HeapASRead renders a triangle, tracing half the frame with traceRayEXT
and ray querying the other half, both reading the TLAS out of the
descriptor heap, and checks the read-back pixels. The test runner runs
it through the engine's normal path, so on NVIDIA it covers the rewrite
too: an inherited CRAFTER_GRAPHICS_NO_AS_WORKAROUND is cleared, and the
test checks the rewrite is on exactly where the driver needs it.
HeapASRead --no-workaround is the check for a newer driver. Each path
renders in its own child process with the rewrite off and validation
off (GPU-assisted validation instruments the shaders), so a device loss
on one doesn't hide the other. On 615.78.08 traceRayEXT still loses the
device and the ray query renders nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>