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22 commits

Author SHA1 Message Date
2c8a293b57 Merge pull request 'perf(decompress): release compressed staging after submit, not for the resource's life (#67)' (#106) from claude/issue-67 into master 2026-06-17 19:41:20 +02:00
catbot
8a32f0d545 perf(decompress): release compressed staging after submit, not for the resource's life
The compressed Mesh::Build / ImageVulkan::Update paths kept their host-visible
`compressedStaging` (holding the GDeflate streams) alive for the whole life of
the mesh/image, pinning host-visible memory long after the single GPU decompress
that reads it has retired.

Release it via VulkanBuffer::DeferredClear() right after recording the decompress.
The recorded vkCmdDecompressMemoryEXT still references compressedStaging.address,
so it must outlive the submit — exactly what the fence-keyed deletion queue
(#101/#102) guarantees: it retires the allocation only after framesInFlight frames
have elapsed, by which point the submit's fence has cleared. Between Builds/Updates
the handle is null; the next call's Resize re-creates it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:40:39 +00:00
catbot
a55f15d332 perf(mesh): skip immutable index re-upload on RT refit UPDATE (#68)
A hardware acceleration-structure UPDATE cannot change topology, so the
index buffer is immutable on the Refit UPDATE path. Re-uploading it was a
wasted memcpy + FlushDevice + barrier of unchanged data every refit —
genuinely per-frame for deforming meshes.

Skip the index memcpy and its FlushDevice on the UPDATE branch; the
RecordBLASBuild call still reads the stable, unchanged indexBuffer.address.
The `indicies` span is now read only for its count. Document the API
nuance: a bitwise-different but topologically-equivalent index array is
ignored on refit, consistent with "a refit may only move vertex positions."
The full-rebuild fallback path still re-uploads both buffers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:34:29 +00:00
catbot
f14441942a feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37)
Add zero-copy procedural BLAS overloads that take the AABB build input
straight from an existing device buffer instead of memcpy-ing a host span
through Mesh::aabbBuffer — the input-source companion to #36's refit work.
A GPU compute producer (e.g. a GPU-resident particle system) can now feed a
moving procedural BLAS that builds/refits each frame with no host round-trip.

Vulkan: new BuildProcedural(VkDeviceAddress, count, ...) and
RefitProcedural(VkDeviceAddress, count, ...) feed the device address directly
into VkAccelerationStructureGeometryAabbsDataKHR; the host-span path is
refactored to share RecordProceduralBuildFromAddress and is otherwise
unchanged.

WebGPU: device-buffer BuildProcedural/RefitProcedural copy the boxes GPU->GPU
into the mesh heap (new wgpuRegisterMeshBLASDeviceAabbs / wgpuRefitMeshBLAS-
DeviceAabbs bridge fns) and wrap them in a single root leaf bounded by a
caller-supplied worldBounds — no wasm round-trip, blasAddr stable across refit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 14:12:04 +00:00
catbot
1a81f115c3 feat(vulkan-rt): BLAS build options — fast-build/fast-trace + in-place refit (#36)
Mesh::Build / BuildProcedural now take an RTBuildOptions { preference,
allowUpdate }. `preference` maps to PREFER_FAST_TRACE (default) or
PREFER_FAST_BUILD; `allowUpdate` sets ALLOW_UPDATE so the BLAS can be
refit later.

Adds Mesh::Refit / RefitProcedural: when the original build opted into
allowUpdate and the topology is unchanged, they record an in-place
UPDATE-mode build (src == dst) — much cheaper than a rebuild, and the
AS handle + blasAddr are preserved so TLAS instances stay valid. They
fall back to a full rebuild otherwise. The shared build tail also now
destroys a stale AS handle on re-Build (previously leaked) and guards
the in-place update with an AS read→write barrier.

The portable RTBuildPreference/RTBuildOptions types and Refit methods
also exist on the WebGPU backend for API symmetry; the software BVH has
no hardware AS, so the preference is a no-op and a "refit" rebuilds the
BVH (re-registering the handle).

Also adds Device::validationErrorCount, bumped by the debug-messenger
callback on ERROR-severity messages, so tests can assert a Vulkan
operation produced no validation errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:37:46 +00:00
catbot
a9e42f9c90 feat(vulkan-rt): Mesh::BuildProcedural — AABB (procedural) BLAS build path (#33)
Adds the native counterpart of the WebGPU Mesh::BuildProcedural: uploads
the boxes as a 24-byte-stride VkAabbPositionsKHR-compatible device buffer
(AS-build-input read-only + device address) and builds the BLAS from one
VK_GEOMETRY_TYPE_AABBS_KHR geometry. opaque maps to
VK_GEOMETRY_OPAQUE_BIT_KHR, default-false semantics matching the WebGPU
path so any-hit shaders run. The BLAS sizing/create/build tail is factored
into a geometry-type-agnostic helper shared with the triangle path; no
TLAS/instance changes needed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 00:17:29 +00:00
catbot
321fe596a7 feat(webgpu-rt): add intersection stage, procedural hit group, AABB BLAS API
Extends the cross-backend RT type surface for procedural geometry +
any-hit on the WebGPU path:

- RTShaderGroupType::ProceduralHitGroup + RTShaderGroup::intersectionShader
  (mirror VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR).
- WebGPURTStage::Intersection for AABB intersection shaders.
- Mesh::BuildProcedural(span<RTAabb>, opaque) — the WebGPU analog of a
  VK_GEOMETRY_TYPE_AABBS_KHR geometry.
- wgpuRegisterMeshBLAS gains geomType / opaqueFlag / primCount.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:09:14 +00:00
8347467e1e webgpu improvements 2026-05-24 13:32:08 +02:00
b5d0f52da0 webgpu sponza 2026-05-19 00:27:09 +02:00
5553ded476 webgpu triangle 2026-05-18 18:43:30 +02:00
5352ef69a2 browser DOM support 2026-05-18 02:07:48 +02:00
ac2eb7fb0a new input system 2026-05-12 00:24:48 +02:00
216972e73a new UI system 2026-05-01 23:35:37 +02:00
3fcea6a3d7 writing ui descriptors 2026-04-10 22:26:15 +02:00
f8e142fb06 descriptor heap rewrite 2026-04-05 22:53:59 +02:00
d661c88ee2 cleaned up renderer 2026-03-09 20:10:19 +01:00
72bf6c83e1 windows build fix 2026-03-02 23:53:13 +01:00
415e523a45 runtime pipeline 2026-02-22 00:46:38 +01:00
2e11ac6484 improved vulkanbuffer 2026-01-28 18:51:11 +01:00
819517d150 BLAS 2026-01-28 01:07:41 +01:00
4bb7219ccf semi working wayland 2025-11-17 00:44:45 +01:00
1155e67d63 new structure 2025-11-16 15:32:11 +01:00
Renamed from src/module/Crafter.Graphics-Mesh.cppm (Browse further)