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4 commits

Author SHA1 Message Date
catbot
ce0114607a test(vulkan-rt): headless BLAS build-options + refit test (#36)
Exercises the real hardware AS-build path: builds and refits triangle
and procedural BLASes with fast-build/fast-trace + allow-update flags
via one-time command buffers, asserting the requested flags land, that
an allowUpdate refit keeps the same AS handle/blasAddr (in-place
UPDATE), that the no-update / topology-change fallback still produces a
valid BLAS, and that the validation layer reports zero errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:37:46 +00:00
catbot
419730f46b feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32)
Window::onMouseScroll now fires on every backend and speaks one unit:
signed whole detents packed in the uint32 payload, +1 = wheel down
(DOM deltaY sign).

- Wayland: implement the previously-stubbed PointerListenerHandleAxis —
  vertical axis only, wl_fixed_to_double / 15 (libinput's units-per-
  detent), sub-detent remainder accumulated and reset on pointer leave.
- Win32: add the missing WM_MOUSEWHEEL case — -GET_WHEEL_DELTA_WPARAM /
  WHEEL_DELTA with a remainder accumulator for free-spinning wheels.
- DOM: dom-env.js normalizes WheelEvent.deltaY per deltaMode (100px /
  3 lines / 1 page per detent) with the same remainder scheme, so wasm
  delivers the identical unit instead of raw browser-specific deltas.
- Document the contract on Window::onMouseScroll.
- tests/MouseScroll: compositor-free regression test driving the
  Wayland axis handler directly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 15:02:28 +00:00
catbot
1c310762a7 fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21)
Two gaps in the Vulkan RT path that fault the device on the NVIDIA
proprietary driver with a non-trivial pipeline (simple VulkanTriangle
never hit them):

1. maxPipelineRayRecursionDepth was hardcoded to 1, so any closest-hit
   shader that traces a secondary ray (shadow ray — a very common
   pattern) recursed past the pipeline limit (UB → device fault).
   PipelineRTVulkan::Init now takes a maxRecursionDepth parameter
   (default 1, clamped to the device's maxRayRecursionDepth).

2. The NVIDIA descriptor-heap AS-read workaround rewrites every shader
   that reads an accelerationStructureEXT from the heap — including
   compute shaders — to read the TLAS device address from a push
   constant, but only RTPass pushed that address. A compute shader that
   ray-queries the TLAS (rayQueryEXT) therefore ran against an unwritten
   push slot → garbage AS handle → VK_ERROR_DEVICE_LOST.

   WorkaroundNvidiaAS::Patch now returns a per-shader PatchResult
   {patched, tlasPushOffset} instead of writing the clobber-prone global
   Device::workaroundTlasPushOffset (removed). VulkanShader stores it;
   ShaderBindingTableVulkan/PipelineRTVulkan carry it for RTPass, and
   ComputeShader tracks its own offset and pushes the caller-supplied
   TLAS address in Dispatch (new defaulted tlasAddress parameter),
   mirroring RTPass::Record.

The PushConstantRewrite regression test now asserts Patch's returned
patched/offset and adds two ray-querying compute-shader cases, proving
the rewrite is stage-agnostic and the per-shader offset is correct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 18:35:39 +00:00
catbot
471f480c5d test(vulkan-rt): spirv-val coverage for the push-constant rewrite (#18)
Adds tests/PushConstantRewrite, a host test that compiles representative
ray-generation shaders with glslang, runs the real WorkaroundNvidiaAS::Patch
over them, and asserts with spirv-val (the same invocation vkCreateShaderModule
uses) that the result is valid and contains exactly one push-constant block —
covering both the merge path (shaders that already declare a push constant,
including mat4/vec3/uint, a lone uint, and an array layout) and the synthesize
path, plus a no-op case (push constant but no AS read). It also checks the
published TLAS push offset for each layout.

The workaround namespace is exported so the test can drive Patch directly; both
go away with the rest of the workaround. project.cpp wires the test as an
executable that recompiles the module and requires glslang + spirv-val.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 02:28:09 +00:00