Commit graph

6 commits

Author SHA1 Message Date
catbot
c1fec9e8af perf(ui): scope inter-dispatch barrier to swapchain image (#48)
UIRenderer::Dispatch inserted a queue-wide VkMemoryBarrier
(SHADER_WRITE -> SHADER_READ|WRITE) before every dispatch after the
first, flushing/invalidating all shader caches even though the only
hazard is the read-modify-write of the single swapchain storage image
that every UI pass shares.

Narrow it to a VkImageMemoryBarrier scoped to that image's subresource
(COMPUTE -> COMPUTE, GENERAL -> GENERAL, no layout transition). Same
correctness — later passes still observe earlier passes' writes — but
only this image's caches are flushed; unrelated resources are no longer
invalidated.

This is a narrower cache flush only: the execution dependency stays
compute->compute queue-wide, so passes still do not overlap. Eliminating
the barriers entirely requires pass fusion (#47) and is intentionally
out of scope here.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 16:53:51 +00:00
64116cd980 custom shader webgpu 2026-05-18 05:39:17 +02:00
dedf6b0467 webgpu support 2026-05-18 04:58:52 +02:00
ac2eb7fb0a new input system 2026-05-12 00:24:48 +02:00
825da78f7f descriptor heap leak fix 2026-05-05 00:02:04 +02:00
1f5697326c UI rewrite 3rd attempt 2026-05-02 21:08:20 +02:00