A compute shader (aabbs.comp.{glsl,wgsl}) writes the procedural box into a
device buffer that BuildProcedural consumes by device address/handle with no
host copy; the WebGPU path also refits from it each frame so the box breathes.
Verified rendering on both Vulkan (native) and WebGPU (browser).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>