Two Vulkan validation errors fired on startup of every native (Vulkan)
example, reported in #5:
1. vkCreateDevice enabledLayerCount != 0. Device layers are deprecated
and ignored since Vulkan 1.0; passing them is a spec violation
(VUID-VkDeviceCreateInfo-enabledLayerCount-12384). The device-layer
enumeration/match block in Device::Initialize is removed and
enabledLayerCount is pinned to 0 — layers are enabled at the instance
only.
2. vkQueueSubmit layout transition on a presentable image that "has not
been acquired". StartInit() and RecreateSwapchainAndImages() eagerly
transitioned every swapchain image UNDEFINED -> PRESENT_SRC_KHR before
any vkAcquireNextImageKHR, which the spec forbids (a presentable image
may only be touched after acquire). Those pre-transitions are removed.
Each image's first layout transition now happens lazily in Render(),
after acquire, from UNDEFINED; subsequent frames transition from
PRESENT_SRC_KHR. A per-image `imageInitialised` flag (reset in
CreateSwapchain) selects the correct oldLayout.
Verified under sway (headless, GPU renderer) + VK_LAYER_KHRONOS_validation:
the original code reproduces both errors on HelloUI; the fixed build emits
zero validation messages across initial render and swapchain recreation.
Resolves#5
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>