MeshDecompressStagingRelease drives the real VK_EXT_memory_decompression /
GDeflate path on a headless device and asserts the staging is handed to the
deferred-deletion queue (not pinned), the build is validation-clean with
byte-correct decompressed data, and the entry retires only after framesInFlight
frames. Skips the GPU-path assertions when the extension is absent (CPU fallback
never allocates the staging).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The compressed Mesh::Build / ImageVulkan::Update paths kept their host-visible
`compressedStaging` (holding the GDeflate streams) alive for the whole life of
the mesh/image, pinning host-visible memory long after the single GPU decompress
that reads it has retired.
Release it via VulkanBuffer::DeferredClear() right after recording the decompress.
The recorded vkCmdDecompressMemoryEXT still references compressedStaging.address,
so it must outlive the submit — exactly what the fence-keyed deletion queue
(#101/#102) guarantees: it retires the allocation only after framesInFlight frames
have elapsed, by which point the submit's fence has cleared. Between Builds/Updates
the handle is null; the next call's Resize re-creates it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>