Shaders
- ui-text and ui-fused turned a sample of the R8_UNORM atlas into a
distance with (128/255 - sdf) * 32. stb_truetype writes kOnEdgeValue +
kPixelDistScale * distance into each byte, so an atlas pixel is
kPixelDistScale / 255 of a sample; 32 made every distance 1024/255
(about 4) times too large, and the coverage ramp, meant to span one
screen pixel, spanned a quarter of one: nearly every edge pixel came out
fully on or fully off, and text looked pixelated at every size. On an
RTX 4090, UIFallbackParity's 22 px label had 98 partly covered pixels
where stb_truetype's own rasterizer has 415. Wrong since the v3 UI
(1f56973), and copied into the fused kernel (574242d).
- The decode now lives once, in ui-shared.glsl: UI_SDF_ON_EDGE and
UI_SDF_PIXEL_DIST_SCALE are FontAtlas's two constants in the encoder's
own units, uiSdfDistance decodes a sample, uiGlyphRamp works out a
glyph's ramp when it is loaded and uiGlyphCoverage the coverage per
pixel. Both kernels call them, and a copy of either should; the UI_
prefix keeps them clear of a copied kernel's own names.
- stb_truetype truncates, so a byte b stands for [b, b + 1) of the encoded
value and the decode takes its middle: decoding b pulled every outline
1/64 atlas pixel inwards.
- The ramp is capped at what a byte holds, about 4 atlas pixels each way
of the outline. With the corrected decode a wider one left every glyph
quad's padding translucent below 4 px.
- The UV span is taken with abs(): a glyph turned by swapping its UVs got
a negative scale, a ramp of 0.0001 and hard edges.
- A glyph scaled differently along x and y ramps along the distance's
gradient, from two one-texel differences. With the corrected decode, one
width for both axes, the more minified one's, would leave a row stretched
three times with stems three pixels soft. Glyphs scaled alike, as
ShapeText's are, keep one multiply-add per pixel, the ramp's reciprocal
worked out with the glyph.
- The atlas size is queried rather than FontAtlas::kAtlasSize hard-coded
as 1024.
WebGPU
- The WGSL text kernel decoded the distance right but ramped over one
atlas pixel whatever the size: half a screen pixel at 16 px, two at
64 px. It now repeats ui-shared.glsl's decode, cap, abs and gradient
path, and renders TextAntialiasing's scene as Vulkan does (run through
Deno's WebGPU: 1.02, 1.07 and 1.09 times the reference's edge pixels,
where the old kernel gave 0.55, 2.19 and 0.89).
FontAtlas
- kOnEdgeValue and kPixelDistScale say the kernels carry copies of them.
Tests
- TextAntialiasing draws one string at 14 px, 64 px and 14 px stretched
three times, a 'g' turned by its UVs and empty atlas texels shrunk to
12.8 atlas pixels per screen pixel, through DispatchText and again
through DispatchFused, and holds them to stb_truetype's antialiased
rasterizer, to the mirror image and to nothing. On master the two plain
rows have 0.31 and 0.21 times the reference's edge pixels; with the
decode fixed alone the stretched row had 1.62 times, the turned 'g' was
127 codes off its mirror and the empty texels drew 48. Now: 1.02, 1.07
and 1.09 times, 0 and 0, on the 4090, on llvmpipe and on descriptor
sets. It skips a swapchain that isn't 8-bit, which the capture can't
read, and captures the first frame.
- FontAtlasDecode reads ui-shared.glsl and dom-webgpu.js and holds their
copies of the two constants to FontAtlas's. No GPU.
Docs
- AGENTS.consumer.md has a custom text shader decode through the helpers
and gives the encoding; README says so in a line; AGENTS.md lists the
tests and where the decode lives.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>