Commit graph Crafter.Graphics/tests/TLASInstanceDirtyTracking
Author SHA1 Message Date
70d9c2c82a
fix(rt): never destroy the static TLASes
RenderingElement3D::tlases was a plain static array, so its buffers
were freed by its static destructor at process exit. The Vulkan driver
and layers are loaded during Device::Initialize, after the array was
constructed, so their own statics are torn down first, and destroying
the buffers then called into freed driver and layer state: every
ray-traced app run with CRAFTER_GRAPHICS_VALIDATION segfaulted on exit
inside the validation layer. TLASHighWaterMark and
TLASInstanceDirtyTracking worked around it by tearing frame 0's TLAS
down by hand before returning.

tlases now refers to an array that is never destroyed, the choice
Device already makes for the device itself, and exit reclaims the
memory. Indexing it is unchanged for callers. The hand teardown in the
two tests goes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 03:03:16 +02:00
42a479572d SPDX license update 2026-07-22 18:09:06 +02:00
catbot
b5b8c04237 perf(tlas): dirty-track the per-frame TLAS instance+metadata upload (#118)
BuildTLAS rebuilt the host instance+metadata buffers with an O(n) copy of
every 64 B VkAccelerationStructureInstanceKHR + metadata entry every frame,
unconditionally, then flushed the whole high-water capacity (VK_WHOLE_SIZE)
on both buffers. At the millions-of-instances target that copy dominates the
CPU frame, and the whole-buffer flush costs on non-coherent BAR/VRAM.

Add a generation counter so only changed host-authored fields are copied, and
feed the same dirty span into the ranged FlushDevice(offset, bytes) overload:

- RenderingElement3D::hostDataVersion + MarkHostDataDirty() (bumps a global
  monotonic counter). TlasWithBuffer::uploadedVersion records, per frame, the
  version last copied into each slot. A slot is copied only when its element
  advanced past the recorded version; version 0 ("untracked") reads dirty every
  frame, so callers that don't opt in keep the prior copy-every-frame behaviour.
  Globally-unique versions make this correct under relocation (Remove's
  swap-and-pop, and remove+add that nets the same count on the refit path)
  without tracking element identity. The reset on every topology change covers
  buffer reallocation and the reshuffled element->slot mapping.
- The dirty [first, last] envelope drives both the copy and the flush: a new
  VulkanBuffer::FlushDevice(cmd, access, stage, offset, bytes) overload flushes
  + barriers just that span for instanceBuffer, and the ranged
  FlushDevice(offset, bytes) for metadataBuffer. When nothing is dirty both are
  skipped — the skipped HOST->build barrier only ever ordered host writes, never
  the application's compute-written GPU-owned transform (that compute->build
  ordering is the caller's, and is unchanged).

Constraint honoured: transformOwnedByGpu transforms are still never host-copied.
The API field/method are mirrored on the WebGPU class for source portability
(the WebGPU build re-uploads its small mirror wholesale and ignores the version).

New test TLASInstanceDirtyTracking drives the real RT device and reads back the
host-mapped buffers to assert: tracked elements upload once then skip until
re-marked, untracked elements always upload, and relocation on the refit path
re-uploads exactly the moved slots — with zero validation-layer errors over the
ranged flush.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 19:58:45 +00:00