"FragmentShaderTexture.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 1, {{{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0}}}> FragmentShader;
typedef VulkanShader<"MeshShaderHeightmapRGBA.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 2, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}}}> MeshVulkanShader;
typedef VulkanShader<"FragmentShaderVertexColor.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
int main() {
@ -43,44 +43,31 @@ int main() {
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
AssetLoad asset("cannon.cras");
Camera camera(1.57079633, 16 / 9, 0.01, 512);
Camera camera(1.57079633, 1280.0f / 720.0f, 0.01, 512);
camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 2, -10);
camera.Update();
VkCommandBuffer cmd = window.StartInit();
std::vector<char> meshVector = asset.Load(0);
Mesh<VertexUV> mesh(meshVector.data());
MeshShader<VertexUV> meshShader(&mesh, &camera);
AssetLoad asset2("texture.cras");
std::vector<char> texvector = asset2.Load(0);
VulkanTexture<Pixel_RU8_GU8_BU8_AU8> txt = VulkanTexture<Pixel_RU8_GU8_BU8_AU8>(texvector.data(), cmd);
TextureShader texShader(&txt);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
EventListener<void> bruhlistener(&descriptors.onDescriptorRefresh, [&meshShader, &texShader, &camera, &descriptors](){
meshShader.WriteDescriptors(descriptors.set[0]);
texShader.WriteDescriptors(descriptors.set[1]);
});
meshShader.WriteDescriptors(descriptors.set[0]);
texShader.WriteDescriptors(descriptors.set[1]);
MeshShader<VertexUV> meshShader2(&mesh, &camera);
TextureShader texShader2(&txt);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors2;
meshShader2.WriteDescriptors(descriptors2.set[0]);
texShader2.WriteDescriptors(descriptors2.set[1]);
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
HeightmapShader<HeightRGBA> meshShader(4, 4, 1, &camera);
for(uint32_t i = 0; i < 1*1*4*64; i++) {
meshShader.heights.value[i].height = -0.5;
meshShader.heights.value[i].r = 255;
meshShader.heights.value[i].g = 255;
meshShader.heights.value[i].b = 255;
meshShader.heights.value[i].a = 255;
}
meshShader.WriteDescriptors(descriptors.set[0]);
meshShader.Update();
meshShader2.Update();
window.FinishInit();
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader, &descriptors2, &meshShader2](VkCommandBuffer cmd){
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors2.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader2.threadCount, 1, 1);
});
window.Start();

View file

@ -6,7 +6,7 @@
"standard": "c++26",
"source_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics-UiElement", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-WindowWaylandVulkan", "VulkanBuffer", "VulkanTools", "Crafter.Graphics-Camera"],
"c_files": ["wayland-xdg-decoration-unstable-v1-client-protocol", "xdg-shell-protocol", "shm"],
"module_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics", "Crafter.Graphics-UiElement", "Crafter.Graphics-Types", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-VulkanPipeline", "Crafter.Graphics-VulkanShader", "Crafter.Graphics-WindowWaylandVulkan", "Crafter.Graphics-Camera", "Crafter.Graphics-VulkanBuffer", "Crafter.Graphics-Mesh", "Crafter.Graphics-MeshShader", "Crafter.Graphics-VulkanTexture", "Crafter.Graphics-TextureShader", "Crafter.Graphics-DescriptorSet"],
"module_files": ["Crafter.Graphics-Window","Crafter.Graphics-WindowWayland","Crafter.Graphics-WindowWaylandWayland", "Crafter.Graphics", "Crafter.Graphics-UiElement", "Crafter.Graphics-Types", "Crafter.Graphics-VulkanDevice", "Crafter.Graphics-VulkanPipeline", "Crafter.Graphics-VulkanShader", "Crafter.Graphics-WindowWaylandVulkan", "Crafter.Graphics-Camera", "Crafter.Graphics-VulkanBuffer", "Crafter.Graphics-Mesh", "Crafter.Graphics-MeshShader", "Crafter.Graphics-HeightmapShader", "Crafter.Graphics-VulkanTexture", "Crafter.Graphics-TextureShader", "Crafter.Graphics-DescriptorSet"],
"build_dir": "build",
"output_dir": "bin",
"type":"library",
@ -23,6 +23,16 @@
"type":13,
"entrypoint":"main"
},
{
"path":"MeshShaderXYZRGBA.glsl",
"type":13,
"entrypoint":"main"
},
{
"path":"MeshShaderHeightmapRGBA.glsl",
"type":13,
"entrypoint":"main"
},
{
"path":"FragmentShaderSolidWhite.glsl",
"type":4,
@ -32,6 +42,11 @@
"path":"FragmentShaderTexture.glsl",
"type":4,
"entrypoint":"main"
},
{
"path":"FragmentShaderVertexColor.glsl",
"type":4,
"entrypoint":"main"
}
]
},
@ -49,10 +64,6 @@
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Asset.git",
"configuration":"lib-debug"
},
{
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Component.git",
"configuration":"lib-debug"
},
{
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git",
"configuration":"lib-debug"
@ -72,10 +83,6 @@
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Asset.git",
"configuration":"lib-release"
},
{
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Component.git",
"configuration":"lib-release"
},
{
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git",
"configuration":"lib-release"