Commit graph Crafter.Graphics/AGENTS.md
Author SHA1 Message Date
578a3c6dc4
fix(window): set the title on Win32 through a Unicode window class, and send only the view's bytes on Wayland
Win32
- SetTitle had a body only for Wayland, so the title passed to Window's
  constructor and every later SetTitle left a Win32 window untitled. It
  converts the title from UTF-8 and hands it to SetWindowTextW.
- The window class is registered with RegisterClassW, the window made
  with CreateWindowExW, and WndProc hands what it does not handle to
  DefWindowProcW. An ANSI class has the text of every message converted
  to the process code page on its way to WndProc, so SetWindowTextW
  alone would not do: under Wine, in CP1252, 日本 in a title came back
  as ??. WM_CHAR, whose handler takes wParam for a UTF-16 code unit, got
  € as its CP1252 byte 0x80 and passed it on as U+0080, and 日 and both
  halves of a surrogate pair as ?.
- Both message pumps use PeekMessageW and DispatchMessageW. PeekMessageA
  converts WM_CHAR to the code page whatever the window's class: on the
  Unicode class, an ANSI pump still turned 日 and the surrogates into ?.

Wayland
- SetTitle handed title.data() to xdg_toplevel_set_title, which reads up
  to a NUL: a view into a longer string sent the whole string, and an
  empty view's null data() made libwayland fail the display with EINVAL.
  It copies the view into a std::string, as SetAppId does.

Tests
- TextWin32: the constructor's title, SetTitle with characters outside
  the code page, with a view into a longer string and with an empty
  title, read back with GetWindowTextW; and é, €, 日 and a surrogate
  pair posted as WM_CHAR and delivered by StartSync's own loop, which
  returns on the WM_CLOSE posted after them, so a StartSync pumping with
  the A functions fails it. The window is disabled, so a real keystroke
  can't reach the check. Without the fix every check but the empty title
  fails. Like PointerWin32, built on Linux it runs under Wine.
- TitleWayland: SetTitle's set_title requests, read off a wl_display
  connected to a socketpair, for a view into a longer string and for an
  empty view. Both checks fail without the fix. No compositor.
- PointerWin32 pumps with the W functions, as StartSync now does.

Docs
- AGENTS.md names TextWin32 beside PointerWin32 as the Win32 tests, says
  what their Wine runs needed (the vulkan-1 import library, -luuid, which
  the link flags lack, #184, and a __libc_single_threaded definition),
  and lists TitleWayland among the tests that need no GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 18:28:16 +01:00
234fcce099
fix(window): size the swapchain for its present mode, and key frames in flight by frame instead of image
Window
- CreateSwapchain asked for exactly numFrames (3) images whatever the
  surface said, read them into a three-element array, and keyed the
  command buffers, the fences and the descriptor-heap copy holding "its"
  swapchain image by the acquired image index. A swapchain of another
  size fell back to FIFO (asked for MAILBOX or IMMEDIATE) or threw, and a
  surface whose minimum is above three got a create info below it
  (#160). Mesa's MAILBOX needs four images: Turnip on phoc, llvmpipe on
  any Wayland compositor.
- The present mode is picked first, then the swapchain is sized by
  SwapchainCapabilities: the surface's counts for that mode where the
  instance has surface_maintenance1. With swapchain_maintenance1 the
  swapchain names its mode (VkSwapchainPresentModesCreateInfoKHR), which
  is what makes the mode's own count the one that applies, at creation and
  to the forward progress of a UINT64_MAX acquire; without it the stricter
  of the mode's and the surface's counts for all modes. It asks for
  numFrames or that minimum where more, never past the maximum
  (SwapchainMinImageCount). Turnip's FIFO keeps its three images and
  MAILBOX gets four. The FIFO fallback and presentModeUnfit are gone.
- images, imageViewInfos (was imageViews: they are create-infos), the made
  imageViews that descriptor sets take, imageInitialised and the
  render-finished semaphores are per image, as many as the driver made.
  The views are made once per swapchain. The semaphores only grow, since
  a present of the old swapchain may still wait on one.
- Frames in flight stay numFrames, keyed by currentFrame, frameCounter %
  numFrames: the command buffer, the fence, the acquire semaphore, the
  heap copy (or set), RenderingElement3D::tlases, the frameIdx a pass is
  recorded with. currentImage is the acquired image. currentBuffer is
  gone, so code that used it stops compiling instead of picking the wrong
  one; RenderPass::Record's frameIdx keeps its name and is now the frame
  slot, as RenderPass.cppm says.
- The frame's fence is waited before the acquire. The acquire semaphores
  need no spare then, and a frame waits for exactly the one numFrames
  before it, which the deletion queue and the staging rings count on and
  fences keyed by image did not promise once images come back out of
  order. The swapchain slots are written before the fence is reset.
- From the acquire to the present the window is recording: a Resize or
  SetPresentMode from a listener (a VSync key ticked in onUpdate) takes
  effect after the present, through RebuildSwapchain, together with a
  present that found the swapchain out of date. Rebuilding mid-frame used
  to destroy the image the frame was drawing into; with images sized per
  swapchain it would also index past the new one's end.

DescriptorHeapVulkan
- Frames and images pair up differently from frame to frame, so no heap
  copy can keep one swapchain image. AddSwapchainSlot(slot, window) lists
  an image slot as that window's swapchain image, and Window::Render
  writes the image a frame acquired into its window's listed slots in that
  frame's copy, or its set, before onUpdate, skipping a slot that holds it
  already. A slot is one window's, so two windows can share a heap without
  writing each other's slots under each other's frames in flight. A slot
  listed during a frame its window records is written at once. A slot past
  the heap's image slots, an empty ImageSlot's 0xFFFF among them, is
  refused. Freeing a slot unlists it, as does initialising the heap in
  either binding model. WriteImageSet, the one use of which this
  replaces, is gone, and with it the per-frame dimension of setImageViews.

Device
- VK_KHR_surface_maintenance1 (or EXT) and VK_KHR_get_surface_capabilities2
  are enabled where the loader has them (surfaceMaintenance1Supported,
  vkGetPhysicalDeviceSurfaceCapabilities2KHR), and the matching
  swapchain_maintenance1 with its feature where the device has it
  (swapchainMaintenance1Supported).
- DistinctGpus groups the physical devices by GPU as CRAFTER_GRAPHICS_DEVICE
  numbers them, for ChooseGpu and tests.

UI
- UIRenderer lists its output slot instead of writing every copy itself,
  and again on every resize; the resize listener is gone on both
  backends. The headers' frameIdx is currentFrame.

Examples
- VulkanTriangle, Sponza, SponzaBench and RTVolume list their output slot
  and write only the per-frame TLASes. They wrote imageViews[f] into copy
  f once, which a resize left pointing at destroyed images.

Tests
- SwapchainImageCount: SwapchainMinImageCount on the numbers drivers
  report; every offered mode keeps its mode and gets what the window asks
  for; every frame presents the colour it drew, read back a texel per
  frame; a switch and a resize asked for during a frame wait for its
  present; a slot listed during a frame holds its image at once; two
  windows on one heap draw their own colours. The frame checks run again
  in child processes, through CRAFTER_GRAPHICS_DEVICE, on a GPU whose
  swapchains have more images than frames (this one, else llvmpipe), in
  each binding model the parent didn't cover; a child skips only for a GPU
  that can't run the library, and checks it runs the model it was asked
  for.
- FrameLoopSync checks the frame slot follows the frame counter and counts
  the swapchain's own images. HeapASRead, HeapDynamicIndexHit and
  RTPassPushData list their swapchain slot and drop their resize rewrites.

Docs
- README, AGENTS.md and AGENTS.consumer.md: frames and images, the
  swapchain slots, rebuilds held to the present, the new optional groups.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 18:14:18 +01:00
852ae8abe3
fix(descriptor-heap): round the buffer region up, align the reserved range for buffers too, and never size a heap at zero
DescriptorHeapVulkan
- The buffer region started at images * imageDescriptorSize /
  bufferDescriptorSize, rounded down. A descriptor_heap array indexes
  the heap from byte 0 in strides of its descriptor size, so buffer slot
  0 has to sit on a whole buffer descriptor past the images. Where the
  image descriptors were not a whole number of buffer descriptors, the
  first buffer descriptors overwrote the last image descriptors. Where
  they were less than one, the start was bumped to descriptor 1, but the
  heap was still sized as if the buffers began right after the images,
  so the last buffer descriptors went into the implementation's reserved
  range. Every descriptor size is a power of two, so both cases need
  image descriptors smaller than buffer descriptors, which NVIDIA (32
  and 16 bytes) and llvmpipe (64 and 16) do not have. The start now
  rounds up and the heap is sized from it (#163).
- The reserved range sat at a multiple of imageDescriptorAlignment only,
  where vkCmdBindResourceHeapEXT also wants bufferDescriptorAlignment
  (VUID-vkCmdBindResourceHeapEXT-pBindInfo-11435 and -11436). It now
  starts on a multiple of the larger. The buffer descriptors need no more
  than the rounding: each alignment is at most its descriptor size, so a
  whole number of descriptors is aligned.
- bufferStartElement is 16 bits and took the division unchecked, so an
  image region past 65535 buffer descriptors (16384 images on llvmpipe)
  wrapped the buffer region around onto the images. Slot counts whose
  buffer indices do not fit 16 bits, 0xFFFF being the empty slot, now
  throw, naming the counts. A heap without buffer slots has no buffer
  region, which starts at 0 as in descriptor-set mode, so image-only
  heaps have no index to fit.
- On a driver that reserves nothing (llvmpipe), a heap without sampler
  slots was a zero-size buffer, which every Initialize(1, 1, 0) made,
  and Window::Render bound its address each frame. Each heap now holds at
  least one descriptor, as each binding does in descriptor-set mode. That
  grows NVIDIA's sampler heap by one descriptor when no sampler slots are
  asked for; the resource heaps of the slot counts in the tree keep their
  layouts byte for byte.
- ComputeLayout holds the arithmetic, pure over the descriptor-heap
  properties, and Initialize goes through it. GetBufferOffset and
  GetBufferOffsetElement, which had their own copies of the old
  arithmetic and never had a caller, are gone.
- Bind(cmd, frame) binds a frame's heaps with the reserved ranges
  Initialize stored, or in descriptor-set mode the frame's descriptor
  set. Window::Render and the RTVolume example worked the reserved-range
  offset out from the heap's size with the image-alignment mask, and
  call Bind now. The window's per-heap cache of bind structs goes with
  it: keyed on the heap pointer, it kept binding the old buffers after a
  re-Initialize that reallocated them. The heap still ends with its
  reserved range, so code that derives the offset from the size keeps
  getting the right one.

Tests
- DescriptorHeapLayout: the issue's two layouts, the reserved range where
  buffer descriptors are aligned more strictly than image ones, every
  legal combination of descriptor sizes and alignments up to 256 bytes,
  no heap empty, the NVIDIA and llvmpipe layouts, the 16-bit limit and
  image-only heaps. Pure CPU, no device. Against the old arithmetic it
  fails 12 of its 18 checks.

Docs
- README.md's heap bullet and AGENTS.consumer.md say how to bind the
  heap outside the frame loop, and the consumer notes that Initialize
  throws when buffer indices would pass 16 bits. AGENTS.md lists
  ComputeLayout among the functions the pure-logic tests drive.

Closes #163.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 16:06:44 +01:00
1311b0b4c6
docs(agents): list the ExampleShaders and WindowOptionalGlobals tests
Both landed on master while the guide was being written: ExampleShaders
compiles every example shader with glslang and needs no GPU,
WindowOptionalGlobals needs a compositor. The test section names the
tests in each group, so it names these two as well.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-31 16:03:40 +01:00
576977bf35
docs: AGENTS.md for working on the library, AGENTS.consumer.md for its consumers
AGENTS.md
- Guidance for agents and contributors working on Crafter.Graphics: the
  layout and the partitions by backend, the dev environment and the
  targets, the build and test commands, how tests are declared and what
  each group needs, code style, the design rules the code embodies,
  commit conventions, security notes and gotchas. It carries the
  dependency-notes section crafter-build 3.0.0 writes, holding
  Crafter.Math's notes.

AGENTS.consumer.md
- What an agent working in a consumer needs: depending on the library,
  the program shape and the frame order, device features, lifetimes, the
  heap and its descriptor-set fallback, buffers and images, the UI tiers,
  custom compute shaders, ray tracing, input, the DOM build, the
  environment variables, testing a consumer, and which example to copy.
  crafter-build injects it into consumers' AGENTS.md on their builds.

Both were reviewed against the code. The review found that --timing no
longer compiles (#178), which both files note.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-31 16:02:25 +01:00