perf(mesh): skip immutable index re-upload on RT refit UPDATE (#68) #103

Merged
catbot merged 1 commit from claude/issue-68 into master 2026-06-17 19:34:57 +02:00
2 changed files with 15 additions and 8 deletions

View file

@ -357,12 +357,16 @@ void Mesh::Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32
return;
}
// Same-sized buffers: overwrite in place so the device addresses (and
// thus the geometry the UPDATE reads) stay stable.
// Same-sized buffers: overwrite the vertex positions in place so the
// device address (and thus the geometry the UPDATE reads) stays stable.
// The index buffer is deliberately left untouched: a hardware AS UPDATE
// cannot change topology, so the indices are immutable here — re-uploading
// them would be a wasted memcpy + flush + barrier of unchanged data every
// refit. This means a bitwise-different-but-topologically-equivalent index
// array passed on refit is ignored, consistent with the documented
// contract that a refit may only move vertex positions.
std::memcpy(vertexBuffer.value, verticies.data(), verticies.size() * sizeof(Vector<float, 3, 3>));
std::memcpy(indexBuffer.value, indicies.data(), indicies.size() * sizeof(std::uint32_t));
vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
indexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
RecordBLASBuild(*this, static_cast<std::uint32_t>(verticies.size()), static_cast<std::uint32_t>(indicies.size()), buildFlags, /*update*/ true, cmd);
}

View file

@ -148,10 +148,13 @@ export namespace Crafter {
// a hardware UPDATE-mode build — much cheaper than a rebuild, and the
// BLAS handle / blasAddr are preserved, so TLAS instances referencing
// it stay valid. A hardware update may only move vertex positions,
// not change connectivity; the indices are re-uploaded for symmetry
// with the rebuild path but must describe the same topology. Without
// allowUpdate (or if the counts changed) it falls back to a full
// rebuild. Lifetime contract matches Build: the spans need only
// not change connectivity, so on the UPDATE path only the vertex
// buffer is re-uploaded; the index buffer is left untouched (its
// contents are immutable for an UPDATE). The `indicies` span is read
// only for its count — a bitwise-different but topologically-equivalent
// index array is ignored on refit. Without allowUpdate (or if the
// counts changed) it falls back to a full rebuild, which does re-upload
// both buffers. Lifetime contract matches Build: the spans need only
// outlive this call. Call this per frame to track a deforming mesh.
void Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd);
// Procedural analog of Refit: new object-space boxes, same count.